<profile>
    <options>
        <option name="HP_LOW" value="85" />
        <option name="HP_LOW_POTION" value="45" />
        <option name="MP_LOW_POTION" value="40" />
        <option name="COMBAT_TYPE" value="melee" />
        <option name="COMBAT_DISTANCE" value="200" />
        <option name="ANTI_KS" value="true" />
        <option name="WAYPOINTS" value="pex.xml" />
        <option name="RETURNPATH" value="bind.xml" />
        <option name="PATH_TYPE" value="waypoints" />
        <option name="WANDER_RADIUS" value="500" />
        <option name="WAYPOINT_DEVIATION" value="50" />
        <option name="LOOT" value="true" />
        <option name="LOOT_TIME" value="2000" />
        <option name="LOOT_DISTANCE" value="100" />
        <option name="ENERGY_STORAGE_1" value="energy" />
        <option name="ENERGY_STORAGE_2" value="mana" />
        <option name="POTION_COOLDOWN" value="15" />
        <option name="MAX_FIGHT_TIME" value="10" />
        <option name="DOT_PERCENT" value="90" />
	<option name="TARGET_LEVELDIF_BELOW" value="99" />
	<option name="TARGET_LEVELDIF_ABOVE" value="99" />
	<option name="QUICK_TURN" value="false" />
	<option name="MP_REST" value="15" />
	<option name="HP_REST" value="15"/>
	<option name="RES_AUTOMATIC_AFTER_DEATH" value="false"/>	-- automatic resurrect after death true | false,
	<option name="WAYPOINTS_REVERSE" value="false" />	-- use the waypoint file in reverse order
	<option name="MAX_DEATHS" value="1"/>			-- maximal death if automatic resurrect befor logout
	<option name="WAIT_TIME_AFTER_RES" value="8000"/>	-- time to wait after resurrection, needs more on slow PCs
	<option name="RETURNPATH_SUFFIX" value="_return"/>	-- suffix for default naming of returnpath
	<option name="HARVEST_SCAN_WIDTH" value="10"/>	-- steps horizontal
	<option name="HARVEST_SCAN_HEIGHT" value="8"/>	-- steps vertical
	<option name="HARVEST_SCAN_STEPSIZE" value="35"/>	-- wide of every step
	<option name="HARVEST_SCAN_TOPDOWN" value="true"/>	-- true = top->down  false = botton->up
	<option name="HARVEST_SCAN_XMULTIPLIER" value="1.0"/>	-- multiplier for scan width
	<option name="HARVEST_SCAN_YMULTIPLIER" value="1.1"/>	-- multiplier for scan line height
	<option name="HARVEST_SCAN_YREST" value="10"/>	-- scanspeed
	<option name="USE_SLEEP_AFTER_RESUME" value="false"/> -- enter sleep mode afer pressing pause key
	
    </options>
    <friends>
        <friend name="friendsname1" />
        <friend name="friendsname2" />
        <friend name="friendsname3" />
        <friend name="friendsname4" />
        <friend name="friendsname5" />
        <friend name="friendsname6" />
    </friends>
    <hotkeys>
        <hotkey name="HP_POTION" key="VK_MINUS" />
        <hotkey name="MP_POTION" key="VK_EQUAL" />
        <hotkey name="ATTACK" key="VK_7" />
        <hotkey name="RES_MACRO" key="VK_8" />
    </hotkeys>
    <skills>
        <skill name="ROGUE_SHADOWSTAB" hotkey="VK_3" priority="100" />
        <skill name="ROGUE_LOW_BLOW" hotkey="VK_1" priority="75" />
        <skill name="ROGUE_WOUND_ATTACK" hotkey="VK_2" priority="50" />
	<skill name="ROGUE_QUICKNESS_AURA" hotkey="VK_4" priority="100" inbattle="false"/>
	<skill name="ROGUE_BLIND_SPOT" hotkey="VK_5" priority="35"/>
	<Skill name="PRIEST_URGENT_HEAL" hotkey="VK_6" priority="150" hpper="35" inbattle="true"/>
	<skill name="PRIEST_HOLY_AURA" hotkey="VK_9" priority="200" hpper="25" inbattle="true"/>
	<skill name="PRIEST_REGENERATE" hotkey="VK_0" priority="110" hpper="85" inbattle="true"/>
	
    </skills>
    <onDeath>-- Additional Lua code to execute on death
--pauseOnDeath(); -- Stop the script

keyboardPress(key.VK_8);

keyboardPress(key.VK_END);
</onDeath>
    <onLeaveCombat>-- Additional Lua code to execute after killing an enemy
</onLeaveCombat>
    <onSkillCast>-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.</onSkillCast>
</profile>