<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"			value="85" />
		<option name="MP_LOW_POTION"	value="50" />
		<option name="HP_LOW_POTION"	value="40" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="15" />
		<option name="MP_REST" value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="0" />
		<option name="MANA_POTION" value="0" />
		<option name="ARROW_QUIVER" value="0" />
		<option name="THROWN_BAG" value="0" />
		<option name="POISON" value="0" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="false" />	<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="180" />
		<option name="COMBAT_STOP_DISTANCE"    value="80" />
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />
		<option name="MAX_TARGET_DIST"    value="250" />
		<option name="FORCE_BETTER_AOE_TARGETING "            value="false" />
		<option name="PRIORITY_CASTING"   value="false" />
		<option name="SKILL_USE_PRIOR"   value="200" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="65" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_ALL"			  value="false" />  <!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="225" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> <!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
		<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->

		<!-- GM detection options -->
		<option name="GMDETECT"         value="true" /> -- enables the GM detection userfunction
		<option name="GMnearbylogout"      value="true" /> -- If a GM is close to the character it will log out.
		<option name="PAUSEONGM"      value="300" />  -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
		<option name="RECALL"         value="true" /> -- if in combat while pausing it will use recall and whisper/logout

        <option name="INV_AUTOSELL_ENABLE"			value="false" />
        <option name="INV_AUTOSELL_FROMSLOT"		value="1" />
        <option name="INV_AUTOSELL_TOSLOT"			value="30" />
        <option name="INV_AUTOSELL_QUALITY"			value="white,green,blue" />
		<option name="INV_AUTOSELL_TYPES"			value="Weapons,Armor,Potions,Others,Raw Materials" />
        <option name="INV_AUTOSELL_NOSELL_STATSNUMBER"			value="2" />

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"			value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"		value="true" /> -->


		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills_priest>
		<skill name="PRIEST_GRACE_OF_LIFE"   modifier="" hotkey="MACRO" priority="110" />
		<skill name="PRIEST_SOUL_SOURCE"   modifier="" hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_HEAL"   modifier="" hotkey="MACRO" priority="100" hpper="40"  />
		<skill name="PRIEST_REGENERATE"    modifier="" hotkey="MACRO" priority="90"  hpper="70"/>
		<skill name="PRIEST_RISING_TIDE"   modifier="" hotkey="MACRO" priority="80" />
		<!--skill name="PRIEST_WAVE_ARMOR"    modifier="" hotkey="MACRO" priority="40"  inbattle="true" />
		<skill name="PRIEST_SOUL_BOND"     hotkey="VK_T" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_ENRAGED"          modifier="" hotkey="MACRO" priority="100" />
		<skill name="WARRIOR_SURPRISE_ATTACK"          modifier="" hotkey="MACRO" priority="95" />
		<skill name="WARRIOR_SLASH"          modifier="" hotkey="MACRO" priority="90" />
		<skill name="WARRIOR_PROBING_ATTACK"          modifier="" hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"          modifier="" hotkey="MACRO" priority="70" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_BLAZING_ENERGY"        modifier="" hotkey="MACRO" priority="110" />
		<skill name="SCOUT_TARGET_AREA"        modifier="" hotkey="MACRO" priority="110" />
		<skill name="SCOUT_IGNITE"        modifier="" hotkey="MACRO" priority="100" autouse="true" />
		<skill name="SCOUT_COMBO_SHOT"        modifier="" hotkey="MACRO" priority="90" />
		<skill name="SCOUT_AUTOSHOT"    modifier="" hotkey="MACRO" priority="80" />
		<skill name="SCOUT_SHOT"        modifier="" hotkey="MACRO" priority="75" />
		<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="MACRO" priority="70" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_HIDE"  modifier="" hotkey="MACRO" priority="100" autouse="true"/>
		<skill name="ROGUE_SHADOWSTAB"  modifier="" hotkey="MACRO" priority="90" />
		<skill name="ROGUE_LOW_BLOW"    modifier="" hotkey="MACRO" priority="80" />
		<skill name="ROGUE_WOUND_ATTACK"    modifier="" hotkey="MACRO" priority="70" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_THUNDERSTORM" 		hotkey="MACRO" priority="100" autouse="true" />
		<skill name="MAGE_PURGATORY_FIRE" 		hotkey="MACRO" priority="95" autouse="false" />
		<!--skill name="MAGE_FIREBALL"              modifier="" hotkey="MACRO" priority="90" />
		<skill name="MAGE_FLAME"                 modifier="" hotkey="MACRO" priority="80" /-->
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"  modifier="" hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"  modifier="" hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"    modifier="" hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_PUNISHMENT"   modifier="" hotkey="MACRO" priority="60" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_FRANTIC_BRIAR"	modifier="" hotkey="MACRO" priority="100" autouse="false"/>
		<skill name="WARDEN_BRIAR_SHIELD"	modifier="" hotkey="MACRO" priority="100" inbattle="false"/>
		<skill name="WARDEN_POWER_OF_THE_WOOD_SPIRIT"	modifier="" hotkey="MACRO" priority="90" />
		<skill name="WARDEN_ENERGY_ABSORB"	modifier="" hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"        modifier="" hotkey="MACRO" priority="90" hpper="30" />
		<skill name="DRUID_EARTH_ARROW"    modifier="" hotkey="MACRO" priority="80" />
	</skills_druid>

