<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
	<!-- #  1 hefner snoop --><waypoint x="-6324" z="-3914" y="161">
	
	
	queststate = getQuestStatus(GetIdName(424180));	
	local dqCount, dqPerDay = RoMScript("Daily_count()");
	if dqCount == 10 or queststate == "incomplete" then
				player:sleep();
	end
	
		
	if (queststate == "complete" and not (player.Level >= 50) and player.Level>=40) or (queststate == "not accepted" and player.Level >= 50) then
		player:target_NPC(GetIdName(118002));
		yrest(500);
		sendMacro("ChoiceOption(6);");
		yrest(500);
		waitForLoadingScreen();
		__WPL:setDirection(WPT_FORWARD);
		__WPL:setWaypointIndex(__WPL:findWaypointTag("toMission"));
	else
		__WPL:setDirection(WPT_FORWARD);
    end
	
	</waypoint>
	<!-- #  2 --><waypoint x="-6803" z="-3677" y="174" tag="ClassChange">	</waypoint>
	<!-- #  3 --><waypoint x="-6971" z="-3498" y="173">	</waypoint>
	<!-- #  4 home  --><waypoint x="-6961" z="-3637" y="192">	
	swapClass(GetIdName(117291), 4);	
	yrest(500);
	player:update();
	yrest(500);
	player:mount();
	yrest(500);
	__WPL:setDirection(WPT_BACKWARD);
	</waypoint>
	<!-- #  5 --><waypoint x="6785" z="6300" y="108">		
	
		queststate = getQuestStatus(GetIdName(424180));
		if  (queststate == "complete" and not (player.Level >= 50) and player.Level>=40) or (queststate == "not accepted" and player.Level >= 50) then
			__WPL:setDirection(WPT_FORWARD);
		else
				player:target_NPC(GetIdName(118020));
				sendMacro("ChoiceOption(1);");
				yrest(500);
				waitForLoadingScreen();		
				__WPL:setDirection(WPT_FORWARD);
		__WPL:setWaypointIndex(__WPL:findWaypointTag("ClassChange"));
		end
		
		
		
	</waypoint>
	
	
	
	<!-- # 6 --><waypoint x="6345" z="6152" y="104" tag="toMission">	</waypoint>
	<!-- # 7 --><waypoint x="6426" z="5454" y="166">		
	queststate = getQuestStatus(GetIdName(424180));		
	if queststate == "complete" then
		player:target_NPC(GetIdName(118072));
		CompleteQuestByName(GetIdName(424180));
		yrest(500);
	else
		player:target_NPC(GetIdName(118072));
		AcceptQuestByName(GetIdName(424180));
		yrest(500);
	end
	__WPL:setDirection(WPT_BACKWARD);
	</waypoint>
	
</waypoints>