function npcname() local objectList = CObjectList(); objectList:update(); local objSize = objectList:size() filename = getExecutionPath() .. "/logs/npc.txt"; file, err = io.open(filename, "a+"); if( not file ) then error(err, 0); end local target = player:getTarget() for i = 0,objSize do obj = objectList:getObject(i); player:update() if obj.Type == 4 and obj.Name == target.Name then file:write("\n") end end file:close(); end