	<skills_warlock>
		<!--skill name="WARLOCK_OTHERWORLDLY_WHISPER"   			hotkey="MACRO" priority="100" />
		<skill name="WARLOCK_WILLPOWER_CONSTRUCT"   			hotkey="MACRO" priority="90" />
		<skill name="WARLOCK_SUBLIMATION_WEAVE_CURSE"   			hotkey="MACRO" priority="120" />
		<skill name="WARLOCK_FLAMING_HEART_STRIKE"   			hotkey="MACRO" priority="110" />
		<skill name="WARLOCK_PERCEPTION_EXTRACTION"   	hotkey="MACRO" priority="100" />
		<skill name="WARLOCK_HEART_COLLECTION_STRIKE"   			hotkey="MACRO" priority="79" />
		<skill name="WARLOCK_WARP_CHARGE"   			hotkey="MACRO" priority="80" />
		<skill name="WARLOCK_SURGE_OF_MALICE"   			hotkey="MACRO" priority="78" />
		<skill name="WARLOCK_PUZZLEMENT"   			hotkey="MACRO" priority="75" /-->
		<skill name="WARLOCK_PSYCHIC_ARROWS"   			hotkey="MACRO" priority="70" />
	</skills_warlock>-

	<skills_champion>
		<skill name="CHAMPION_FORGE" 		  		hotkey="MACRO" priority="110" />
		<skill name="CHAMPION_RUNE_PULSE"   		hotkey="MACRO" priority="100" pullonly="true" />
		<!--skill name="CHAMPION_RUNE_DRAW" 	  		hotkey="MACRO" priority="90" pullonly="true" /-->
		<skill name="CHAMPION_ELECTROCUTION"   		hotkey="MACRO" priority="80" />
		<skill name="CHAMPION_ENERGY_INFLUX_STRIKE" hotkey="MACRO" priority="70" />
		<skill name="CHAMPION_HEAVY_BASH"   		hotkey="MACRO" priority="60" />
	</skills_champion>

	<onLoad><![CDATA[
		setStartKey(_G.key.VK_HOME)

		--startGMDetect()

		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>
	<onPreSkillCast>
		if player.Class1 == CLASS_SCOUT and inventory:getAmmunitionCount() == 0 then
			if inventory:itemTotalCount("Runic Thorn") == 0 then
				local runebow = inventory:findItem("Rune Catapult") or inventory:findItem("Rune War Bow")
				if runebow then
					runebow:moveTo("ranged weapon") yrest(1000)
					equipment:findItem("ranged weapon"):use() yrest(3000)
					inventory:useItem("Runic Thorn")
					yrest(2000)
					runebow:moveTo("ranged weapon")
				end
			end
		end
	</onPreSkillCast>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
