<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
	Instancereset = true
	Count = 0

	changeProfileOption("EGGPET_ENABLE_ASSIST", "true")
	changeProfileOption("AUTO_ELITE_FACTOR", 1000)
	changeProfileOption("HARVEST_DISTANCE", 50)
	changeProfileOption("COMBAT_DISTANCE",100);
	
					function gcheck()
						local _go = false
						local groupnumber = RoMScript("GetNumPartyMembers()")
						if groupnumber == 0 then
							_go = false
						else
							_go = true
						end
						return _go
					end
				
	function inireset()
		local groupnumber = RoMScript("GetNumPartyMembers()")
		if Instancereset == true then
			SlashCommand("ILG destroy")
			yrest(500)
			SlashCommand("ILG inv")
		elseif groupnumber > 1 then
			repeat
			until checkparty(400) == true
			yrest(1000)
			SlashCommand("ILG destroy")
			yrest(500)
			SlashCommand("ILG inv")
		end
	end
	function Countround()
		Count = Count+1;
		cprintf(cli.pink, "Round Nbr: %s\n\n", Count)
	end
	cprintf(cli.pink, "\n\n\nWaypoint create by M4gm4n\n\n\n")
</onLoad>


	<!-- #  1 --><waypoint x="2390" z="-5415" y="-216" tag="start" type="TRAVEL">
		Countround();
		yrest(1000);
		inireset();
		</waypoint> -- vor der tuer
	<!-- #  2 --><waypoint x="2429" z="-5450" y="-250">
		waitForLoadingScreen();
		</waypoint> 
	<!-- #  3 --><waypoint x="47" z="-1869" y="670"> fly();	</waypoint> -- in der instanz
	<!-- #  4 --><waypoint x="114" z="-1646" y="806">	</waypoint>
	<!-- #  5 --><waypoint x="212" z="-1493" y="806">	</waypoint>
	<!-- #  6 --><waypoint x="531" z="-1376" y="806">	</waypoint>
	<!-- #  7 --><waypoint x="548" z="-1110" y="806">	</waypoint>
	<!-- #  8 --><waypoint x="541" z="-870" y="806">	</waypoint>
	<!-- #  9 --><waypoint x="353" z="-857" y="806">	</waypoint>
	<!-- # 10 --><waypoint x="273" z="-746" y="806">	</waypoint>
	<!-- # 11 --><waypoint x="424" z="-66" y="806">	</waypoint>
	<!-- # 12 --><waypoint x="435" z="121" y="790">	</waypoint>
	<!-- # 13 --><waypoint x="471" z="158" y="790">	</waypoint>
	<!-- # 14 --><waypoint x="591" z="185" y="790">	</waypoint>
	<!-- # 15 --><waypoint x="593" z="287" y="820">	</waypoint>
	<!-- # 16 --><waypoint x="509" z="445" y="807">	</waypoint>
	<!-- # 17 --><waypoint x="370" z="590" y="807">	</waypoint>
	<!-- # 18 --><waypoint x="202" z="771" y="807">	</waypoint>
	<!-- # 19 --><waypoint x="81" z="992" y="806">	</waypoint>
	<!-- # 20 --><waypoint x="84" z="1024" y="806">	</waypoint>
	<!-- # 21 --><waypoint x="114" z="1086" y="921">	</waypoint>
	<!-- # 22 --><waypoint x="320" z="1454" y="921">	</waypoint>
	<!-- # 23 --><waypoint x="450" z="1687" y="814">	</waypoint>
	<!-- # 24 --><waypoint x="520" z="1757" y="754">	</waypoint>
	<!-- # 25 --><waypoint x="567" z="1690" y="757">	</waypoint>
	<!-- # 26 --><waypoint x="648" z="1618" y="657">	</waypoint>
	<!-- # 27 --><waypoint x="801" z="1569" y="512">	</waypoint>
	<!-- # 28 --><waypoint x="883" z="1442" y="402">	</waypoint>
	<!-- # 29 --><waypoint x="976" z="1366" y="402">	</waypoint>
	<!-- # 30 --><waypoint x="1310" z="1340" y="402">	</waypoint>
	<!-- # 31 --><waypoint x="1467" z="1377" y="402">	</waypoint>
	<!-- # 32 --><waypoint x="1753" z="1566" y="403"> flyoff(); </waypoint> -- kampfbereit machen

