i understand lisa but i'm noob for xml... i try to learn to use it but is not simple,so my player can't target mobs ,i add this
settings.profile.mobs = {
"Experimental Item No. 21",
"Incomplete Bloody Beast",
"Strange Cask",
"Rat for Experimentation",
}
in onload xml .a man posted one method for target but him use invitebyname and not ilg,also he wrong waypoint
.i see if i go in dod with low player him target mobs ,aslo if i farm dog in xaviera him target mobs,but with my player lev 75 it's impossible do it.i add my profile and waypoint,maybe there are other problem(settings,class etc),each time rombot say me some debugg
profile:
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="50" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="false" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="40" />
<option name="PHIRIUS_HP_LOW" value="40" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" /> <!-- set to "0" if not required to buy -->
<option name="ARROW_QUIVER" value="2" /> <!-- set to "0" if not required to buy -->
<option name="THROWN_BAG" value="2" /> <!-- set to "0" if not required to buy -->
<option name="POISON" value="30" /> <!-- set to "0" if not required to buy -->
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" /> <!-- Distance at which it starts using skills -->
<option name="COMBAT_STOP_DISTANCE" value="200" /> <!-- Distance at which it stops moving towards the target -->
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="200" />
<option name="PRIORITY_CASTING" value="false" /> <!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
<option name="COUNT_AGGRO_ONLY" value="false" /> <!-- If you want to count only aggro mobs within range of aoe skills -->
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="50" />
<option name="TARGET_LEVELDIF_BELOW" value="50" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="false" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<option name="LOOT_SIGILS" value="" /> <!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
<option name="SIGILS_IGNORE_LIST" value="" /> <!-- List of any sigils you wish to ignore, in language of client -->
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="false" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="60" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_QUALITY" value="white,green" /> <!-- white,green,blue,purple -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /> <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- Party Bot options -->
<!-- <option name="PARTY" value="true" /> -->
<!-- <option name="PARTY_ICONS" value="true" /> -->
<!-- <option name="PARTY_INSTANCE" value="true" /> -->
<!-- Healing options -->
<!-- <option name="HEALER_FIGHT" value="true" /> --> <!-- For party bot if you want healer to also fight -->
<!-- pvp -->
<!--option name="PVP" value="true" /> --> <!-- To enable PVP, with this set to true it will auto attack any players with red names -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!--
http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_URGENT_HEAL" hotkey="MACRO" priority="100" hpper="50" />
<skill name="PRIEST_REGENERATE" hotkey="MACRO" priority="90" hpper="80" />
<skill name="PRIEST_RISING_TIDE" hotkey="MACRO" priority="80" />
<skill name="PRIEST_WAVE_ARMOR" hotkey="MACRO" priority="40" inbattle="true" />
<skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_GRACE_OF_LIFE" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_HOLY_AURA" hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="MACRO" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_SLASH" hotkey="MACRO" priority="90" />
<skill name="WARRIOR_TACTICAL_ATTACK" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_PROBING_ATTACK" hotkey="MACRO" priority="80" />
<skill name="WARRIOR_OPEN_FLANK" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_SURPRISE_ATTACK" hotkey="MACRO" priority="70" pullonly="true" />
<skill name="WARRIOR_FRENZY" hotkey="MACRO" priority="30" inbattle="true" />
