Search found 22 matches

by wulf
Fri Nov 23, 2012 2:09 am
Forum: Runes of Magic
Topic: Drill Ground BUG
Replies: 99
Views: 37750

Re: Drill Ground BUG

vo2male wrote: is there any specific Festival/Event that needs to be before we can do this?
As far as I know, yes. I suspect either the game next to Malatina(not redeem the coins???) or the new minigame(cancel before the end???).
by wulf
Thu Nov 22, 2012 3:27 am
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 41920

Re: Andor Trainig Range

Cindy wrote:Ok I think I have that (the obj update), here is what I use
I'm still crashing.
Have you the changed function.lua or the original one?
by wulf
Tue Nov 20, 2012 12:54 pm
Forum: Runes of Magic
Topic: Drill Ground BUG
Replies: 99
Views: 37750

Re: Drill Ground BUG

Could anyone send me a pm with the details? Must I go to the new mini, make some points, break mini and enter drill ground?
by wulf
Fri Nov 16, 2012 4:44 am
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 111498

Re: ks farming strats

lisa wrote:Yeah I can't remember exactly hoew many items it is, probably around 10.
Then it's not worth it. I thought this is an endless store.
lisa wrote: That is why you use the merchant twice if bags are completely full.
I meant the bagcheck function.

Code: Select all

if inventory:itemTotalCount(0) == 0 then
 --leave
end
by wulf
Fri Nov 16, 2012 2:54 am
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 111498

Re: ks farming strats

Is it not better to continue the run with perfume also with full backpack and nothing to throw away? Does a pet not work as a "store" with a full backpack?
by wulf
Mon Nov 12, 2012 6:34 am
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 41920

Re: Andor Trainig Range

lisa wrote:Is the game crashing before the print
yes
by wulf
Sun Nov 11, 2012 5:07 pm
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 41920

Re: Andor Trainig Range

This is what I was using I have 50% of crashes with this script: Command> tort() resting a little before attacking, countdown starts now. 12 11 10 9 8 7 6 5 4 3 2 1 targeting: 106882 targeting: 106882 targeting: 106881 onLoad error: ...tten 4.0.9.2504/micromacro/scripts/rom/functions.lua:674: bad a...
by wulf
Mon Sep 24, 2012 4:49 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatinas Goblins by Bot_romka
Replies: 58
Views: 30392

Re: Malatinas Goblins by Bot_romka

berlin25 wrote: So here's the problem, the bot doesn't target the mobs.
Check the MAX_TARGET_DIST setting.
by wulf
Thu Sep 13, 2012 6:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Thanks, I will try it next week!
by wulf
Mon Sep 10, 2012 4:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

I meant "out of range of being detected". If you notice, depending on if it is going to fight melee, small AOE or big AOE, it moves around in a different pattern and at different distances from the mob. When moving round with the AOE pattern, the closest mob will be 35 away. So when it lo...
by wulf
Mon Sep 10, 2012 2:30 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Why would you set COMBAT_DISTANCE to 30 or 25? It should be 50 minimum. I would set it to something in the aoe range. The char shall run into a mob-group and cast an aoe. Why a minimum of 50? This is the max range of most aoes! The one you set to 25 and it works was probably a melee class that move...
by wulf
Mon Sep 10, 2012 12:52 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

evilband7 wrote:problem is your combat distance. set it to 50 and your bot will work fine.
This has solved my problem. Thanks!
by wulf
Sun Sep 09, 2012 7:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Ah, that would be becaue you are using the new option COMBAT_STOP_DISTANCE in your profile, yes? no, its something with the attackdistance in your script i think. I have set COMBAT_STOP_DISTANCE to COMBAT_DISTANCE at the end of the lua-file. with my mage and profile with a combat distance of 30 he ...
by wulf
Fri Sep 07, 2012 4:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Are you using the new option 'COMBAT_STOP_DISTANCE' in your profile? Only at the mage, not at the knight. mage: <?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- For more options and documentation see the RoM Bot Wiki: --> <!-- http://www.solarstrike.net/wiki/index...
by wulf
Fri Sep 07, 2012 2:55 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Ok, from the beginning. Until last RoM patch everything worked fine. I had the script version 2.5x. After RoM patch and update the bot, my character went to the room and has in function trashmelee() tried repeatedly to access the first point. He hung in the loop repeat teleport(x, z, 18) cprintf(cli...
by wulf
Thu Sep 06, 2012 6:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Goblin Mines - Phirius Potion farm
Replies: 43
Views: 20473

Re: Goblin Mines - Phirius Potion farm

A few month ago I posted, that I wanted to add a check for Sirius Hammertooth, but I noticed that he never spawns. Or has anyone saw it happening with that script? If not, has anyone ideas what I could add? I use a similar script for the minigame. I fly directly through the elementals (whithout loo...
by wulf
Thu Sep 06, 2012 5:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Ok, I see now that it was a different problem with Rickster. With him he teleported only 1 time.
He solved his problem by reinstalling. I will also try.
by wulf
Thu Sep 06, 2012 3:53 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Ahh, Rickster described the same problem like me at page 5.
I will try his solution tomorrow and if it helps, i will try to restart the script automaticly after the first teleport.
by wulf
Tue Sep 04, 2012 2:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 154724

Re: Malatina's survival

Hi, Today I tried it again with a smaler window and lower graphic details. Same Problem! Without manual intervention the first char died. The second ported and swam confused around. From one corner diagonal to another corner and back, ... I think also player:moveTo does not work correctly here. Diff...
by wulf
Mon Sep 03, 2012 8:45 am
Forum: Runes of Magic
Topic: Something wrong
Replies: 14
Views: 5263

Re: Something wrong

But , i have same problem as before with game menu show every 1 sec, when start rom\bot.lua there no menu to chose path and no need to press del to menu load (see picture) Any solution ? Or must reinstall with win7? I have the same problem when I install ExtraActionBars. If I remove this addon befo...