As far as I know, yes. I suspect either the game next to Malatina(not redeem the coins???) or the new minigame(cancel before the end???).vo2male wrote: is there any specific Festival/Event that needs to be before we can do this?
Search found 22 matches
- Fri Nov 23, 2012 2:09 am
- Forum: Runes of Magic
- Topic: Drill Ground BUG
- Replies: 99
- Views: 37750
Re: Drill Ground BUG
- Thu Nov 22, 2012 3:27 am
- Forum: Runes of Magic
- Topic: Andor Trainig Range
- Replies: 102
- Views: 41920
Re: Andor Trainig Range
I'm still crashing.Cindy wrote:Ok I think I have that (the obj update), here is what I use
Have you the changed function.lua or the original one?
- Tue Nov 20, 2012 12:54 pm
- Forum: Runes of Magic
- Topic: Drill Ground BUG
- Replies: 99
- Views: 37750
Re: Drill Ground BUG
Could anyone send me a pm with the details? Must I go to the new mini, make some points, break mini and enter drill ground?
- Fri Nov 16, 2012 4:44 am
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 111498
Re: ks farming strats
Then it's not worth it. I thought this is an endless store.lisa wrote:Yeah I can't remember exactly hoew many items it is, probably around 10.
I meant the bagcheck function.lisa wrote: That is why you use the merchant twice if bags are completely full.
Code: Select all
if inventory:itemTotalCount(0) == 0 then
--leave
end
- Fri Nov 16, 2012 2:54 am
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 111498
Re: ks farming strats
Is it not better to continue the run with perfume also with full backpack and nothing to throw away? Does a pet not work as a "store" with a full backpack?
- Mon Nov 12, 2012 6:34 am
- Forum: Runes of Magic
- Topic: Andor Trainig Range
- Replies: 102
- Views: 41920
Re: Andor Trainig Range
yeslisa wrote:Is the game crashing before the print
- Sun Nov 11, 2012 5:07 pm
- Forum: Runes of Magic
- Topic: Andor Trainig Range
- Replies: 102
- Views: 41920
Re: Andor Trainig Range
This is what I was using I have 50% of crashes with this script: Command> tort() resting a little before attacking, countdown starts now. 12 11 10 9 8 7 6 5 4 3 2 1 targeting: 106882 targeting: 106882 targeting: 106881 onLoad error: ...tten 4.0.9.2504/micromacro/scripts/rom/functions.lua:674: bad a...
- Mon Sep 24, 2012 4:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 30392
Re: Malatinas Goblins by Bot_romka
Check the MAX_TARGET_DIST setting.berlin25 wrote: So here's the problem, the bot doesn't target the mobs.
- Thu Sep 13, 2012 6:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Thanks, I will try it next week!
- Mon Sep 10, 2012 4:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
I meant "out of range of being detected". If you notice, depending on if it is going to fight melee, small AOE or big AOE, it moves around in a different pattern and at different distances from the mob. When moving round with the AOE pattern, the closest mob will be 35 away. So when it lo...
- Mon Sep 10, 2012 2:30 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Why would you set COMBAT_DISTANCE to 30 or 25? It should be 50 minimum. I would set it to something in the aoe range. The char shall run into a mob-group and cast an aoe. Why a minimum of 50? This is the max range of most aoes! The one you set to 25 and it works was probably a melee class that move...
- Mon Sep 10, 2012 12:52 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
This has solved my problem. Thanks!evilband7 wrote:problem is your combat distance. set it to 50 and your bot will work fine.
- Sun Sep 09, 2012 7:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Ah, that would be becaue you are using the new option COMBAT_STOP_DISTANCE in your profile, yes? no, its something with the attackdistance in your script i think. I have set COMBAT_STOP_DISTANCE to COMBAT_DISTANCE at the end of the lua-file. with my mage and profile with a combat distance of 30 he ...
- Fri Sep 07, 2012 4:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Are you using the new option 'COMBAT_STOP_DISTANCE' in your profile? Only at the mage, not at the knight. mage: <?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- For more options and documentation see the RoM Bot Wiki: --> <!-- http://www.solarstrike.net/wiki/index...
- Fri Sep 07, 2012 2:55 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Ok, from the beginning. Until last RoM patch everything worked fine. I had the script version 2.5x. After RoM patch and update the bot, my character went to the room and has in function trashmelee() tried repeatedly to access the first point. He hung in the loop repeat teleport(x, z, 18) cprintf(cli...
- Thu Sep 06, 2012 6:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Goblin Mines - Phirius Potion farm
- Replies: 43
- Views: 20473
Re: Goblin Mines - Phirius Potion farm
A few month ago I posted, that I wanted to add a check for Sirius Hammertooth, but I noticed that he never spawns. Or has anyone saw it happening with that script? If not, has anyone ideas what I could add? I use a similar script for the minigame. I fly directly through the elementals (whithout loo...
- Thu Sep 06, 2012 5:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Ok, I see now that it was a different problem with Rickster. With him he teleported only 1 time.
He solved his problem by reinstalling. I will also try.
He solved his problem by reinstalling. I will also try.
- Thu Sep 06, 2012 3:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Ahh, Rickster described the same problem like me at page 5.
I will try his solution tomorrow and if it helps, i will try to restart the script automaticly after the first teleport.
I will try his solution tomorrow and if it helps, i will try to restart the script automaticly after the first teleport.
- Tue Sep 04, 2012 2:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 154724
Re: Malatina's survival
Hi, Today I tried it again with a smaler window and lower graphic details. Same Problem! Without manual intervention the first char died. The second ported and swam confused around. From one corner diagonal to another corner and back, ... I think also player:moveTo does not work correctly here. Diff...
- Mon Sep 03, 2012 8:45 am
- Forum: Runes of Magic
- Topic: Something wrong
- Replies: 14
- Views: 5263
Re: Something wrong
But , i have same problem as before with game menu show every 1 sec, when start rom\bot.lua there no menu to chose path and no need to press del to menu load (see picture) Any solution ? Or must reinstall with win7? I have the same problem when I install ExtraActionBars. If I remove this addon befo...