<skill name="WARRIOR_THUNDER" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_MOON_CLEAVE" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_BLASTING_CYCLONE" hotkey="MACRO" priority="70" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" hotkey="MACRO" priority="90" />
<skill name="SCOUT_AUTOSHOT" hotkey="MACRO" priority="80" />
<skill name="SCOUT_WIND_ARROWS" hotkey="MACRO" priority="70" />
<skill name="SCOUT_VAMPIRE_ARROWS" hotkey="MACRO" priority="70" />
<skill name="SCOUT_COMBO_SHOT" hotkey="MACRO" priority="95" />
<skill name="SCOUT_ARROW_OF_ESSENCE" hotkey="MACRO" priority="90" maxhpper="60" inbattle="true"/>
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="MACRO" priority="90" />
<skill name="ROGUE_LOW_BLOW" hotkey="MACRO" priority="80" />
<skill name="ROGUE_HIDE" hotkey="MACRO" priority="10" autouse="false" />
<skill name="ROGUE_INFORMER" hotkey="MACRO" priority="80" />
<skill name="ROGUE_ASSASSINS_RAGE" hotkey="MACRO" priority="60" />
<skill name="ROGUE_WOUND_ATTACK" hotkey="MACRO" priority="80" />
</skills_rogue>
<skills_mage>
<skill name="MAGE_FLAME" hotkey="MACRO" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="MACRO" priority="70" />
<skill name="MAGE_LIGHTNING" hotkey="MACRO" priority="80" />
<skill name="MAGE_ENERGY_INFLUX" hotkey="MACRO" priority="30" inbattle="true" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="MACRO" priority="30" inbattle="true" />
<skill name="MAGE_ENERGY_WELL" hotkey="MACRO" priority="30" inbattle="true" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" hotkey="MACRO" priority="70" />
<skill name="KNIGHT_PUNISHMENT" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_ENHANCED_ARMOR" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_MANA_RETURN" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_RESOLUTION" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_DISARMAMENT" hotkey="MACRO" priority="70" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="100" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
<skill name="WARDEN_SUMMON_SPIRIT_OF_THE_OAK" hotkey="MACRO" priority="90" />
<skill name="WARDEN_SUMMON_NATURE_CRYSTAL" hotkey="MACRO" priority="90" autouse="false" />
<skill name="WARDEN_SUMMON_OAK_WALKER" hotkey="MACRO" priority="90" autouse="false" />
<skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="90" />
<skill name="WARDEN_POWER_OF_THE_WOOD_SPIRIT" hotkey="MACRO" priority="100" />
<skill name="WARDEN_SAVAGE_POWER" hotkey="MACRO" priority="90" />
<skill name="WARDEN_POWER_OF_THE_OAK" hotkey="MACRO" priority="90" />
<skill name="WARDEN_ELVEN_PRAYER" hotkey="MACRO" priority="90" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" hotkey="MACRO" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" hotkey="MACRO" priority="80" />
</skills_druid>
<skills_warlock>
<skill name="WARLOCK_PERCEPTION_EXTRACTION" hotkey="MACRO" priority="90" />
<skill name="WARLOCK_WARP_CHARGE" hotkey="MACRO" priority="80" />
<skill name="WARLOCK_PSYCHIC_ARROWS" hotkey="MACRO" priority="70" />
</skills_warlock>
<skills_champion>
<skill name="CHAMPION_FORGE" hotkey="MACRO" priority="110" />
<skill name="CHAMPION_RUNE_PULSE" hotkey="MACRO" priority="100" pullonly="true" />
<skill name="CHAMPION_RUNE_DRAW" hotkey="MACRO" priority="90" pullonly="true" />
<skill name="CHAMPION_ELECTROCUTION" hotkey="MACRO" priority="80" />
<skill name="CHAMPION_ENERGY_INFLUX_STRIKE" hotkey="MACRO" priority="70" />
<skill name="CHAMPION_HEAVY_BASH" hotkey="MACRO" priority="60" />
</skills_champion>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>
and waypoint:
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad><![CDATA[
DOD_SOLO = true
DOD_PARTY_MEMBERS = {"name friend"}
if not DOD_SOLO then
SlashCommand("ILG on")
end
changeProfileOption("AUTO_ELITE_FACTOR",1000)
changeProfileOption("LOOT_IN_COMBAT",false)
if DOD_SOLO then
if player.Name == "my name" then
joinname = "name friend"
elseif player.Name == "Char3" then
joinname = "Char4"
else
error("No party match!",0)
end
end
function autoInvite()
if DOD_SOLO then
while ( RoMScript("GetNumPartyMembers()") > 1 ) do
RoMScript("LeaveParty()")
yrest(2000)
end
for i = 1, 3 do
if( RoMScript("GetNumPartyMembers()") < 2 ) then
RoMScript("InviteByName('"..joinname.."')")
