<?xml version="1.0" encoding="utf-8"?>
<waypoints type="NORMAL">
	<onLoad>
		settings.profile.mobs = {"Wolf Cub"};
		changeProfileOption("TARGET_LEVELDIF_BELOW", 15);
		changeProfileOption("MAX_TARGET_DIST", 120);
		printf("%s will now perform the quest Making Winter Clothes, number 420670.\n", player.Name); 
		__WPL:setForcedWaypointType("NORMAL")
	</onLoad>
	<!-- #  1 --><waypoint x="-2817" z="-9093" y="240" tag="questdone">
		if inventory:itemTotalCount("Wolf Cub Pelt") > 4 then
			loadPaths("0_Human_Quest");
		end
	</waypoint>
	<!-- #  2 --><waypoint x="-2759" z="-9224" y="250">
		if inventory:itemTotalCount("Wolf Cub Pelt") > 4 then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("questdone"));
			__WPL:setForcedWaypointType("RUN")
		end
	</waypoint>
	<!-- #  3 --><waypoint x="-2707" z="-9483" y="212">
		if inventory:itemTotalCount("Wolf Cub Pelt") > 4 then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("questdone"));
			__WPL:setForcedWaypointType("RUN")
		end
	</waypoint>
	<!-- #  4 --><waypoint x="-2455" z="-9363" y="241">
		if inventory:itemTotalCount("Wolf Cub Pelt") > 4 then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("questdone"));
			__WPL:setForcedWaypointType("RUN")
		end
	</waypoint>
	<!-- #  5 --><waypoint x="-2407" z="-9029" y="277">
		if inventory:itemTotalCount("Wolf Cub Pelt") > 4 then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("questdone"));
			__WPL:setForcedWaypointType("RUN")
		end
	</waypoint>
	<!-- #  6 --><waypoint x="-2470" z="-8921" y="270">
		if inventory:itemTotalCount("Wolf Cub Pelt") > 4 then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("questdone"));
			__WPL:setForcedWaypointType("RUN")
		end
	</waypoint>
</waypoints>