Search found 4 matches

by sirkitesalot
Sun Jul 15, 2012 8:12 pm
Forum: Runes of Magic
Topic: Stop a macro run when out of needed item
Replies: 3
Views: 1381

Re: Stop a macro run when out of needed item

Thank you for the point in the right direction here is what I am working with


<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>

startGMDetect()

-- 0 = white / 1 = green / 2 = blue / 3 = purple / 4 = orange / 5 = gold

changeProfileOption("INV_AUTOSELL_ENABLE",true ...
by sirkitesalot
Sat Jul 14, 2012 11:33 pm
Forum: Runes of Magic
Topic: Proposed change to item types
Replies: 9
Views: 3602

Re: Proposed change to item types

Perfect Thanks Lisa.
by sirkitesalot
Sat Jul 14, 2012 7:36 pm
Forum: Runes of Magic
Topic: Proposed change to item types
Replies: 9
Views: 3602

Re: Proposed change to item types

Sorry May not be in the right place but I believe it is a semi related question.

How do you tag a specific items
in the below sample the function will drop any runes picked up
Code:

if item:isType("Runes") then
item:delete()
end

I am looking to know how to drop specific items such as a rune ...
by sirkitesalot
Fri Jul 13, 2012 8:34 pm
Forum: Runes of Magic
Topic: Stop a macro run when out of needed item
Replies: 3
Views: 1381

Stop a macro run when out of needed item

I am looking to stop a macro when you run out of ammo, potions, or food that is needed for the bot.

When the trigger is found then the bot either retreats to a "safeplace" waypoint or recalls and then camps out. I have the recall and camp out part down but would love to not trigger the recall ...