printf("Waiting for party join...\n")
end
yrest(2000)
if RoMScript("GetNumPartyMembers()") > 1 then
break
end
if i == 3 then
error("Party join failed!",0)
end
end
else
while RoMScript("GetNumPartyMembers()") > 1 do
SlashCommand("ILG destroy")
cprintf(cli.yellow,"ILG destroy\n")
yrest(2000)
end
SlashCommand("ILG inv")
cprintf(cli.yellow,"ILG inv\n")
yrest(2000)
if RoMScript("GetNumPartyMembers()") <= #DOD_PARTY_MEMBERS then
for i = 1, #DOD_PARTY_MEMBERS do
cprintf(cli.yellow,"Inviting "..DOD_PARTY_MEMBERS
.."\n")
RoMScript("InviteByName('"..DOD_PARTY_MEMBERS.."')")
yrest(2000)
end
end
end
RoMScript("SetInstanceLevel('easy')")
end
function waitForParty()
repeat
local we_ready = true
player:update()
for i = 1, #DOD_PARTY_MEMBERS do
local _partymember = player:findNearestNameOrId(DOD_PARTY_MEMBERS)
if not _partymember or (_partymember and distance(player.X,player.Z,player.Y,_partymember.X,_partymember.Z,_partymember.Y) > 150) then
we_ready = false
cprintf(cli.lightred,"Waiting for "..DOD_PARTY_MEMBERS.."\n")
end
end
yrest(2000)
until we_ready
cprintf(cli.lightgreen,"Party is ready!\n")
end
function CountObjectsNearPoint(_nameorid, _point, inrange, printnames)
if type(_point) ~= "table" then _point = {player.X,player.Z,player.Y} end
local objectList = CObjectList();
local detected = {}
objectList:update()
for i = 0,objectList:size() do
local obj = objectList:getObject(i)
if obj ~= nil and (obj.Id == _nameorid or obj.Name == _nameorid) and obj.Address ~= player.Address and obj.Name ~= "<UNKNOWN>" and (inrange == nil or inrange >= distance(_point.X,_point.Z,_point.Y,obj.X,obj.Z,obj.Y) ) then
if printnames then
table.insert(detected,obj.Name)
end
end
end
if #detected > 0 then
cprintf(cli.yellow,"Objects in range:\n")
for i = 1, #detected do
cprintf(cli.pink,detected.."\t")
end
printf("\n")
end
return #detected
end
npcName = GetIdName(115536) -- Isaac Haden
function visitmerchant()
return true
end
mentos = 0
]]></onLoad>
<!-- # 1 --><waypoint x="1645" z="-4908" y="752">
__WPL:setDirection(WPT_FORWARD)
if visitmerchant() then
__WPL:setWaypointIndex(11)
end
</waypoint>
<!-- # 2 --><waypoint x="1662" z="-4970" y="760"> </waypoint>
<!-- # 3 --><waypoint x="1660" z="-5072" y="760"> </waypoint>
<!-- # 4 --><waypoint x="1667" z="-5124" y="761" tag="entrance">
if not DOD_SOLO then waitForParty() end
__WPL:setForcedWaypointType("RUN")
autoInvite()
if not DOD_SOLO then sendPartyChat("enter") end
GoThroughPortal(200)
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
</waypoint>
<!-- # 5 --><waypoint x="1793" z="2880" y="433" tag="exit">
if __WPL.Direction == WPT_BACKWARD then
__WPL:setForcedWaypointType("RUN")
GoThroughPortal(200)
player:update()
if getZoneId() ~= 209 then
if RoMScript("GetNumPartyMembers()") > 1 then
RoMScript("LeaveParty()")
waitForLoadingScreen(15)
else
RoMScript("SendWedgePointReport()")
waitForLoadingScreen(75)
end
__WPL:setDirection(WPT_FORWARD)
end
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
end
</waypoint>