	<!-- # 33 --><waypoint x="1904" z="1691" y="399">

	</waypoint>
	<!-- # 34 --><waypoint x="1962" z="1736" y="399">
			useGoodie("patt3");
		 lf = player:findNearestNameOrId(102623)
		 if lf then
			player:cast("ROGUE_INFORMER")
			player:cast("ROGUE_FERVENT_ATTACK")
			player:cast("ROGUE_PREMEDITATION")
			player:target(lf)
			player:cast("ROGUE_SHADOW_STEP")
			player:cast("ROGUE_SNEAK_ATTACK")
			player:cast("ROGUE_ASSASSINS_RAGE")
			player:cast("ROGUE_EVASION")
			player:target(lf)
			player:cast("ROGUE_KICK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_WOUND_ATTACK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_KICK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_WOUND_ATTACK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_KICK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_WOUND_ATTACK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_KICK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_WOUND_ATTACK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_KICK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_WOUND_ATTACK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_KICK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_WOUND_ATTACK")
			player:cast("ROGUE_SHADOWSTAB")
			player:cast("ROGUE_LOW_BLOW")
			player:cast("ROGUE_KICK")
		 end
	</waypoint> -- kampfplatz
	<!-- # 35 --><waypoint x="1835" z="1726" y="399">
  	    		yrest(1000);
			player:target_Object(102564); -- Zanordoths Gabe open
  	    		yrest(500);
			player:target_Object(102564); -- Zanordoths Gabe Looten
	</waypoint> -- truhe suchen und looten
	<!-- # 36 --><waypoint x="1789" z="1717" y="399">
			 if inventory:itemTotalCount(0) == 0  then    
				 sendMacro("LeaveParty();");
				yrest(4000)
				 waitForLoadingScreen(); 
				 player:update();
				 __WPL:setWaypointIndex(__WPL:findWaypointTag("return"));
			 end 
			 if inventory:itemTotalCount(206879) >= 1000 then    -- max mementos
				 sendMacro("LeaveParty();");
				yrest(4000)
				 waitForLoadingScreen(); 
				 player:update();
				cprintf(cli.lightgreen,"\n          Maximum von 1000 Mementos erreicht\n");
				error("Closing.",0);
				--  __WPL:setWaypointIndex(__WPL:findWaypointTag("GoHome"));
			 end 
   
			player:target_Object(113570); -- Transportportal
  	    		yrest(500);
			sendMacro("ChoiceOption(1);");
			waitForLoadingScreen();
 	</waypoint> -- portal
		
	<!-- # 37 --><waypoint x="572" z="-199" y="680"> fly();	</waypoint> -- bei Zanordoth
	<!-- # 38 --><waypoint x="664" z="-349" y="680">	</waypoint>
	<!-- # 39 --><waypoint x="726" z="-555" y="813">	</waypoint>
	<!-- # 40 --><waypoint x="802" z="-767" y="813">	</waypoint>
	<!-- # 41 --><waypoint x="757" z="-859" y="813">	</waypoint>
	<!-- # 42 --><waypoint x="554" z="-946" y="813">	</waypoint>
	<!-- # 43 --><waypoint x="546" z="-1387" y="813">	</waypoint>
	<!-- # 44 --><waypoint x="204" z="-1495" y="813">	</waypoint>
	<!-- # 45 --><waypoint x="84" z="-1713" y="813">	</waypoint>
	<!-- # 46 --><waypoint x="-123" z="-2162" y="680"> flyoff();	</waypoint>
	<!-- # 47 --><waypoint x="-150" z="-2206" y="680">
			waitForLoadingScreen();
			player:update();
			__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
	</waypoint>

