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.ros file for Flame towers

Posted: Thu Feb 23, 2012 7:19 am
by Blackt3ars
Hi everyone i have well extract the fdb files for the Flame/Lightning tower but what i need to know is how to identified the file is it a flame or lightning tower here is the file attachment

Re: .ros file for Flame towers

Posted: Thu Feb 23, 2012 8:59 am
by lisa
I didn't look at ur model file but I can tell you the file names of what you want.

folder
model/element/guildhall_war/guild_war/magic_attack_tower/

files are
magic_attack_tower_01.ros = heal tower
magic_attack_tower_02.ros = flame tower
magic_attack_tower_03.ros = lightning tower

The real question is what do you intend to do with them? lol

Re: .ros file for Flame towers

Posted: Thu Feb 23, 2012 11:05 am
by Blackt3ars
Thx Lisa,

Well eventually you know when people put tooo much flame tower and lightning tower will make you crash or obviously dam laggy therefore i would liek to know if i remove those model effect will reduce the lag,

Btw how @.@ can you tell those .ros file which and what name ? using Visual C++ ? to decompile the files ?

Re: .ros file for Flame towers

Posted: Thu Feb 23, 2012 11:49 am
by lisa
I personally prefer to change models to look like something less complex and smaller, rather than remove the model altogether.

If you make the model nil the pawn itself will still exist and still attack you but you won't be able to see it or click it, you could only target it using Tab targeting.
Blackt3ars wrote:Btw how @.@ can you tell those .ros file which and what name ?
a programme called
"Machinima Studio"
a forum search should find a link, the programme has been mentioned a few times before.

Re: .ros file for Flame towers

Posted: Wed Aug 27, 2014 5:09 am
by sauhard
HOw can i decrease their size??

And you also got for faces??