<?xml version="1.0" encoding="utf-8"?>
<waypoints type="NORMAL">
	<onLoad>
		settings.profile.mobs = {"Young Bear"};
		changeProfileOption("TARGET_LEVELDIF_BELOW", 15);
		changeProfileOption("MAX_TARGET_DIST", 120);
		printf("%s will now perform the quest Bear Fur Gloves, number 420666.\n", player.Name); 
		function bFurGlovesCheck()
			if inventory:itemTotalCount("Hard Bear Skin") > 9 then
				CQuest:chooseEndPath(20,28);
				__WPL:setForcedWaypointType("RUN");
				return true;
			end
		end
	</onLoad>
	<!-- #  1 --><waypoint x="421" z="-8382" y="37" tag="queststart">bFurGlovesCheck();</waypoint>
	<!-- #  2 --><waypoint x="543" z="-8621" y="68">bFurGlovesCheck();</waypoint>
	<!-- #  3 --><waypoint x="671" z="-8661" y="87">bFurGlovesCheck();</waypoint>
	<!-- #  4 --><waypoint x="834" z="-8540" y="71">bFurGlovesCheck();</waypoint>
	<!-- #  5 --><waypoint x="941" z="-8420" y="49">bFurGlovesCheck();</waypoint>
	<!-- #  6 --><waypoint x="1004" z="-8244" y="30">bFurGlovesCheck();</waypoint>
	<!-- #  7 --><waypoint x="902" z="-8143" y="13">bFurGlovesCheck();</waypoint>
	<!-- #  8 --><waypoint x="886" z="-8309" y="38">bFurGlovesCheck();</waypoint>
	<!-- #  9 --><waypoint x="610" z="-8668" y="73">bFurGlovesCheck();</waypoint>
	<!-- # 10 --><waypoint x="264" z="-8721" y="91">bFurGlovesCheck();</waypoint>
	<!-- # 11 --><waypoint x="231" z="-8413" y="64">bFurGlovesCheck();</waypoint>
	<!-- # 12 --><waypoint x="87" z="-8184" y="44">bFurGlovesCheck();</waypoint>
	<!-- # 13 --><waypoint x="182" z="-8053" y="78">bFurGlovesCheck();</waypoint>
	<!-- # 14 --><waypoint x="93" z="-7929" y="69">bFurGlovesCheck();</waypoint>
	<!-- # 15 --><waypoint x="-112" z="-7942" y="72">bFurGlovesCheck();</waypoint>
	<!-- # 16 --><waypoint x="-66" z="-7490" y="37">bFurGlovesCheck();</waypoint>
	<!-- # 17 --><waypoint x="129" z="-7677" y="43">bFurGlovesCheck();</waypoint>
	<!-- # 18 --><waypoint x="258" z="-7837" y="49">bFurGlovesCheck();</waypoint>
	<!-- # 19 --><waypoint x="314" z="-8051" y="63">	
		__WPL:setWaypointIndex(__WPL:findWaypointTag("queststart"));
		bFurGlovesCheck();
	</waypoint>
	<!-- # 20 --><waypoint x="165" z="-7971" y="76">	</waypoint>
	<!-- # 21 --><waypoint x="421" z="-8294" y="28">	</waypoint>
	<!-- # 22 --><waypoint x="505" z="-8307" y="24" tag="questfinish">
		if bFurGlovesCheck() then 
			loadPaths("0_Human_Quest");
			__WPL:setWaypointIndex(__WPL:findWaypointTag("bearFurGloves"));
		else
			__WPL:setWaypointIndex(__WPL:findWaypointTag("queststart"));
		end
</waypoint>
	<!-- # 23 --><waypoint x="978" z="-8167" y="21">	</waypoint>
	<!-- # 24 --><waypoint x="904" z="-8355" y="52">	</waypoint>
	<!-- # 25 --><waypoint x="608" z="-8395" y="21">	</waypoint>
	<!-- # 26 --><waypoint x="468" z="-8343" y="28">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("questfinish"));
	</waypoint>
	<!-- # 27 --><waypoint x="316" z="-8548" y="74">	</waypoint>
	<!-- # 28 --><waypoint x="456" z="-8350" y="30">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("questfinish"));
	</waypoint>
</waypoints>