Search found 4 matches

by sirkitesalot
Sun Jul 15, 2012 8:12 pm
Forum: Runes of Magic
Topic: Stop a macro run when out of needed item
Replies: 3
Views: 1330

Re: Stop a macro run when out of needed item

Thank you for the point in the right direction here is what I am working with <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> startGMDetect() -- 0 = white / 1 = green / 2 = blue / 3 = purple / 4 = orange / 5 = gold changeProfileOption("INV_AUTOSELL_ENABLE",tr...
by sirkitesalot
Sat Jul 14, 2012 11:33 pm
Forum: Runes of Magic
Topic: Proposed change to item types
Replies: 9
Views: 3437

Re: Proposed change to item types

Perfect Thanks Lisa.
by sirkitesalot
Sat Jul 14, 2012 7:36 pm
Forum: Runes of Magic
Topic: Proposed change to item types
Replies: 9
Views: 3437

Re: Proposed change to item types

Sorry May not be in the right place but I believe it is a semi related question. How do you tag a specific items in the below sample the function will drop any runes picked up Code: if item:isType("Runes") then item:delete() end I am looking to know how to drop specific items such as a run...
by sirkitesalot
Fri Jul 13, 2012 8:34 pm
Forum: Runes of Magic
Topic: Stop a macro run when out of needed item
Replies: 3
Views: 1330

Stop a macro run when out of needed item

I am looking to stop a macro when you run out of ammo, potions, or food that is needed for the bot. When the trigger is found then the bot either retreats to a "safeplace" waypoint or recalls and then camps out. I have the recall and camp out part down but would love to not trigger the rec...