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Re: Rock5's Standalone Multihack

Posted: Wed Jul 08, 2015 2:48 pm
by Stionowl1943
Small problem when i have runned more than 1 client.
After start hack window is to small to choose characters, i need manually maximize everytime.
Mayby window can switch to small size after i choose character or if i use only one - auto switch.

You can add nice function from Romeo - when player push SHIFT it increase speed 50% (can be set in config) until you push on that key.
Its good when you start fight and run to boss.

Re: Rock5's Standalone Multihack

Posted: Wed Jul 08, 2015 3:13 pm
by rock5
Stionowl1943 wrote:Small problem when i have runned more than 1 client.
After start hack window is to small to choose characters, i need manually maximize everytime.
Mayby window can switch to small size after i choose character or if i use only one - auto switch.
That's strange. It does resize the window after selecting the character. I don't know why it's not working for you.
Stionowl1943 wrote:You can add nice function from Romeo - when player push SHIFT it increase speed 50% (can be set in config) until you push on that key.
Its good when you start fight and run to boss.
It already has a speed function. To get it up to 50% more speed you will nee to go to the speed sub menu, increase the speed, then from then on you can use the speed toggle button to turn it off and on at that speed.

Re: Rock5's Standalone Multihack

Posted: Thu Jul 09, 2015 2:59 am
by Stionowl1943
True, but players usually use 19% and dont have pullback for normal gameplay and sometimes need other button to high speed, other way can be set permanently default speed +19% and +50% in button if its possible. In r5hack speed increase work in switch method, better is press for on and hold for off.

Re: Rock5's Standalone Multihack

Posted: Thu Jul 09, 2015 3:48 am
by rock5
The default speed increase is in the settings.lua file.

Code: Select all

percent_speed_increase = 19    -- Percent to increase speed. (19% is 'safe')
You can change that to 50 if you like.
Stionowl1943 wrote:In r5hack speed increase work in switch method, better is press for on and hold for off.
It's not worth the effort to implement it. Implementing a 'hold' would be tricky. I'm happy with the toggle as it is now.

Re: Rock5's Standalone Multihack

Posted: Sat Jul 18, 2015 7:40 pm
by Bill D Cat
Instead of a hold option, what about a three stage option? speed("off"), speed("on") at 19% for no pullback, and speed("turbo") defaulting to 30% and adjustable by the user. Then just cycle through the options with the default numpad key.

Also, on line 211 of hacks.lua you have the following:

Code: Select all

				if keyComboPressed(hotkeys.SPEEDM_TOGGLE) then
Should this actually be?

Code: Select all

				if keyComboPressed(hotkeys.SPEED_TOGGLE) then

Re: Rock5's Standalone Multihack

Posted: Sun Jul 19, 2015 10:43 am
by rock5
If that line is in the speed menu section then no, it's not supposed to be SPEED_TOGGLE. The difference is SPEED_TOGGLE is the hotkey for the main menu and SPEEDM_TOGGLE is for the speed sub menu. They are differnt keys so have different names.


So I take it people would really like a dash option? I'll add it to mu to-do list. In the mean time I'll think about how I'll implement it.

Re: Rock5's Standalone Multihack

Posted: Wed Jul 29, 2015 2:31 pm
by beanybabe
Just for fun use this and poke your head through the wall of your house what is outside it is now what you would expect to see.

Re: Rock5's Standalone Multihack

Posted: Sat Aug 01, 2015 10:06 am
by Ego95
beanybabe wrote:Just for fun use this and poke your head through the wall of your house what is outside it is now what you would expect to see.
I see a critical error outside :D

Re: Rock5's Standalone Multihack

Posted: Sun Aug 02, 2015 12:43 pm
by Jalla17
Hello, i am having a hard time getting the multihack to start.. do i need to update or something? any info would be appreciated, ty!

Re: Rock5's Standalone Multihack

Posted: Sun Aug 02, 2015 1:45 pm
by rock5
A file that ends in .7z is a type of compressed file. You need to unpack it with your unpacker of choice. I use 7zip but any unpacker should be able to unpack it as the 7z format is one of the top 3 common formats that every unpacker supports (for Windows anyway). The other 2 being zip and rar, both of which are proprietary whereas 7zip is open source.

Re: Rock5's Standalone Multihack

Posted: Thu Mar 10, 2016 9:04 am
by Thestef
Image

does anyone have the same problem?

Re: Rock5's Standalone Multihack

Posted: Thu Mar 10, 2016 9:47 am
by BlubBlab
No but with private server the result could be strange so are you on the official or another ?

Re: Rock5's Standalone Multihack

Posted: Thu Mar 10, 2016 6:20 pm
by Thestef
on private server

Re: Rock5's Standalone Multihack

Posted: Thu Mar 10, 2016 8:43 pm
by lisa
As mentioned in another topic Arcadia have changed the class of the game and rombot has been altered to fix this, stands to reason Rock's code would also need to be fixed as well. He hasn't been online for months though.

Re: Rock5's Standalone Multihack

Posted: Thu Jul 14, 2016 5:20 pm
by beanybabe
MicroMacro v1.04.174
MicroMacro v1.05.207
R5Hacks.7z Version 0.6 beta 2 and R5Hacks[0.5].7z I tried all of these

I tried to run this and get this error. I used this not to long ago not sure what changed.

2016-07-14 17:17:57 - C:\micromacro\scripts\R5Hacks/hacks.lua:28: Unable to find 'swimAddress' in module.

===============the old version 0.5 b2 seems to still work though.============

Re: Rock5's Standalone Multihack

Posted: Tue Aug 13, 2019 12:46 am
by ahemd5555
help me guys how the hell do i run this hack ?

i installed microacro but i dont know what to do next please someone help me

Re: Rock5's Standalone Multihack

Posted: Sun Jan 31, 2021 7:19 am
by Onche
rock5 wrote: Wed Jul 08, 2015 7:47 am Here is an update to the godsight using the addresses Stionowl1943 supplied. Thanks Stionowl1943.

This is version 0.6 beta 2. It's a complete version including godsight status in the status line (I made it wider to fit it). So if no one has any issues with it it will eventually update the first post with it.
Hi everyone,
I was wondering if anyone exerienced crashing using that beta version of R5Hacks ?
I'm currently getting crashes when GodSight is activated and I'm changing zone or at least have a loading screen (I don't know why).

The R5Hacks in the first post works well but doesn't have that GodSight fuction unfortunately.

If anyone has an idea on how to solve this, it would be really nice !

Thanks

Re: Rock5's Standalone Multihack

Posted: Fri Apr 23, 2021 7:04 am
by Nobe_Alert
is gives me this error
2021-04-23 17:01:46 - ...illion/Desktop/micromacro/scripts/R5Hacks/objectlist.lua:13: 'for' limit must be a number

can you help me :(

Re: Rock5's Standalone Multihack

Posted: Sat Apr 24, 2021 7:34 am
by Administrator
Nobe_Alert wrote: Fri Apr 23, 2021 7:04 am is gives me this error
2021-04-23 17:01:46 - ...illion/Desktop/micromacro/scripts/R5Hacks/objectlist.lua:13: 'for' limit must be a number

can you help me :(
It has not be updated or maintained in 8 years, and the person who created it no longer contributes to this site. Sorry.