<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
	<!-- #  1 hefner snoop --><waypoint x="-6324" z="-3914" y="161">
	
	queststate = getQuestStatus("Difficult Supply Situation");
	local dqCount, dqPerDay = RoMScript("Daily_count()");
	if dqCount == 10 or queststate == "incomplete" then
				player:sleep();
	end
	
		
	if (queststate == "complete" and not (player.Level >= 50) and player.Level>=40) or (queststate == "not accepted" and player.Level >= 50) then
		player:target_NPC("Snoop the Stubborn");
		yrest(500);
		sendMacro("ChoiceOption(1);");
		yrest(500);
		waitForLoadingScreen();
		__WPL:setDirection(WPT_FORWARD);
		__WPL:setWaypointIndex(__WPL:findWaypointTag("mStart"));
		
	else
		__WPL:setDirection(WPT_FORWARD);
    end
	
	</waypoint>
	<!-- #  2 --><waypoint x="-6803" z="-3677" y="174">	</waypoint>
	<!-- #  3 --><waypoint x="-6971" z="-3498" y="173">	</waypoint>
	<!-- #  4 home  --><waypoint x="-6961" z="-3637" y="192">
	swapClass("Nicole Rebecca", 4);
	
	yrest(500);
	player:update();
	yrest(500);
	player:mount();
	yrest(500);
	__WPL:setDirection(WPT_BACKWARD);
	</waypoint>
	<!-- #  7 --><waypoint x="54" z="-1112" y="152" tag="mStart">		player:target_NPC("Ailic's Aide");yrest(500);
		sendMacro("ChoiceOption(1);");yrest(500);
		waitForLoadingScreen();
	</waypoint>
	<!-- # 10 --><waypoint x="-7414" z="1201" y="631">		player:target_NPC("Ailic's Aide");yrest(500);
		sendMacro("ChoiceOption(1);");yrest(500);
		waitForLoadingScreen();
	</waypoint>
	<!-- # 13 --><waypoint x="-1" z="5038" y="703">		player:target_NPC("Ailic's Aide");yrest(500);
		sendMacro("ChoiceOption(1);");yrest(500);
		waitForLoadingScreen(); 
	</waypoint>
	<!-- # 16 --><waypoint x="988" z="13377" y="343">		player:target_NPC("Snoop the Stubborn");yrest(500);
		sendMacro("ChoiceOption(1);");yrest(500);
		waitForLoadingScreen(); 
	</waypoint>
	<!-- # 19 --><waypoint x="12872" z="1933" y="68">		player:target_NPC("Ailic's Aide");yrest(500);
		sendMacro("ChoiceOption(1);");yrest(500);
		waitForLoadingScreen(); 
	</waypoint>
	
	
	
	<waypoint x="6785" z="6300" y="108">		
	
		queststate = getQuestStatus("Difficult Supply Situation");
		if  (queststate == "complete" and not (player.Level >= 50) and player.Level>=40) or (queststate == "not accepted" and player.Level >= 50) then
			__WPL:setDirection(WPT_FORWARD);
		else
				player:target_NPC("Ailic's Aide");
				sendMacro("ChoiceOption(1);");
				yrest(500);
				waitForLoadingScreen();		
				__WPL:setDirection(WPT_FORWARD);
				__WPL:setWaypointIndex(__WPL:findWaypointTag("mGoBack"));
				
		end
		
		
		
	</waypoint>
	
	
	
	<!-- # 22 --><waypoint x="6345" z="6152" y="104">	</waypoint>
	<!-- # 23 --><waypoint x="6426" z="5454" y="166">		
	queststate = getQuestStatus("Difficult Supply Situation");	
	if queststate == "complete" then
		player:target_NPC("Robbie Butcher");
		CompleteQuestByName("Difficult Supply Situation");
		yrest(500);
	else
		player:target_NPC("Robbie Butcher");
		AcceptQuestByName("Difficult Supply Situation");
		yrest(500);
	end
	__WPL:setDirection(WPT_BACKWARD);
	</waypoint>
	
	
	
	
	
	<waypoint x="12873" z="1955" y="68" tag="mGoBack">		player:target_NPC("Ailic's Aide");
		sendMacro("ChoiceOption(2);");yrest(500);
		waitForLoadingScreen(); 
	</waypoint>
	<!-- #  7 --><waypoint x="987" z="13381" y="343">		player:target_NPC("Snoop the Stubborn");
		sendMacro("ChoiceOption(3);");yrest(500);
		waitForLoadingScreen();
	</waypoint>
	<!-- # 10 --><waypoint x="2301" z="1147" y="16">		player:target_NPC("Snoop the Stubborn");
		sendMacro("ChoiceOption(8);");yrest(500);
		waitForLoadingScreen();
		
	</waypoint>
</waypoints>