<!-- # 6 --><waypoint x="1892" z="2887" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2043" z="2699" y="433"> </waypoint>
<!-- # 8 --><waypoint x="2124" z="2602" y="432">
if __WPL.Direction == WPT_FORWARD then
mentos = inventory:itemTotalCount("Ancient Memento")
if not DOD_SOLO then
waitForParty()
sendPartyChat("okander")
end
end
</waypoint>
<!-- # 9 --><waypoint x="2153" z="2569" y="421"> </waypoint>
<!-- # 10 --><waypoint x="2331" z="2361" y="401" tag="okander">
if CountObjectsNearPoint("Okander") > 0 then
if not player.Battling then
yrest(250)
end
__WPL:setWaypointIndex(10)
else
__WPL:setDirection(WPT_BACKWARD)
repeat
yrest(500*math.random(4))
local okander = player:findNearestNameOrId("Okander")
if not okander then break end
player:target(okander)
player:update()
player:loot()
until inventory:itemTotalCount("Ancient Memento") > mentos
end
</waypoint>
<!-- # 11 --><waypoint x="1704" z="-4756" y="752" tag="merchant">
player:merchant(npcName)
RoMScript("CloseAllWindows()")
__WPL:setWaypointIndex(2)
</waypoint>
<!-- To the Sewers -->
<!-- # 1 --><waypoint x="-3813" z="5117" y="19" tag="res">
__WPL:setForcedWaypointType("RUN")
player:mount()
</waypoint>
<!-- # 2 --><waypoint x="-3722" z="5220" y="12"> </waypoint>
<!-- # 3 --><waypoint x="-3664" z="5311" y="11"> </waypoint>
<!-- # 4 --><waypoint x="-3564" z="5362" y="11"> </waypoint>
<!-- # 5 --><waypoint x="-3458" z="5434" y="9"> </waypoint>
<!-- # 6 --><waypoint x="-3356" z="5530" y="10"> </waypoint>
<!-- # 7 --><waypoint x="-3252" z="5629" y="3"> </waypoint>
<!-- # 8 --><waypoint x="-3164" z="5736" y="4"> </waypoint>
<!-- # 9 --><waypoint x="-3025" z="5864" y="2"> </waypoint>
<!-- # 10 --><waypoint x="-2903" z="5980" y="10"> </waypoint>
<!-- # 11 --><waypoint x="-2842" z="6059" y="9"> </waypoint>
<!-- # 12 --><waypoint x="-2782" z="6170" y="10"> </waypoint>
<!-- # 13 --><waypoint x="-2712" z="6284" y="4"> </waypoint>
<!-- # 14 --><waypoint x="-2622" z="6353" y="6"> </waypoint>
<!-- # 15 --><waypoint x="-2524" z="6397" y="15"> </waypoint>
<!-- # 16 --><waypoint x="-2469" z="6465" y="19"> </waypoint>
<!-- # 17 --><waypoint x="-2472" z="6526" y="30"> </waypoint>
<!-- # 18 --><waypoint x="-2517" z="6567" y="38"> </waypoint>
<!-- # 19 --><waypoint x="-2595" z="6612" y="49"> </waypoint>
<!-- # 20 --><waypoint x="-2726" z="6687" y="32"> </waypoint>
<!-- # 21 --><waypoint x="-2786" z="6721" y="42"> </waypoint>
<!-- # 22 --><waypoint x="-2847" z="6764" y="40"> </waypoint>
<!-- # 23 --><waypoint x="-2865" z="6824" y="40"> </waypoint>
<!-- # 24 --><waypoint x="-2826" z="6956" y="40"> </waypoint>
<!-- # 25 --><waypoint x="-2851" z="7047" y="15"> </waypoint>
<!-- # 26 --><waypoint x="-2838" z="7121" y="-24"> </waypoint>
<!-- # 27 --><waypoint x="-2912" z="7231" y="-96">
GoThroughPortal(200)
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
</waypoint>
<!-- # 28 --><waypoint x="43" z="-882" y="857">
local jake = GetIdName(115572)
NPCTeleport(jake,"Please transport me.")
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
</waypoint>
</waypoints>
i hope you can help me pls