-- A simple script to simply tell you your in-game location include("functions.lua"); include("classes/player.lua"); include("settings.lua"); include("addresses.lua"); setStartKey(key.VK_DELETE); setStopKey(key.VK_END); function pauseCallback() printf("\nPaused.\n"); end atPause(pauseCallback); function exitCallback() printf("\n"); end atExit(exitCallback); function main() settings.load(); local playerAddress = memoryReadIntPtr(getProc(), staticcharbase_address, charPtr_offset); player = CPlayer(playerAddress); while(true) do yrest(500); player:update(); printf("\rPosition: (%d, %d)\t", player.X, player.Z); end end startMacro(main);