Search found 238 matches
- Fri Sep 06, 2013 7:15 pm
- Forum: Runes of Magic
- Topic: How to select highest level available buff at stable?
- Replies: 5
- Views: 1960
Re: How to select highest level available buff at stable?
Works great, though I got 3rd last option (ie one buff lower than max) I will do more testing tomorrow.
- Fri Sep 06, 2013 5:13 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's GotoGuild
- Replies: 31
- Views: 12581
Re: Rock5's GotoGuild
Is there one to exit? (I can't tell from the code what "names" are available to Goto)
- Fri Sep 06, 2013 4:58 pm
- Forum: Runes of Magic
- Topic: How to select highest level available buff at stable?
- Replies: 5
- Views: 1960
Re: How to select highest level available buff at stable?
Oh.. I thought I asked it, but I couldn't find it so I figured I only thought about asking it. The problem with the name scheme is that I don't know what the highest level buff will be (since I don't know what level the stable is). (Well technically, I could know, but I would like to write the code ...
- Thu Sep 05, 2013 5:34 pm
- Forum: Runes of Magic
- Topic: How to select highest level available buff at stable?
- Replies: 5
- Views: 1960
How to select highest level available buff at stable?
The generic question is, how does one pick the 2nd last option in a dialog box?
I want to go to the stable and get the highest level buff. Different guilds have different level stables, if I could just chose '2nd last' option somehow, that would be perfect.
I want to go to the stable and get the highest level buff. Different guilds have different level stables, if I could just chose '2nd last' option somehow, that would be perfect.
- Wed Sep 04, 2013 5:52 am
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
Sorry Lisa. I am trying to join siege (I got that part of the addon code down, and working). However, I wanted to leave the house prior to joining if ZoneID == 400. For that I need to bring up the Housekeeper dialog, and so far nothing is working. Rock is right, my brainstorming (re your planting) i...
- Mon Sep 02, 2013 10:47 pm
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
Hmm, thats a challenge if there was ever one laid down!
Doesn't Lisa have some sort of planting addon which causes mouse clicks on the screen? Couldn't the position of player, housekeeper, and camera (and angle) be used to calculate a click on the house keeper (to bring up dialog).
Doesn't Lisa have some sort of planting addon which causes mouse clicks on the screen? Couldn't the position of player, housekeeper, and camera (and angle) be used to calculate a click on the house keeper (to bring up dialog).
- Mon Sep 02, 2013 1:16 pm
- Forum: Runes of Magic
- Topic: Hack speed to make ! exist!
- Replies: 8
- Views: 2933
Re: Hack speed to make ! exist!
yes.
Check Lisa's signature.
Hint: it says use the f*&**# search
Check Lisa's signature.
Hint: it says use the f*&**# search
- Mon Sep 02, 2013 1:11 pm
- Forum: Runes of Magic
- Topic: Hall of Survivors HoS Mantarick 6th Boss
- Replies: 6
- Views: 2966
Re: Hall of Survivors HoS Mantarick 6th Boss
I've been thinking about this for quite a while, not gotten past the preliminary design phase yet.
- Mon Sep 02, 2013 8:18 am
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
You are right (tested in game). How do i trigger the dialog on the Houskeeper?
- Mon Sep 02, 2013 7:13 am
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
UseSkill(1,1) on the npc will open the dialog but you would still need to select the option. Normally you would do ChoiceOption(1) but I seem to remember some issue with the housekeeper so you might have to use SpeakFrame_ListDialogOption(1,1) instead. Of course you might have a problem if you can'...
- Mon Sep 02, 2013 7:12 am
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
Manually tested /script Useskill(1,1) also /script CastSpellByName("Attack") and neither popped up the dialog screen while Housekeeper is targeted.
However, actually clicking on my attack button did bring up the dialog.
However, actually clicking on my attack button did bring up the dialog.
- Mon Sep 02, 2013 7:03 am
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
By the way I am working on code to register for siege also, based off the "enter preparation phase" keyword phrase.
- Mon Sep 02, 2013 7:00 am
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
My assumption failed. Character(s) did not leave the house...
- Mon Sep 02, 2013 6:53 am
- Forum: Runes of Magic
- Topic: Guild Invite pop-up acceptance
- Replies: 3
- Views: 1474
Re: Guild Invite pop-up acceptance
I'm curious, how can you tell what it executes?
- Mon Sep 02, 2013 6:39 am
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16617
Re: Auto join Guild Siege waypoint.
I am working on extending this addon. Here is a code snippet for peer review ;) if(siege_Settings[siege.playerName]["KeyWordCheck1"] and (siege_Settings[siege.playerName]["KeyWord1"] ~= nil or siege_Settings[siege.playerName]["KeyWord1"] ~= "")) then if(string...
- Mon Sep 02, 2013 6:36 am
- Forum: Runes of Magic
- Topic: Empty Waypoint File
- Replies: 15
- Views: 3634
Re: Empty Waypoint File
The addon works like a charm for me.
- Mon Sep 02, 2013 6:30 am
- Forum: Runes of Magic
- Topic: Execution of actions when a message
- Replies: 13
- Views: 3585
Re: Execution of actions when a message
you realize your Useskill line is commented out, right?
- Sun Sep 01, 2013 12:22 pm
- Forum: Runes of Magic
- Topic: Hack speed to make ! exist!
- Replies: 8
- Views: 2933
- Sun Sep 01, 2013 11:15 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Guild Donation
- Replies: 54
- Views: 17261
Re: Guild Donation
Is there a way to do a donation for all (of the myriad of different type of essences, grains etc) except ore, wood, and herb (I want to keep these for crafting)?
- Sat Aug 31, 2013 9:25 pm
- Forum: Runes of Magic
- Topic: what is the /script equivalent of player:target_NPC("X")
- Replies: 4
- Views: 1996
Re: what is the /script equivalent of player:target_NPC("X")
Oh, I want to target a specifc NPC by name (to bring up their quest menu) and there may be other "friends" around...