Re: Heads up! Big update comming. Public Release RC3 ready.
Posted: Thu Jan 17, 2013 12:53 am
can't seem to download this each time i do. I don't get a folder i get a note that when i open it its a bunch of numbers and letters.
Have you got a programme that can open 7 zip files, they are different to the old .zip files.abron1 wrote:can't seem to download this each time i do. I don't get a folder i get a note that when i open it its a bunch of numbers and letters.
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Swimhack ACTIVATED!
Forced waypoint type 'TRAVEL' set by user.
Moving to waypoint #6, (1889, 2880)
Moving to waypoint #7, (1952, 2814)
Player Teleported to X: 2019 Z: 2737 Y: 560
Moving to waypoint #8, (2019, 2737)
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<skills_warrior>
<skill name="WARRIOR_SHOUT" hotkey="MACRO" priority="120" nobuffname="Blasting Cyclone Knockdown" nobufftarget="target" mobcount="2"/>
<skill name="WARRIOR_MOON_CLEAVE" hotkey="MACRO" priority="120" mobcount="2"/>
<skill name="WARRIOR_BLASTING_CYCLONE" hotkey="MACRO" priority="125" mobcount="2"/>
<skill name="WARRIOR_WHIRLWIND" hotkey="MACRO" priority="115" mobcount="2"/>
<skill name="WARRIOR_ENRAGED" hotkey="MACRO" priority="120" />
<skill name="WARRIOR_TACTICAL_ATTACK" hotkey="MACRO" priority="110" reqbuffname="Bleed" reqbufftarget="target"/>
<skill name="WARRIOR_SLASH" hotkey="MACRO" priority="105" nobuffname="Bleed" nobufftarget="target"/>
<skill name="KNIGHT_HOLY_STRIKE" hotkey="MACRO" priority="100" />
<skill name="KNIGHT_ENHANCED_ARMOR" hotkey="MACRO" priority="90" />
<skill name="WARRIOR_BLOCKING_STANCE" hotkey="MACRO" priority="90" />
<skill name="WARRIOR_AGGRESSIVENESS" hotkey="MACRO" priority="90" inbattle="true" />
<skill name="WARRIOR_SURPRISE_ATTACK" hotkey="MACRO" priority="70" pullonly="true" cooldown="12" />
<skill name="WARRIOR_TOURNIQUET" hotkey="MACRO" priority="120" hpper="80"/>
</skills_warrior>
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Engaging enemy [Puppet Warrior] in combat.
Use MACRO: WARRIOR_SHOUT => * Failed to cast *
Use MACRO: WARRIOR_SHOUT => * Failed to cast *
Use MACRO: WARRIOR_AGGRESSIVENE=> Puppet Warrior (0/34397)
Fight finished. Killed 3915 Puppet Warrior. (fight #4793 / runtime 611 minutes)
Clearing target.
Clearing target.
Clearing target.
Clearing target.
Clearing target.
Moving to waypoint #9, (5279, 50760)
Moving to waypoint #10, (5089, 50689)
Stopping waypoint: Target acquired.
Engaging enemy [Puppet Warrior] in combat.
We begin the fight with ranged pulling.
Ranged pulling finished, mob in melee distance.
Use MACRO: WARRIOR_SHOUT => * Failed to cast *
Use MACRO: WARRIOR_BLASTING_CYC=> * Failed to cast *
Use MACRO: WARRIOR_ENRAGED => Puppet Warrior (14687/33460)
Use MACRO: WARRIOR_BLASTING_CYC=> * Failed to cast *
Use MACRO: WARRIOR_BLASTING_CYC=> * Failed to cast *
Taking too long to damage target, breaking sequence...
Clearing target.
Target lost.
Current fight aborted.
Clearing target.
Got aggro. Attacking aggressive enemies.
Engaging enemy [Puppet Warrior] in combat.
Use MACRO: WARRIOR_BLASTING_CYC=> * Failed to cast *
Use MACRO: WARRIOR_TOURNIQUET => * Failed to cast *
Use MACRO: KNIGHT_ENHANCED_ARMO=> Puppet Warrior (12826/33460)
Use MACRO: WARRIOR_BLASTING_CYC=> * Failed to cast *
MACRO: Using HP potion 22454/35455 (63%): Infinite Herb (qty 93)
Use MACRO: WARRIOR_TOURNIQUET Paused. (Delete) to continue, (CTRL+L) exit to s
ell, (CTRL+C) quit
Code: Select all
Use MACRO: WARRIOR_ENRAGED => Puppet Warrior (23642/33460)
Use MACRO: WARRIOR_BLASTING_CYC=> Puppet Warrior (8718/33460)
Fight finished. Killed 1 Puppet Warrior. (fight #2 / runtime 4 minutes)
Clearing target.
