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BlubBlab's Andor Training

Posted: Wed Sep 18, 2013 2:29 pm
by BlubBlab
To give the waypoint script a home I post it here:
Include : Some functions a copied from rocks's AT like char relog and logging the, auto trade keys, auto clean bags after trade keys etc

I also removed some yrest() because I realized while I'm debugging that a hell lot of stuff running while doing the game and it make it slow and unpredictable instable in outcome. Their are still room for speed up it would only need a fast_target function let me know if it necessary.

Credits:
Lisa for the original script

History:

only Time Mode:
V1.1 -- added Marking Ink
V1.2 fixed trade function had wrong values and missing inventory:update()
V1.2b fix bug which let the round end too soon.

both Mode:
v1.3d -- autobalance between modes, be careful shell rewards are properly less in the survival mode.
v2.0b fix bug which let the round end too soon, using additional buffs and skills, split in 2 Files
v2.1a optimized killing sequence for max points in survival mode(10 rounds only) should now bring always 30 shells
v2.1b print in which mode the bot will went and I fixed the problem with the highscore list finally.

Re: BlubBlab's Andor Training

Posted: Thu Sep 19, 2013 8:05 am
by BlubBlab
released V1.2
fixed trade function I had wrong Id values... :oops:

Re: BlubBlab's Andor Training

Posted: Wed Oct 02, 2013 5:54 am
by Ego95
Since no one else answered I do :)

Works great and much faster, than the other script. I got to round 20 one time :)

Re: BlubBlab's Andor Training

Posted: Thu Oct 03, 2013 6:36 am
by Aron
Tested and works flawless, thanks.

A small question, what if I change the requiredscore from 5500 to something higher so I can get to more rounds, is there any benefits of doing this or the rewards are the same from 5500 and up? Because I'm only doing this for the Teardrop Ruby's. Do they get rewarded randomly or at a specific round/wave?

Re: BlubBlab's Andor Training

Posted: Thu Oct 03, 2013 4:25 pm
by BlubBlab
I don't think it will make a differences the rewards are very random at some point.
The only thing want can be done is make a script for the survival mode so that the amount of keys are better balanced and get more IS Items.

Re: BlubBlab's Andor Training

Posted: Thu Oct 03, 2013 9:03 pm
by Aron
OK, I barely get any IS items no matter of how many points and waves I can reach to. Am I doing something wrong or its like this its supposed to be?

Re: BlubBlab's Andor Training

Posted: Thu Oct 03, 2013 9:56 pm
by BlubBlab
Like I said it is random above round 14ten I think(even the the Teardrop Ruby's) you have a chance to get the item from the other modus(survival) which looks like a key (Key for survival) you get the one that looks like a look from the time modus which the script are doing.

The script also trade them automatically and store the stuff you get from that in the IS bag.

I setup the script at 5500 because it end exactly then under the top 100.

For the other modus their is until now no script I think in the forum.

Re: BlubBlab's Andor Training

Posted: Fri Oct 04, 2013 12:21 am
by rock5
Don't you also get shells now? You have to get higher scores to get more shells. They talk about shells on the 3rd page of the other Andor topic.
http://www.solarstrike.net/phpBB3/viewt ... r&start=40

Re: BlubBlab's Andor Training

Posted: Fri Oct 04, 2013 2:51 am
by BlubBlab
The number of shells you get increasing with increase of score which maximum is 30
The possible quality of mats increase also with the score.
The possible of getting "keys of survival" increase with the score

If you get 30 shells I think you add max with the possibles.

EDIT:My idea with the keys is scripting the other modus too and choose from which I have some(I must go then to the other mode) or getting random in one of the modes.

Re: BlubBlab's Andor Training

Posted: Sun Oct 06, 2013 12:56 am
by BlubBlab
Okay I did take a look on the other mode.
First I was confused did I click right?
The only difference is you have no timer that is running out, so I think I can make a script by easily change 2 or 3 Lines.
What mean I can make 2 in 1 script.

Re: BlubBlab's Andor Training

Posted: Sun Oct 06, 2013 8:38 am
by rido_knight
Not working :( my char go inside..Speak andor but dont attack mobs.Just write Event Started and nothing happened..i used 1.3.Tomorrom ill try 1.2

Re: BlubBlab's Andor Training

Posted: Mon Oct 07, 2013 1:06 am
by BlubBlab
O yeah I tested it again.
I think I ended up setting the score to 0 by
requirescore = requirescore
under normal circumstances that should do nothing seems a bug in the language design.

I will reupload it pronto

Re: BlubBlab's Andor Training

Posted: Mon Oct 07, 2013 7:38 am
by rido_knight
BlubBlab wrote:O yeah I tested it again.
I think I ended up setting the score to 0 by
requirescore = requirescore
under normal circumstances that should do nothing seems a bug in the language design.

I will reupload it pronto

Thanks bro.I ll try and give feedback.

Re: BlubBlab's Andor Training

Posted: Mon Oct 07, 2013 7:52 am
by BlubBlab
To be true I think after round 10 their maybe are some mobs that I don't know. I saw the script stopping their even I had set a much higher score and normally the script should easily getting a higher score.

Re: BlubBlab's Andor Training

Posted: Mon Oct 07, 2013 8:53 am
by rido_knight
BlubBlab wrote:To be true I think after round 10 their maybe are some mobs that I don't know. I saw the script stopping their even I had set a much higher score and normally the script should easily getting a higher score.

dude script didnt start again :(


Image

Re: BlubBlab's Andor Training

Posted: Mon Oct 07, 2013 9:06 am
by BlubBlab
My best guess is the buff ID that the script check on is other then in the time mode but why it run 10th rounds ?
I can only solve this tomorrow or some one check it out by this :

Code: Select all

player:update() for k,v in pairs(player.Buffs) do print(v.Id, v.Name) end 

Re: BlubBlab's Andor Training

Posted: Mon Oct 07, 2013 11:38 am
by rido_knight
BlubBlab wrote:My best guess is the buff ID that the script check on is other then in the time mode but why it run 10th rounds ?
I can only solve this tomorrow or some one check it out by this :

Code: Select all

player:update() for k,v in pairs(player.Buffs) do print(v.Id, v.Name) end 

dude i dont understand so much so i will be waiting for u ^_^ NP

Re: BlubBlab's Andor Training

Posted: Tue Oct 08, 2013 6:44 am
by BlubBlab
I did not find any specific problem, however I uploaded a new version which wait a little bit longer and show a little bit more aggressive on specific values.
If it doesn't work I can't help you possible a problem with your client/MM / rom bot.

I also realized it is quite hard to get max amount of phirius-shell in the survival(arena) modus for the bot, so people should be aware of that and choose the other script if needed.

Re: BlubBlab's Andor Training

Posted: Tue Oct 08, 2013 9:19 am
by rido_knight
BlubBlab wrote:I did not find any specific problem, however I uploaded a new version which wait a little bit longer and show a little bit more aggressive on specific values.
If it doesn't work I can't help you possible a problem with your client/MM / rom bot.

I also realized it is quite hard to get max amount of phirius-shell in the survival(arena) modus for the bot, so people should be aware of that and choose the other script if needed.

Thanks for effort man..i guess my bot has problem..also weaving machine script doesnt work on my pc but everyone says works perfectly etc.Damn! i changed or added something my profile xml perhaps this changes block script.I ll use stock profile xml with your script.


edit: fail again :(

Re: BlubBlab's Andor Training

Posted: Tue Oct 08, 2013 9:44 am
by BlubBlab
That would possible mean that you haven't the d303 fix or something similar, becasue without the OS object that is provided from that, the event monitoring doesn't work