
Search found 28 matches
- Fri Feb 08, 2013 2:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 418087
Re: rock5's "fastLogin Revisited"
Yeah, it work! You are a genius Rock! 

- Fri Feb 08, 2013 11:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 418087
Re: rock5's "fastLogin Revisited"
I use only one micromacro window? or must i open three mm windows and at all of them run "ElfDaily"?
- Fri Feb 08, 2013 9:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 418087
Re: rock5's "fastLogin Revisited"
I d'like to run 3 accounts in the same time, no one after another elfdaily - function relog() SetCharList({ -- enter account number and char numbers that you like to run this script {account=4 , chars= {}}, {account=5 , chars= {}}, {account=6 , chars= {}}, }) LoginNextChar() loadProfile() loadPaths(...
- Fri Feb 08, 2013 8:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 418087
Re: rock5's "fastLogin Revisited"
We try to find NPC 112794: We successfully target NPC Blinsik and try to open the dialog window. Quest completed: Helping Them Grow We try to find NPC 112794: We successfully target NPC Blinsik and try to open the dialog window. Quest accepted: Helping Them Grow Paused. (Delete) to continue, (CTRL+...
- Fri Feb 08, 2013 2:22 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 418087
Re: rock5's "fastLogin Revisited"
Of course, I can do daily manually - I tested it. When i have "last player finished" at second char on first account I have to change code to function relog() SetCharList({ -- enter account number and char numbers that you like to run this script {account=4 , chars= {3,4,5,6,7,8}}, {accoun...
- Thu Feb 07, 2013 3:17 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 418087
Re: rock5's "fastLogin Revisited"
Hello. In elfdaily script i have that code function relog() SetCharList({ -- enter account number and char numbers that you like to run this script {account=4 , chars= {}}, {account=5 , chars= {}}, {account=6 , chars= {}}, }) LoginNextChar() loadProfile() loadPaths("ElfDaily"); end one wee...
- Mon Feb 04, 2013 12:04 am
- Forum: Runes of Magic
- Topic: How to check game time?
- Replies: 13
- Views: 4278
Re: How to check game time?
Thanks ^^
- Sun Feb 03, 2013 12:12 pm
- Forum: Runes of Magic
- Topic: How to check game time?
- Replies: 13
- Views: 4278
Re: How to check game time?
Yes, it's my first addon :) __ My expectations for this addon are : -check time -if time = 11 [am] or 7 [pm] then do [say] "Chest event!" then wait 1[hour] then do check time -if time > 11 [am] or < 11 [am] then wait 30[seconds] then do check time -if time > 7 [pm] or < 7 [pm] then wait 30...
- Sat Feb 02, 2013 3:41 pm
- Forum: Runes of Magic
- Topic: How to check game time?
- Replies: 13
- Views: 4278
Re: How to check game time?
Code: Select all
function Chest_OnEvent(this, event)
os.date ([!format [, time]])
checktime = os.date("*t")
if checktime.hour == 11 or checktime.hour == 19 then
SlashCommand("/say Chest event!)
end
end

- Sat Feb 02, 2013 1:51 pm
- Forum: Runes of Magic
- Topic: How to check game time?
- Replies: 13
- Views: 4278
Re: How to check game time?
Ok thanks, i'll test it tonight 

- Sat Feb 02, 2013 1:33 pm
- Forum: Runes of Magic
- Topic: How to check game time?
- Replies: 13
- Views: 4278
Re: How to check game time?
So, I must rewrite d303fix addon or can i just rewrite my addon?
- Sat Feb 02, 2013 7:49 am
- Forum: Runes of Magic
- Topic: How to check game time?
- Replies: 13
- Views: 4278
Re: How to check game time?
Yeah, I can do it with bot, but it's a bit uncomfortable to use it with bot 
Thank you for help, I give up
Mayby later

Thank you for help, I give up

- Fri Feb 01, 2013 10:19 am
- Forum: Runes of Magic
- Topic: How to check game time?
- Replies: 13
- Views: 4278
How to check game time?
Hi. I'd like to write addon which call "Chest event!" at 11 am and 7 pm. I tested sendMacro("GetTime()"); and sendMacro("GetGameTime()"); but that commands don't work :( --all code from .lua file is function Chest_OnLoad(this) DEFAULT_CHAT_FRAME:AddMessage("Chest a...
- Thu Jan 17, 2013 3:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Waterdragon Lytfir Waypoints
- Replies: 5
- Views: 2553
Re: Waterdragon Lytfir Waypoints
Thank you, I'm going to test it soon 

- Thu Jan 17, 2013 8:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Waterdragon Lytfir Waypoints
- Replies: 5
- Views: 2553
Re: Waterdragon Lytfir Waypoints
I have to have the crystal ball(i need the crystal ball). (http://www.runesdatabase.com/item/205836/crystal-ball)
How can i get it?
How can i get it?
- Sat Dec 22, 2012 11:07 am
- Forum: Runes of Magic
- Topic: 5.06 path - classes/memorytable.lua:7: [...]
- Replies: 5
- Views: 1747
Re: 5.06 path - classes/memorytable.lua:7: [...]
It is working now, but I had to copy text files manually "update.lua" "memorytable.lua" and "adresses.lua" from this page http://rom-bot.googlecode.com/svn/trunk/rom/
- Fri Dec 21, 2012 6:09 am
- Forum: Runes of Magic
- Topic: 5.06 path - classes/memorytable.lua:7: [...]
- Replies: 5
- Views: 1747
Re: 5.06 path - classes/memorytable.lua:7: [...]
Hmm, I don't know how version rombot am I using. After all patches I have this (classes/memorytable.lua) problem
Can you add this file to download?

- Fri Dec 21, 2012 1:28 am
- Forum: Runes of Magic
- Topic: 5.06 path - classes/memorytable.lua:7: [...]
- Replies: 5
- Views: 1747
5.06 path - classes/memorytable.lua:7: [...]
Hi. I have problem (/classes/memoryable.lua:7:) and files from this http://www.solarstrike.net/phpBB3/viewt ... ble#p43543 topic aren't work. Can you help me? 

- Thu Dec 20, 2012 3:00 pm
- Forum: Runes of Magic
- Topic: Patch 5.04 [Fixed]
- Replies: 18
- Views: 5769
Re: Patch 5.04 [Fixed]
Hi. 5.0.6 game version.. [...]/classes/memorytable.lua:7:.... how to fix it? 

- Sun Dec 16, 2012 8:59 am
- Forum: Runes of Magic
- Topic: Addon
- Replies: 12
- Views: 3421
Re: Addon
Ok, thank you for help 