Engaging enemy [Puppet Warrior] in combat.
Use MACRO: WARRIOR_BLASTING_CYC=> Puppet Warrior (0/34397)
Fight finished. Killed 2 Puppet Warrior. (fight #3 / runtime 4 minutes)
Clearing target.
Engaging enemy [Puppet Shaman] in combat.
Moving in | Suggested range: 50 | Distance: 52
Too close. Backing up.
Fight finished. Killed 1 Puppet Shaman. (fight #4 / runtime 4 minutes)
Clearing target.
Engaging enemy [Puppet Warrior] in combat.
Use MACRO: WARRIOR_BLASTING_CYC=> Puppet Warrior (10162/33460)
Fight finished. Killed 3 Puppet Warrior. (fight #5 / runtime 5 minutes)
Clearing target.
MACRO: Using HP potion 16149/23520 (68%): Herb of Hope (qty 2)
Engaging enemy [Puppet Warrior] in combat.
Use MACRO: WARRIOR_BLASTING_CYC=> Puppet Warrior (22005/34397)
Use MACRO: WARRIOR_ENRAGED => Puppet Warrior (13913/34397)
Fight finished. Killed 4 Puppet Warrior. (fight #6 / runtime 5 minutes)
Clearing target.
Engaging enemy [Puppet Warrior] in combat.
Fight finished. Killed 5 Puppet Warrior. (fight #7 / runtime 5 minutes)
Clearing target.
Engaging enemy [Puppet Shaman] in combat.
Use MACRO: WARRIOR_BLASTING_CYC=> Puppet Shaman (6568/25986)
Fight finished. Killed 2 Puppet Shaman. (fight #8 / runtime 5 minutes)
Clearing target.
Engaging enemy [Puppet Warrior] in combat.
Use MACRO: WARRIOR_BLASTING_CYC=> Puppet Warrior (0/34397)
Fight finished. Killed 6 Puppet Warrior. (fight #9 / runtime 5 minutes)
Clearing target.
Paused. (Home) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
Maybe give me your profile and I'll try that. If you have any code in your waypoint file you might want to give me that too. If you done want to post it here send them to me via pm.
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<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="70" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="70" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="false" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="40" />
<option name="PHIRIUS_HP_LOW" value="40" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="0" />
<option name="MANA_POTION" value="50" /> <!-- set to "0" if not required to buy -->
<option name="ARROW_QUIVER" value="0" /> <!-- set to "0" if not required to buy -->
<option name="THROWN_BAG" value="0" /> <!-- set to "0" if not required to buy -->
<option name="POISON" value="0" /> <!-- set to "0" if not required to buy -->
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="235" />
<option name="COMBAT_STOP_DISTANCE" value="60" />
<option name="MAX_FIGHT_TIME" value="5" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="20" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="235" />
<option name="PRIORITY_CASTING" value="true" /> <!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
<option name="COUNT_AGGRO_ONLY" value="false" /> <!-- If you want to count only aggro mobs within range of aoe skills -->
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="50" />
<option name="TARGET_LEVELDIF_BELOW" value="50" />
<option name="AUTO_ELITE_FACTOR" value="8000" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="0" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="250" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<option name="SIGILS_IGNORE_LIST" value="Magic Attack Sigil" />
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="120" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_QUALITY" value="white,green," /> <!-- white,green,blue,purple -->
<option name="INV_AUTOSELL_IGNORE" value="Mysterious Magic Stone, Mysterious Herb, White Iron Nail, Breathable Silk, Sigma Metal Stone,Frost,Card,Activate Rune,Herb of Hope,Rare Magic Stone,Disenchant Rune,Blend Rune,Infinite Herb,Shell III,Defense III,Strike III,Harm III,Magic III,Endurance III,Quickness III,Vitality III,Mind III,Resistance III,Vigor III,Shell,Defence,Strike,Harm,Magic IV,Magic V,Endurance,Quickness,Vitality,Mind,Resistance,Vigor,Phirius" />
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /> <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="true" />
<option name="EGGPET_ASSIST_SLOT" value="2" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- GM detection options -->
<option name="GMDETECT" value="true" /> -- enables the GM detection userfunction
<option name="GMnearbylogout" value="true" /> -- If a GM is close to the character it will log out.
