<waypoints>
	<onLoad>
      player.free_counter1 = 1;
	</onLoad>
		<!-- #  1 --><waypoint x="-427" z="-5984">
			nameTable = {
	        "Toonone",
	        "Toontwo",
	        "Toontre"
	        }
	   
			player:target_Object("Logar mailbox",2000);
			UMM_SendInventoryItem(nameTable[player.free_counter1], (60+player.free_counter1))
			UMM_SendInventoryItem(nameTable[player.free_counter1], (90+player.free_counter1))	   

			player.free_counter1 = player.free_counter1 + 1;
	   
			if (player.free_counter1 == 4) then
				player.free_counter1 = 1;
			end
	</waypoint>
	<!-- #  2 --><waypoint x="-727" z="-5962">	</waypoint>	

</waypoints>