	<!-- #  1 --><waypoint x="-1581" z="-5913" y="155" tag="return">
			player:mount()
	</waypoint>
	<!-- #  2 --><waypoint x="-1444" z="-5951" y="128">	</waypoint>
	<!-- #  3 --><waypoint x="-1206" z="-6004" y="61">	</waypoint>
	<!-- #  4 --><waypoint x="-997" z="-5971" y="60">
		player:merchant("Dan"); -- reparieren und verkaufen
	</waypoint>
	<!-- #  6 --><waypoint x="-795" z="-5902" y="65">	</waypoint>
	<!-- #  7 --><waypoint x="-666" z="-5673" y="61">	</waypoint>
	<!-- #  8 --><waypoint x="-510" z="-5547" y="49">	</waypoint>
	<!-- #  9 --><waypoint x="-216" z="-5412" y="69">	</waypoint>
	<!-- # 10 --><waypoint x="-52" z="-5327" y="73">	</waypoint>
	<!-- # 11 --><waypoint x="368" z="-5302" y="70">	</waypoint>
	<!-- # 12 --><waypoint x="550" z="-5269" y="58">	</waypoint>
	<!-- # 13 --><waypoint x="730" z="-5178" y="25">	</waypoint>
	<!-- # 14 --><waypoint x="875" z="-5169" y="-7">	</waypoint>
	<!-- # 15 --><waypoint x="1059" z="-5187" y="-60">	</waypoint>
	<!-- # 16 --><waypoint x="1304" z="-5285" y="-137">	</waypoint>
	<!-- # 17 --><waypoint x="1507" z="-5303" y="-131">	</waypoint>
	<!-- # 18 --><waypoint x="1628" z="-5368" y="-132">	</waypoint>
	<!-- # 19 --><waypoint x="1735" z="-5370" y="-127">	</waypoint>
	<!-- # 20 --><waypoint x="1791" z="-5318" y="-127">	</waypoint>
	<!-- # 21 --><waypoint x="1743" z="-5091" y="-121">	</waypoint>
	<!-- # 22 --><waypoint x="1847" z="-5018" y="-138">	</waypoint>
	<!-- # 23 --><waypoint x="2048" z="-5085" y="-154">	</waypoint>
	<!-- # 24 --><waypoint x="2079" z="-5068" y="-155">	</waypoint>
	<!-- # 25 --><waypoint x="2138" z="-5026" y="-174">	</waypoint>
	<!-- # 26 --><waypoint x="2187" z="-5007" y="-183">	</waypoint>
	<!-- # 27 --><waypoint x="2227" z="-5009" y="-187">	</waypoint>
	<!-- # 28 --><waypoint x="2272" z="-5039" y="-187">	</waypoint>
	<!-- # 29 --><waypoint x="2291" z="-5075" y="-183">	</waypoint>
	<!-- # 30 --><waypoint x="2314" z="-5153" y="-193">	</waypoint>
	<!-- # 31 --><waypoint x="2138" z="-5362" y="-149">	</waypoint>
	<!-- # 32 --><waypoint x="2062" z="-5458" y="-153">	</waypoint>
	<!-- # 33 --><waypoint x="2064" z="-5520" y="-159">	</waypoint>
	<!-- # 34 --><waypoint x="2246" z="-5513" y="-155">	</waypoint>
	<!-- # 35 --><waypoint x="2347" z="-5465" y="-172">
			__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
	</waypoint>
	

	<!-- #  2 --><waypoint x="-1392" z="-5955" y="103" tag="GoHome"></waypoint>
	<!-- #  3 --><waypoint x="-1198" z="-6001" y="61">	</waypoint>
	<!-- #  4 --><waypoint x="-831" z="-5919" y="63">	player:merchant("Dan");
	</waypoint>
	<!-- #  6 --><waypoint x="-638" z="-5966" y="51">	</waypoint>
	<!-- #  7 --><waypoint x="-466" z="-5966" y="45">		player:target_NPC("Meydo");
		sendMacro("ChoiceOption(1);");
		waitForLoadingScreen();
		cprintf(cli.lightgreen,"\n          Finish, greets from Bavarian M4gm4\n")
		error("Closing.",0)
	</waypoint>
</waypoints>