<option name="PAUSEONGM" value="300" /> -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
<option name="RECALL" value="false" /> -- if in combat while pausing it will use recall and whisper/logout
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- Party Bot options -->
<option name="PARTY" value="false" />
<option name="PARTY_ICONS" value="true" /> <!-- For party leader to place "I" Icon on the target Mob -->
<option name="PARTY_INSTANCE" value="true" /> <!-- For party bot to enable the killing of mobs with high HP -->
<option name="ICON_FIGHT" value="true" /> <!-- For party bot to only attack mobs with "I" Icon -->
<option name="PARTY_FOLLOW_NAME" value="charname" /> <!-- For party bot name of character to follow -->
<option name="HEAL_FIGHT" value="true" /> <!-- For party bot if you want healer to also fight -->
<!-- pvp -->
<!--option name="PVP" value="true" /> --> <!-- To enable PVP, with this set to true it will auto attack any players with red names -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="" />
<friend name="" />
<friend name="" />
<friend name="" />
<friend name="" />
<friend name="" />
<friend name="" />
<friend name="" />
<friend name="" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
<skills_warden>
<skill name="WARDEN_HEART_OF_THE_OAK" hotkey="MACRO" priority="110" hpper="80" />
<skill name="WARDEN_POWER_OF_THE_OAK" hotkey="MACRO" priority="115" hpper="95"/>
<skill name="WARDEN_PROTECTION_OF_NATURE" hotkey="MACRO" priority="120" />
<skill name="WARDEN_ELVEN_PRAYER" hotkey="MACRO" priority="120" />
<skill name="WARRIOR_ENRAGED" hotkey="MACRO" priority="120" />
<skill name="WARRIOR_DEFENSIVE_FORMATION" hotkey="MACRO" priority="110" inbattle="true" hpper="60" />
<skill name="WARDEN_FRANTIC_BRIAR" hotkey="MACRO" priority="125" mobcount="2"/>
<skill name="WARRIOR_WHIRLWIND" hotkey="MACRO" priority="120" mobcount="2"/>
<skill name="WARDEN_PULSE_MASTERY" hotkey="MACRO" priority="115" reqbuffname="Beast Sigil" reqbufftarget="target"/>
<skill name="WARDEN_BEAST_CHOP" hotkey="MACRO" priority="110" />
<skill name="WARRIOR_SLASH" hotkey="MACRO" priority="105" nobuffname="Bleed" nobufftarget="target"/>
<skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="80" />
<skill name="WARDEN_SAVAGE_POWER" hotkey="MACRO" priority="100" />
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="100" />
<skill name="WARDEN_SUMMON_OAK_WALKER" hotkey="MACRO" priority="90" />
</skills_warden>
<skills_warrior>
<skill name="WARRIOR_WHIRLWIND" hotkey="MACRO" priority="120" mobcount="2"/>
<skill name="WARRIOR_ENRAGED" hotkey="MACRO" priority="120" />
<skill name="WARRIOR_TACTICAL_ATTACK" hotkey="MACRO" priority="110" reqbuffname="Bleed" reqbufftarget="target"/>
<skill name="WARRIOR_SLASH" hotkey="MACRO" priority="100" nobuffname="Bleed" nobufftarget="target"/>
<skill name="WARRIOR_SAVAGE_WHIRLWIND" hotkey="MACRO" priority="105" />
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="90" />
<skill name="WARDEN_SAVAGE_POWER" hotkey="MACRO" priority="100" />
<skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="80" />
<skill name="WARRIOR_AIR_TREMOR" hotkey="MACRO" priority="80" />
<skill name="WARRIOR_TOURNIQUET" hotkey="MACRO" priority="80" maxhpper="80" />
</skills_warrior>
<skills_rogue>
<skill name="ROGUE_WOUND_ATTACK" hotkey="MACRO" priority="110" reqbuffname="Grievous Wound" reqbufftarget="target"/>
<skill name="ROGUE_LOW_BLOW" hotkey="MACRO" priority="105" reqbuffname="Bleed" reqbufftarget="target"/>
<skill name="ROGUE_SHADOWSTAB" hotkey="MACRO" priority="100" nobuffname="Bleed" nobufftarget="target"/>
<skill name="ROGUE_BLIND_STAB" hotkey="MACRO" priority="95" />
<skill name="WARDEN_SAVAGE_POWER" hotkey="MACRO" priority="80" />
<skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="80" />
<skill name="ROGUE_POISON" hotkey="MACRO" priority="80" />
<skill name="ROGUE_THROW" hotkey="MACRO" priority="90" />
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="85" />
<skill name="ROGUE_INFORMER" hotkey="MACRO" priority="80" />
<skill name="ROGUE_ASSASSINS_RAGE" hotkey="MACRO" priority="60" />
</skills_rogue>
