Search found 10 matches

by runegolemsentry
Thu Nov 08, 2012 7:09 pm
Forum: Runes of Magic
Topic: Select inventory backpack to move
Replies: 14
Views: 4391

Re: Select inventory backpack to move

i made it look like that

Code: Select all

inventory:update();
bank:update();
and now it works perfectly even with full bag. i don't know exactly if ";" is a sort of a rest, i'm kinda new in all this still, but this or the bank:update() made it work :)
by runegolemsentry
Thu Nov 08, 2012 7:04 pm
Forum: Runes of Magic
Topic: Select inventory backpack to move
Replies: 14
Views: 4391

Re: Select inventory backpack to move

You perfectly answered to my question, even if you didn't understand it :D
One more thing, the inventory:update works, but no totally. just did a try placing 20 items to move, the first 8 were moved to bank without troubles, but for the other 12 i had again the same problem, bot moving items in bank ...
by runegolemsentry
Thu Nov 08, 2012 6:45 pm
Forum: Runes of Magic
Topic: Select inventory backpack to move
Replies: 14
Views: 4391

Re: Select inventory backpack to move


function BankMove()
if inventory:itemTotalCount(0) == 0 then
sendMacro("OpenBank()"); yrest(2000);
for slot = 211,240,1 do --bag 6, i think
item = inventory.BagSlot[slot]
item:moveTo("bank");
end
end
end



can i ask what is the "1" after 211,240 for?
By the way just tryed, but something ...
by runegolemsentry
Thu Nov 08, 2012 3:13 pm
Forum: Runes of Magic
Topic: Select inventory backpack to move
Replies: 14
Views: 4391

Select inventory backpack to move

I am farming a boss of an instance to get his drops.
When the inventory is full, i want the bot to open the rented bank and move the items inside the bag6 to the bank.
This is what i tryed to do:

function BankMove()
if inventory:itemTotalCount(0) == 0 then
sendMacro("OpenBank()"); yrest(2000 ...
by runegolemsentry
Sun Oct 14, 2012 11:12 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Official home of Madman Addon
Replies: 44
Views: 16486

Re: Official home of Madman Addon

well now it works, both with my code and with yours (my id is fine since i do normal mode always, for easy it should be changed), the only problem happeans in case of an eventual second jump as i said, but so far i won't need to worry about it since the fight it self lasts 5-6 seconds normally.
by runegolemsentry
Sun Oct 14, 2012 8:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Official home of Madman Addon
Replies: 44
Views: 16486

Re: Official home of Madman Addon

there is a problem still. With this code it works fine, but sometimes my char still dies.. because once he does the clear target function, he start moving to the next waypoint, and since i'm using teleport it gets stuck in the gates and killer after.
Once stucked it targets madman again, is there a ...
by runegolemsentry
Sat Oct 13, 2012 10:44 pm
Forum: Runes of Magic
Topic: Madman addon problems with bot
Replies: 1
Views: 900

Re: Madman addon problems with bot

sorry for the posting', i've been searching the forum for 2 hours and didn't notice the main thread about the addon.
I tryed to add the onpreskillcast section lisa wrote in the last reply and it works perfectly now.
Thanks again for the great work you do :)
by runegolemsentry
Sat Oct 13, 2012 10:27 pm
Forum: Runes of Magic
Topic: Madman addon problems with bot
Replies: 1
Views: 900

Madman addon problems with bot

Hello, i've encountered a problem with the madman addon working while using the bot.
W/o the bot it works properly, but when i'm botting it prints "running", starts to run but after a second goes back, then runs for another second then goes back, ending in a death at everytime.
My profile has the ...
by runegolemsentry
Tue Sep 04, 2012 5:40 am
Forum: Runes of Magic
Topic: DoD first boss script problems
Replies: 2
Views: 1283

Re: DoD first boss script problems

Ok during this night i worked some hours on it, and made something which is good enough for me :D

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>

settings.profile.options.AUTO_ELITE_FACTOR = 9999;

function BossPotion()
if (not player:hasBuff("506684")) then <!-- Gouv Speed Potion ...
by runegolemsentry
Mon Sep 03, 2012 1:19 pm
Forum: Runes of Magic
Topic: DoD first boss script problems
Replies: 2
Views: 1283

DoD first boss script problems

Hello, this is my first post but i've been following this site for a while :D
So, i've a problem with a DoD first boss farm script, which i made myself mixing different codes i've found around there.
I'd like to have some answers about how to make my bot do the following things, which at the moment ...