Dear Community,
after a LevelUp the circular button for open Skillframe/Skillbook pops up. Is there a known method to close it(button) via a api-function or other work arround?
thxs anyways
Search found 15 matches
- Sun Jan 17, 2010 11:05 pm
- Forum: Runes of Magic
- Topic: Hide/Close circular Button after Levelup?
- Replies: 1
- Views: 1164
- Fri Jan 15, 2010 9:25 am
- Forum: Runes of Magic
- Topic: Making repair WP
- Replies: 14
- Views: 3669
Re: Making repair WP
<!-- # 22 --><waypoint x="xx" z="xx"> </waypoint> <!-- # 23 --><waypoint x="xx" z="xx"> loadpaths("xx/xx-RUN.xml"); </waypoint> <!-- # 24 --><waypoint x="xx" z="xx"> </waypoint>
- Fri Jan 15, 2010 5:39 am
- Forum: Runes of Magic
- Topic: Auto upgrade/plus equipment addon problem
- Replies: 5
- Views: 6172
Re: Auto upgrade/plus equipment addon problem
Whats the error type?
nothing happend, or is there an error message out ?
nothing happend, or is there an error message out ?
- Fri Jan 15, 2010 1:33 am
- Forum: Runes of Magic
- Topic: Auto upgrade/plus equipment addon problem
- Replies: 5
- Views: 6172
Re: Auto upgrade/plus equipment addon problem
"It breaks on equipped items that cannot be refined, such as arrows and projectiles. Unequip those items and it should work just fine." [1]
source:
[1] http://forum.runesofmagic.com/showpost. ... stcount=18
source:
[1] http://forum.runesofmagic.com/showpost. ... stcount=18
- Thu Jan 14, 2010 2:16 pm
- Forum: Runes of Magic
- Topic: Making repair WP
- Replies: 14
- Views: 3669
Re: Making repair WP
your loadpath command is out of date, use:
Code: Select all
loadPaths("back.xml");
- Thu Jan 14, 2010 1:05 am
- Forum: Runes of Magic
- Topic: Selection before Quest completing
- Replies: 10
- Views: 4372
Selection before Quest completing
Dear Community,
is it possible to get an object selected by the bot/script? It's needed before you can use CompleteQuest().

thxs in advance
is it possible to get an object selected by the bot/script? It's needed before you can use CompleteQuest().

thxs in advance
- Wed Jan 13, 2010 7:33 am
- Forum: Runes of Magic
- Topic: Reading a description from a mouseover PopUp
- Replies: 3
- Views: 1317
Re: Reading a description from a mouseover PopUp
hello,
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea
thxs a lot
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea
thxs a lot
- Tue Jan 12, 2010 11:47 am
- Forum: Runes of Magic
- Topic: Reading a description from a mouseover PopUp
- Replies: 3
- Views: 1317
Reading a description from a mouseover PopUp
Dear Community,
is there a way to read out descriptions from the mouseover PopUps?

thxs
is there a way to read out descriptions from the mouseover PopUps?

thxs
- Sun Jan 10, 2010 5:12 am
- Forum: Runes of Magic
- Topic: How to accept/complete a quest ?
- Replies: 2
- Views: 1356
Re: How to accept/complete a quest ?
Your Ex: <waypoints> <!-- # 1 --><waypoint x="-4072" z="-8255"> -- Obtain Quest: Report In player:target_NPC("Laif Cindai"); player:rest(2); sendMacro("OnClick_QuestListButton(1,1)"); yrest(2000); sendMacro("AcceptQuest()"); yrest(2000); sendMacro(&q...
- Sat Jan 09, 2010 3:38 pm
- Forum: Runes of Magic
- Topic: Node Pirating - skip nodes being harvested by others?
- Replies: 18
- Views: 6271
Re: Node Pirating - skip nodes being harvested by others?
can u upload your latest *.lua, that i can compare the results
thank you
thank you
- Sat Jan 09, 2010 2:36 pm
- Forum: Runes of Magic
- Topic: Forcing a waypoint list?
- Replies: 4
- Views: 1659
Re: Forcing a waypoint list?
works great!Administrator wrote:__WPL:setWaypointIndex(1);
Sorry that i am not understand you in your previous post.
Its not my first language

- Sat Jan 09, 2010 4:25 am
- Forum: Runes of Magic
- Topic: Forcing a waypoint list?
- Replies: 4
- Views: 1659
Re: Forcing a waypoint list?
Hello, in my case, the problem ist not choosing the waypoint list. Inside a waypoint list are for example 12 waypoints. If i load this list with loadpath() or path:wplist.xml and my charakter stands near to waypoint #10 the bot start with wp #10. But i want to force him in special cases to start wit...
- Fri Jan 08, 2010 3:41 pm
- Forum: Runes of Magic
- Topic: Forcing a waypoint list?
- Replies: 4
- Views: 1659
Forcing a waypoint list?
Dear Community,
is it possible to force a special waypoint list?
I want the bot have to use wp #1 to wp #12, not jumping to a more near point inside the list.
Because so he ignore points and the inner code. Thats critical for a logic follow of events.
Thxs 4 any idea
is it possible to force a special waypoint list?
I want the bot have to use wp #1 to wp #12, not jumping to a more near point inside the list.
Because so he ignore points and the inner code. Thats critical for a logic follow of events.
Thxs 4 any idea
- Tue Dec 22, 2009 7:59 am
- Forum: Runes of Magic
- Topic: potion select strategy - best or minstack - the difference?
- Replies: 3
- Views: 1580
Re: potion select strategy - best or minstack - the difference?
Ok, thank u for your explanation. i try it out.
greetings
yes, i have search all before posting, wiki, forum, world wide ...Administrator wrote:Seems undocumented.
greetings
- Tue Dec 22, 2009 6:46 am
- Forum: Runes of Magic
- Topic: potion select strategy - best or minstack - the difference?
- Replies: 3
- Views: 1580
potion select strategy - best or minstack - the difference?
hello, can someone explain me the difference between best and minstack <option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack --> <option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack --> thx...