yea it does.
weird it shouldnt work without the .xml
Search found 17 matches
- Mon Jan 25, 2010 1:07 pm
- Forum: Runes of Magic
- Topic: problem on auto repairing based on dura
- Replies: 4
- Views: 1377
- Mon Jan 25, 2010 10:52 am
- Forum: Runes of Magic
- Topic: problem on auto repairing based on dura
- Replies: 4
- Views: 1377
problem on auto repairing based on dura
<!-- # 16 --><waypoint x="-18218" z="6095"> if( player.free_flag1 == true ) then player.free_flag1 = false; loadPaths("ret_k.xml"); end </waypoint> <onLeaveCombat><![CDATA[ local dura = inventory:getMainHandDurability(); printf("Durability:%s\n", dura); if( d...
- Sat Jan 16, 2010 5:07 pm
- Forum: Runes of Magic
- Topic: Problem with auto repairing fight based
- Replies: 9
- Views: 2571
Re: Problem with auto repairing fight based
i've also placed it above the conditional and it didnt work either
- Fri Jan 15, 2010 3:52 am
- Forum: Runes of Magic
- Topic: Problem with auto repairing fight based
- Replies: 9
- Views: 2571
Re: Problem with auto repairing fight based
<!-- # 30 --><waypoint x="-16961" z="-1192"> if( player.Fights-player.free_counter1 > 1400 ) then printf("fights: %d, counter: %d\n", player.Fights, player.free_counter1); player.free_counter1 = player.Fights; loadPaths("ret.xml"); end </waypoint>
- Thu Jan 14, 2010 11:57 am
- Forum: Runes of Magic
- Topic: Problem with auto repairing fight based
- Replies: 9
- Views: 2571
Re: Problem with auto repairing fight based
its weird i told him to use ret after 1 fight and yet it only printed the line and used the ret.xml file after 307 fights.... a problem with the waypoints? maybe it skips it for some reason? and how do i make the counter reset everytime i use the ret file? and for some reason it doesnt got back to u...
- Thu Jan 14, 2010 10:47 am
- Forum: Runes of Magic
- Topic: Problem with auto repairing fight based
- Replies: 9
- Views: 2571
Re: Problem with auto repairing fight based
it doesnt print anything and it still doesnt work, even with the loadPath command
- Sat Jan 09, 2010 5:43 pm
- Forum: Runes of Magic
- Topic: Problem with auto repairing fight based
- Replies: 9
- Views: 2571
Problem with auto repairing fight based
<!-- # 30 --><waypoint x="-16961" z="-1192"> if( player.Fights-player.free_counter1 > 1 ) then player.free_counter1 = player.Fights; load_paths("ret.xml"); end </waypoint> thats what i wrote but when it gets to waypoint #30 its just treats it as a regular waypoint and d...
- Mon Dec 28, 2009 5:33 pm
- Forum: Runes of Magic
- Topic: Auto repairing
- Replies: 1
- Views: 1273
Auto repairing
Lets say i dont have any addons that auto repair when i open dialog, do i just choose the NPC and press num 4 on createpath.lua ??
- Tue Oct 20, 2009 12:37 am
- Forum: Runes of Magic
- Topic: pawn.lua:198 bitend 1(null)
- Replies: 1
- Views: 773
pawn.lua:198 bitend 1(null)
I get this error message, somthing like that after the bot is running for some time, any ideas?
- Thu Oct 15, 2009 10:35 am
- Forum: Runes of Magic
- Topic: The bot is kind of useless isnt it??
- Replies: 3
- Views: 1554
The bot is kind of useless isnt it??
I mean if you compare it to questing you might as well go quest because in killing mobs it takes you about 4 times longer to level then it would have taken you by questing.... correct me if i'm wrong but i doubt i am....
- Sat Oct 10, 2009 4:07 pm
- Forum: Runes of Magic
- Topic: SVN 344: harvest options changed! harvest user should read!
- Replies: 3
- Views: 2222
Re: SVN 344: harvest options changed! harvest user should read!
wait i dont get it,if i harvest afk should i or shouldnt i hide the interface???
- Thu Oct 08, 2009 6:38 am
- Forum: Runes of Magic
- Topic: Another problem with the pawn file.....
- Replies: 3
- Views: 1066
Re: Another problem with the pawn file.....
i did what you said what it still writes only the line i said above
- Thu Oct 08, 2009 4:21 am
- Forum: Runes of Magic
- Topic: Another problem with the pawn file.....
- Replies: 3
- Views: 1066
Another problem with the pawn file.....
after a while using it says
.....pawn.lua:212:error reading memory in CPawn:update<>
and btw how do i do another checkout after i already did one? cuz it keeps it on SVN update and there is no checkout
.....pawn.lua:212:error reading memory in CPawn:update<>
and btw how do i do another checkout after i already did one? cuz it keeps it on SVN update and there is no checkout
- Wed Oct 07, 2009 10:14 pm
- Forum: Runes of Magic
- Topic: No looting.....
- Replies: 3
- Views: 1067
No looting.....
my bot just stands there opens the loot menu but doesnt take it, and i tired adding the hotkey attack but it doesnt work, its said also to do the attack botton the same as the looting botton but there is no ingame botton for looting....
- Wed Oct 07, 2009 5:03 pm
- Forum: Runes of Magic
- Topic: Hi i have a couple of questions......
- Replies: 5
- Views: 1570
Re: Hi i have a couple of questions......
Got'cha, thanks alot for your help!
- Wed Oct 07, 2009 4:44 pm
- Forum: Runes of Magic
- Topic: Hi i have a couple of questions......
- Replies: 5
- Views: 1570
Re: Hi i have a couple of questions......
there are important stuff that dont show in the deafult like potion cooldown and stuff.... and hp potion hotkey..... can someone just upload here a know to be working config file??
- Wed Oct 07, 2009 4:23 pm
- Forum: Runes of Magic
- Topic: Hi i have a couple of questions......
- Replies: 5
- Views: 1570
Hi i have a couple of questions......
So i got the bot and i started configuring it according to the wiki stuff and the youtube movie but then i noticed all kinds of lines that exsist in the movie but not in my acctual deafult file so what do i do??? and do i need to do the macro stuff when i activate the bot too or only for the waypoin...