Search found 521 matches

by ZZZZZ
Thu Sep 26, 2013 9:11 pm
Forum: Runes of Magic
Topic: Get player position in OnLoad
Replies: 2
Views: 1170

Re: Get player position in OnLoad

Works correctly, thanks :)
by ZZZZZ
Wed Sep 25, 2013 12:02 pm
Forum: Runes of Magic
Topic: Get player position in OnLoad
Replies: 2
Views: 1170

Get player position in OnLoad

Have tried searching around for anything related to it but unsuccessful so far... Basically just want to load the player position within the onload of a waypoint rather than using Get_Player_Position.bat manually and put the values into playerX-playerY-playerZ which would then go into the waypoint. ...
by ZZZZZ
Sat Sep 21, 2013 7:46 am
Forum: Runes of Magic
Topic: use macro in game
Replies: 3
Views: 1447

Re: use macro in game

Can just use what ever code from this thread: http://www.solarstrike.net/phpBB3/viewt ... =27&t=4931 for that quest. The code from first post of mine is a bit buggy so just look through thread for those others have posted.
by ZZZZZ
Sun Jun 16, 2013 7:58 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Syrbal Pass Daily quest - A Little Refreshment
Replies: 29
Views: 13374

Re: Syrbal Pass Daily quest - A Little Refreshment

It doesnt matter what distance you are from the NPC. As long as you have it targeted you can use the Energy Drink. Its the same as the wedding food, when you want to place some you can just target 1 of the spots and use it from any range and it will work.
by ZZZZZ
Sat Jun 15, 2013 7:07 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Syrbal Pass Daily quest - A Little Refreshment
Replies: 29
Views: 13374

Re: Syrbal Pass Daily quest - A Little Refreshment

Yeh, i had the same lol. I was going to fix it but really couldn't have been bothered at the time xD Might get round to it in a bit. Also with the first one, without daily notes, i think it will stuff up after you finish 1 set of dailys.....so again i'll have a look at that 1 soon as well.
by ZZZZZ
Tue Jun 11, 2013 9:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Syrbal Pass Daily quest - A Little Refreshment
Replies: 29
Views: 13374

Re: Syrbal Pass Daily quest - A Little Refreshment

Run the 'StartCommandLine.bat' file and type in either DAILY() or DAILY1() depending.
by ZZZZZ
Fri Jun 07, 2013 11:48 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Syrbal Pass Daily quest - A Little Refreshment
Replies: 29
Views: 13374

Syrbal Pass Daily quest - A Little Refreshment

For anyone wanting a quick, spamable daily in the new zone there is one located at Old Border of Wylant (17.0, 49.0). I just made simple functions for it. Without Daily Notes addon: function DAILY() repeat inventory:update(); player:target_NPC("Lankor Forgia"); local dqCount = RoMScript(&q...
by ZZZZZ
Fri May 17, 2013 9:07 pm
Forum: Runes of Magic
Topic: Event Monitoring
Replies: 2
Views: 972

Event Monitoring

Hey, I have never worked with event monitoring before and looking over past threads I have put what I thought was correct into my goblins waypoint, but all it does is return false and runs endlessly between the 2 waypoint direction changes. <!-- # 5 --><waypoint x="3662" z="3163"...
by ZZZZZ
Wed May 01, 2013 5:34 am
Forum: Runes of Magic
Topic: Starting Goblins error
Replies: 9
Views: 2466

Re: Starting Goblins error

Ok, so the original posted error was probably because it cleared it's target between waypoints and then it tried to do a ChoiceOption with no target. Although I suspect the dialog would still be open so I'm not really sure why you would get the error. With the original code you posted, maybe you ju...
by ZZZZZ
Wed May 01, 2013 5:15 am
Forum: Runes of Magic
Topic: Starting Goblins error
Replies: 9
Views: 2466

Re: Starting Goblins error

Hmm, how about trying to wait longer? waitforloadingscreen(15). I'll try that tomorrow seeing as I have no characters left to do it, but I don't think that would work, there isn't actually a loadingscreen, not even sure why I put it in there lol. I put it there in an attempt to fix the issue, was s...
by ZZZZZ
Wed May 01, 2013 4:59 am
Forum: Runes of Magic
Topic: Starting Goblins error
Replies: 9
Views: 2466