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_URGENT_HEAL" hotkey="MACRO" priority="100" hpper="50" />
<skill name="PRIEST_REGENERATE" hotkey="MACRO" priority="95" hpper="80" />
<skill name="PRIEST_BONE_CHILL" hotkey="MACRO" priority="90" />
<skill name="PRIEST_FROST_SCARS" hotkey="MACRO" priority="80" />
<skill name="PRIEST_ICE_BLADE" hotkey="MACRO" priority="80" />
<skill name="PRIEST_WAVE_ARMOR" hotkey="MACRO" priority="40" inbattle="true" />
<skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_GRACE_OF_LIFE" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_HOLY_AURA" hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="MACRO" priority="30" /> -->
<skill name="PRIEST_MAGIC_BARRIER" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_EMBRACE_OF_THE_WATER_SPIRIT" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
</skills_priest>
<skills_knight>
<skill name="KNIGHT_FULL_MOON_CLEAVE" hotkey="MACRO" priority="120" mobcount="2"/>
<skill name="KNIGHT_WHIRLWIND_SHIELD" hotkey="MACRO" priority="120" mobcount="2"/>
<skill name="KNIGHT_PUNISHMENT" hotkey="MACRO" priority="105" />
<skill name="KNIGHT_MANA_RETURN" hotkey="MACRO" priority="110" />
<skill name="PRIEST_URGENT_HEAL" hotkey="MACRO" priority="100" hpper="50" />
<skill name="PRIEST_REGENERATE" hotkey="VK_0" priority="95" hpper="80" />
<skill name="KNIGHT_HOLY_STRIKE" hotkey="MACRO" priority="100" />
<skill name="KNIGHT_DISARMAMENT" hotkey="MACRO" priority="95" />
<skill name="KNIGHT_HOLY_SHIELD" hotkey="MACRO" priority="80" inbattle="true" hpper="40" />
<skill name="KNIGHT_HOLY_SEAL" hotkey="MACRO" priority="70" />
<skill name="SCOUT_VAMPIRE_ARROWS" hotkey="MACRO" priority="110" />
<skill name="KNIGHT_ENHANCED_ARMOR" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_RESOLUTION" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_CHARGE" hotkey="MACRO" priority="60"/>
<skill name="PRIEST_HOLY_AURA" hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
</skills_knight>
<onPreSkillCast>
-- if arg1.Name == "KNIGHT_CHARGE" then
-- local target = player:getTarget()
-- if 60 > distance(player.X, player.Z, target.X, target.Z) then
-- return false -- doesn't use the skill
-- end
-- end
-- return true
</onPreSkillCast>
<onLoad><![CDATA[
startGMDetect()
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
if player:findNearestNameOrId("Mysterious Bag") then
player:target_Object("Mysterious Bag")
yrest(2000) -- If not enough time to pick up bag, increase it.
end
useGoodie("speed");
useGoodie("luck");
useGoodie("patt3");
useGoodie("defense");
useGoodie("agro");
useGoodie("casting");
catchCavy()
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
target = player:getTarget();
if target.Id == 103857 then
if sendMacro("madman.Time") >= 1 then
player:clearTarget();
printf("Running\n")
yrest(4000)
end
end
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>
Code: Select all
Engaging enemy [Iron Teeth Archer] in combat.
Too close. Backing up.
Use MACRO: WARRIOR_ENRAGED => Iron Teeth Archer (33069/33069)
Use MACRO: WARRIOR_SLASH => Iron Teeth Archer (24757/33069)
Use MACRO: WARRIOR_AGGRESSIVENE=> * Failed to cast *
Use MACRO: WARRIOR_SLASH => Iron Teeth Archer (19315/33069)
Use MACRO: WARRIOR_AGGRESSIVENE=> * Failed to cast *
Use MACRO: WARRIOR_SHOUT => * Failed to cast *
Use MACRO: WARRIOR_TOURNIQUET => * Failed to cast *
Use MACRO: WARRIOR_AGGRESSIVENE=> * Failed to cast *
Use MACRO: WARRIOR_BLASTING_CYC=> * Failed to cast *
Use MACRO: WARRIOR_TOURNIQUET => * Failed to cast *
Use MACRO: WARRIOR_AGGRESSIVENE=> * Failed to cast *
Fight finished. Killed 52 Iron Teeth Archer. (fight #3273 / runtime 387 minutes)
Clearing target.
Loot skipped because of aggro.
Got aggro. Attacking aggressive enemies.
Engaging enemy [Iron Teeth Archer] in combat.
Use MACRO: WARRIOR_TOURNIQUET => * Failed to cast *
Use MACRO: WARRIOR_SLASH => Iron Teeth Archer (0/33069)
Fight finished. Killed 53 Iron Teeth Archer. (fight #3274 / runtime 387 minutes)
Clearing target.
Clearing target.
Moving to waypoint #45, (5575, 50816)
Use MACRO: WARRIOR_TOURNIQUET Paused. (Delete) to continue, (CTRL+L) exit to sh
ell, (CTRL+C) quit