Search found 214 matches

by silinky
Sat Apr 14, 2012 9:18 am
Forum: Runes of Magic
Topic: Loop
Replies: 4
Views: 1511

Re: Loop

also, it is in the wrong section (^_^)
by silinky
Fri Mar 23, 2012 10:12 am
Forum: Runes of Magic
Topic: Luck memory address
Replies: 14
Views: 4331

Re: Luck memory address

niice :D
i already see the possibilities. thanks!
by silinky
Wed Mar 14, 2012 10:54 am
Forum: Runes of Magic
Topic: Bot gets stuck if multiple targets in range are not in sight
Replies: 23
Views: 4799

Re: Bot gets stuck if multiple targets in range are not in s

true, frog is doing everything to make it harder for the players.

well we should not let them win :D i at least won't give up finding a decent solution to this and if i succeed, i will share it with you guys.
by silinky
Wed Mar 14, 2012 10:28 am
Forum: Runes of Magic
Topic: Bot gets stuck if multiple targets in range are not in sight
Replies: 23
Views: 4799

Re: Bot gets stuck if multiple targets in range are not in s

nice, thx :) i will integrate into the scripts, and hope it will be included in the next revisions in some form. my bot (the priest one) met another related error 10 minutes ago on my home pc. it was fighting iron rune warrior boss in ks, and noticed that the fight was taking too long. it hit only w...
by silinky
Wed Mar 14, 2012 9:19 am
Forum: Runes of Magic
Topic: Bot gets stuck if multiple targets in range are not in sight
Replies: 23
Views: 4799

Re: Bot gets stuck if multiple targets in range are not in s

another idea :) in player.lua at line 806 there is a condition, and in line 811 self:clearTarget(), after this line we could add another condition, set in the profile as an option, to move to next waypoint, if true, after line 811 there would be a command to go to next waypoint. if false, only clear...
by silinky
Wed Mar 14, 2012 8:23 am
Forum: Runes of Magic
Topic: Bot gets stuck if multiple targets in range are not in sight
Replies: 23
Views: 4799

Re: Bot gets stuck if multiple targets in range are not in s

ok here's an untested (and probably wrong) function i made, any correction is appreciated :) function timespent(ts_seconds) ts_start = os.time() while (ts_seconds < os.difftime(os.time(), ts_start)) do yrest(1000) -- or some "wait a second" function end __WPL:setWaypointIndex(nextnumber); ...
by silinky
Wed Mar 14, 2012 7:46 am
Forum: Runes of Magic
Topic: Bot gets stuck if multiple targets in range are not in sight
Replies: 23
Views: 4799

Re: Bot gets stuck if multiple targets in range are not in s

hmm, yes, my dogmeat script is also 1 waypoint in fact :) but this is not a problem since if i stay too long on WP nr 1, and it gets boring, and moves to next waypoint, that is also nr 1 so no biggie for me i guess. do you have an idea for me to make a function to check the time spent in a WP, and i...
by silinky
Wed Mar 14, 2012 6:19 am
Forum: Runes of Magic
Topic: Bot gets stuck if multiple targets in range are not in sight
Replies: 23
Views: 4799

Re: Bot gets stuck if multiple targets in range are not in s

hey i have an idea :) maybe stupid, but worth to try. the stucking happens on one waypoint, when the bot keeps switching targets, like forever. so if a bot stays on a waypoint for too long, without any fighting going on, or damaging anything, just keep moving on. don't care about stuck list or anyth...
by silinky
Wed Mar 14, 2012 2:25 am
Forum: Runes of Magic
Topic: Bot closing game on disconnection
Replies: 36
Views: 10563

Re: Bot closing game on disconnection

this interests me too, because lately i go to sleep with the bot running, and wake up to see that the game clients have been closed, and the machine went idle all night.
i think i will solve this with an autohotkey script, but if it is possible combine it with the bot.
by silinky
Tue Mar 13, 2012 3:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 107383

Re: Rock5's Ancient Treasure

Next day changed the teleport settings to teleport_SetStepSize(25) teleport_SetStepPause(1500) and no deaths in last 20 chars. I believe this has to do with PC performance, I use older PC's and I also run 2 at a time so chances are it runs fine on your super computer but us oldies need to slow down...
by silinky
Mon Mar 12, 2012 3:58 am
Forum: Runes of Magic
Topic: Setting mobs names from WP files
Replies: 5
Views: 1319

Re: Setting mobs names from WP files

cool, thank you! i will test this also :)

now i can't wait to get home already, this will speed up my KS runs too. i hope.
by silinky
Mon Mar 12, 2012 2:54 am
Forum: Runes of Magic
Topic: Setting mobs names from WP files
Replies: 5
Views: 1319

Re: Setting mobs names from WP files

sorry for the double post, one more question: can i use this for other profile tags? table.insert(settings.profile.friends, name); for example to insert a function/set of functions into onLeaveCombat: table.insert(settings.profile.onLeaveCombat, name); and instead of name i would either insert a var...
by silinky
Mon Mar 12, 2012 2:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: changing profile option, friend and mob
Replies: 28
Views: 14998

Re: changing profile option, friend and mob

thankies!
exactly what i was looking for :)
by silinky
Mon Mar 12, 2012 2:20 am
Forum: Runes of Magic
Topic: Setting mobs names from WP files
Replies: 5
Views: 1319

Re: Setting mobs names from WP files

niccce :D
thanks!

i love you people. :mrgreen:
by silinky
Mon Mar 12, 2012 1:49 am
Forum: Runes of Magic
Topic: Bot gets stuck if multiple targets in range are not in sight
Replies: 23
Views: 4799

Re: Bot gets stuck if multiple targets in range are not in s

another idea is to try to use the skill 1 on those mobs, which hits them with your stick/sword/dagger for a white damage to aggro the mob. after that you don't get the obstacle anymore. for melee this is ok, since shadowstab or slash does not get this error, but for example phantom stab does. weird ...
by silinky
Mon Mar 12, 2012 1:46 am
Forum: Runes of Magic
Topic: Setting mobs names from WP files
Replies: 5
Views: 1319

Setting mobs names from WP files

hi, good people :)

i have a question. can i set the profile <mobs> from a waypoint file? the reason is, that i use one profile for many bots, but one time i need one mob to be hunted, another times different ones.

feedback is apreciated, thx
by silinky
Wed Mar 07, 2012 7:03 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: changing what is on the MM window (setwindow)
Replies: 48
Views: 22795

Re: changing what is on the MM window.

yes, this is more elegant solution than mine. thank you :)
by silinky
Wed Mar 07, 2012 5:54 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: changing what is on the MM window (setwindow)
Replies: 48
Views: 22795

Re: changing what is on the MM window.

well, could be, but when i take setwindow out, it goes on without any errors. maybe it has some conflict with some of the functions i made for it, i included speedhack and lots of other enhancement scripts there. i will try with the default one on this forum, and see if it works. if yes i will debug...
by silinky
Wed Mar 07, 2012 2:34 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: changing what is on the MM window (setwindow)
Replies: 48
Views: 22795

Re: changing what is on the MM window.

hmmm weird, then :shock: oh well i try to solve it somehow, thing is that i cannot leave unattended the KS script with the setwindow('gold') because at zone change randomly throws the error. and always at loading screen. i managed a workaround by making a function in the ks WP to actually change the...