Re: Starting Goblins error

Moving to waypoint #8, (1994, 2219) . . . Moving to waypoint #9, (1994, 2219) Do you have 2 waypoints with the same coordinates? You only show one. Also I'm not really familiar with goblins so a description of what it did, what you expected it to do and when it errored, will help. Oh sorry, I was f...
by ZZZZZ
Wed May 01, 2013 1:59 am
Forum: Runes of Magic
Topic: Starting Goblins error
Replies: 9
Views: 2466

Starting Goblins error

Just trying to figure out why my goblins script keeps getting an error. It happens when you talk to the goblins just inside which will port you to the start. The error: Moving to waypoint #8, (1994, 2219) We try to find NPC Goblin Games Manager: We successfully target NPC Goblin Games Manager and tr...
by ZZZZZ
Thu Apr 25, 2013 4:55 am
Forum: Runes of Magic
Topic: If statements involving player.
Replies: 5
Views: 1789

Re: If statements involving player.

If player.Name == ("example") then If should be if and I would get rid of the brackets if player.Name == "Charsname" then ah thanks, that worked lol. Also how would you make it an or statement, eg if player.Name == "example" or if player.Name == "example2" th...
by ZZZZZ
Thu Apr 25, 2013 2:42 am
Forum: Runes of Magic
Topic: If statements involving player.
Replies: 5
Views: 1789

Re: If statements involving player.

Thats what I have already, I mean the player.Name etc doesnt seem to work. I'll copy-paste my code in a min.
by ZZZZZ
Thu Apr 25, 2013 12:30 am
Forum: Runes of Magic
Topic: If statements involving player.
Replies: 5
Views: 1789

If statements involving player.

Just been trying to get an If statement that will allow me to do different things depending on what character is logged in.... Been trying to use something like If player.Name == ("example") then --- goes to different waypoint end I have looked through forum and the RoM bot wiki and found ...
by ZZZZZ
Thu Apr 25, 2013 12:25 am
Forum: Runes of Magic
Topic: Anyone know how to bug lv 75 world boss Togerthen ?
Replies: 11
Views: 4244

Re: Anyone know how to bug lv 75 world boss Togerthen ?

Does the same method work with th sea alter that summin legusen? No You used to be able to make him drop 15 if you aggro'd him with a lvl 60 character. Don't think you would make more pom's per hour doing it with a lv 60 though Just kill it with a level 72 wd/s instead. That still works. Though all...
by ZZZZZ
Thu Apr 25, 2013 12:22 am
Forum: Runes of Magic
Topic: Sourth tergothen bay world boss bugging
Replies: 7
Views: 3294

Re: Sourth tergothen bay world boss bugging

AlterEgo95 wrote:There was a bug....

You could kill Targonharl solo as warden...
That's Targ, I was farming it like that ever since the Hard mode version came out :P

He is asking about Lagusen in the OP, and I am simply stating that there is and was, no way to bug that particular boss.
by ZZZZZ
Wed Apr 24, 2013 6:24 am
Forum: Runes of Magic
Topic: Sourth tergothen bay world boss bugging
Replies: 7
Views: 3294

Re: Sourth tergothen bay world boss bugging

There is no way to bug it lol. The only 'bug' that was assosiated with Lagusen was its respawn. If you had 2 or more players open the summoning window before you actually summon it, then kill the boss and the other person then uses that window you could summon it again. So basically the only way you...
by ZZZZZ
Tue Apr 23, 2013 5:25 am
Forum: Runes of Magic
Topic: Sourth tergothen bay world boss bugging
Replies: 7
Views: 3294

Re: Sourth tergothen bay world boss bugging

Currently no way to bug it...but the strat is pretty simple as long as you got competent players that can follow it.
by ZZZZZ
Mon Apr 08, 2013 9:35 am
Forum: RoM general
Topic: ROMeo's Multihack
Replies: 31
Views: 31805

Re: ROMeo's Multihack

This is my version of RoMeo. All but see stealth rogues works perfectly. Out of all of the versions I have tried I like this one the best.