Search found 4 matches

by overture2112
Tue Aug 07, 2012 1:41 am
Forum: Guild Wars 2
Topic: knowledge from beta weekend
Replies: 33
Views: 15727

Re: knowledge from beta weekend

I still have a client half running (kicked to login screen with error message as stress test went down but some useful data is lingering in memory) and have been trying to squeeze some information out, but I'm leaving in two days for vacation until >1wk after GW2 launches so I figured I'd jot down s...
by overture2112
Thu Aug 02, 2012 7:18 pm
Forum: Guild Wars 2
Topic: knowledge from beta weekend
Replies: 33
Views: 15727

Re: knowledge from beta weekend

So 0x0172FCF8 is a static address that contains your x coordinate, but modifying it doesn't do anything (gets set back immediately), so I tried digging around to see why. Of course, only reading is fine if you just want to move by inputting key presses, but I'd ideally like to more directly control ...
by overture2112
Wed Aug 01, 2012 11:28 pm
Forum: Guild Wars 2
Topic: knowledge from beta weekend
Replies: 33
Views: 15727

Re: knowledge from beta weekend

It seems there's a stress test tomorrow from noon-4pm PST that can be used for more testing. Any idea if there's any protections against attaching a debugger?
by overture2112
Tue Jul 31, 2012 11:45 pm
Forum: Guild Wars 2
Topic: knowledge from beta weekend
Replies: 33
Views: 15727

Re: knowledge from beta weekend

There was a pretty useful IDA database from a BWE build with quite a bit of commenting and vfunc renaming posted at ownedcore which shows some potentially very nice methods for handling movement better than sending key presses (presumably leveraging the same pathfinding the NPCs use). Ex: Agent::CCo...