*** PATCH 4.0.5 ****
Re: *** PATCH 4.0.5 ****
ah... it doesn't matter if version 3.29 or what ever just revert and update to get the latest version??? just download the fresh copy then revert and update,,,,
Re: *** PATCH 4.0.5 ****
any addresses.lua.. that working in elven daily quest ... coz i seen a boter that doing the elven daily quest..
this addresses.lua i use and its work in butterfly daily quest but not in elven daily quest because of crash in cleansing crystal
i already download the fresh copy of micromacro then change the addresses from the previus post
this addresses.lua i use and its work in butterfly daily quest but not in elven daily quest because of crash in cleansing crystal
Code: Select all
-- Auto-generated by update.lua
addresses = {
actionBarPtr = 0xA2176C, -- correct
actionKeyId_offset = 0x10,
actionKeyType_offset = 0xC,
boundStatusOffset = 0x40,
camPtr_offset = 0x46C,
camXUVec_offset = 0x128,
camX_offset = 0x104,
camYUVec_offset = 0x12C,
camY_offset = 0x108,
camZUVec_offset = 0x130,
camZ_offset = 0x10C,
castingBarPtr = 0xA21868, -- correct
castingBar_offset = 0xC,
charAlive_offset = 0x228,
charBattle_offset = 0x732,
charClassInfoBase = 0x9D8478,
charClassInfoLevel_offset = 0x20,
charClassInfoTP_offset = 0xC,
charClassInfoXP_offset = 0x4,
charMaxExpTable_address = 0xA19F48, -- correct
charPtrMounted_offset = 0x7C,
charPtr_offset = 0x598,
charStance_offset = 0x7AC,
coolDownOffset = 0xE8,
durabilityOffset = 0x18,
editBoxHasFocus_address = 0xA1EC34, -- correct
effectDuration_offset = 0x9C,
effectIsMainFlag_offset = 0x90,
effectType_offset = 0x94,
eggPetAptitude_offset = 0x54,
eggPetBaseAddress = 0x9E60A0,
eggPetCrafting_offset = 0x34,
eggPetDex_offset = 0x68,
eggPetEggId_offset = 0x20,
eggPetExp_offset = 0x40,
eggPetHerbalism_offset = 0xD8,
eggPetInt_offset = 0x6C,
eggPetLevel_offset = 0x2C,
eggPetLoyalty_offset = 0x4C,
eggPetMaxExpTablePtr = 0xA1A1D4, -- correct
eggPetMaxTP_offset = 0x48,
eggPetMining_offset = 0xD0,
eggPetNourishment_offset = 0x50,
eggPetPetId_offset = 0x28,
eggPetProducts_offset = 0x16C,
eggPetSkills_offset = 0x7C,
eggPetSta_offset = 0x64,
eggPetStr_offset = 0x60,
eggPetSummoned_offset = 0x38,
eggPetTP_offset = 0x44,
eggPetToolId_offset = 0xE4,
eggPetTraining_offset = 0x58,
eggPetWis_offset = 0x70,
eggPetWoodworking_offset = 0xD4,
functionTargetPatchAddr = 0x5F32FF, -- correct
hotkeysKey_offset = 0x54,
hotkeysName_offset = 0x4,
hotkeysPtr = 0xA22E68, -- correct
hotkeys_offset = 0x28,
idCardNPCOffset = 0x364,
idOffset = 0xC,
idRecipeItemOffset = 0xF0,
inUseOffset = 0x1C,
inventoryBagIds = 0x9E2ABC,
itemCountOffset = 0x10,
itemInfoOffset = 0x10,
itemSetSkillsBase = 0x9E6C70,
itemStatsOffset = 0x20,
loadingScreenPtr = 0xA22F78, -- correct
loadingScreen_offset = 0xC,
macroBody_offset = 0x118,
macroIcon_offset = 0x14,
macroId_offset = 0x10,
macroName_offset = 0x18,
macroSize = 0x508,
maxDurabilityOffset = 0x15,
maxStackOffset = 0x1C,
moneyPtr = 0x9DEDAC,
mousePtr_offset = 0x744,
nameOffset = 0xC,
partyIconList_base = 0xA23038, -- correct
partyIconList_offset = 0xC,
partyMemberList_address = 0x9EDBD8,
partyMemberList_offset = 0x134,
pawnAttackable_offset = 0x388,
pawnBuffId_offset = 0x20,
pawnBuffLevel_offset = 0x44,
pawnBuffTimeLeft_offset = 0x30,
pawnBuffsEnd_offset = 0x270,
pawnBuffsStart_offset = 0x26C,
pawnCasting_offset = 0x260,
pawnClass1_offset = 0x300,
pawnClass2_offset = 0x308,
pawnDirXUVec_offset = 0x34,
pawnDirYUVec_offset = 0x38,
pawnDirZUVec_offset = 0x3C,
pawnGUID_offset = 0x20,
pawnHP_offset = 0x2CC,
pawnHarvesting_offset = 0x164,
pawnId_offset = 0x14,
pawnLevel2_offset = 0x30C,
pawnLevel_offset = 0x304,
pawnLootable_offset = 0x38C,
pawnMP2_offset = 0x2E0,
pawnMP_offset = 0x2D8,
pawnMaxHP_offset = 0x2D4,
pawnMaxMP2_offset = 0x2E4,
pawnMaxMP_offset = 0x2DC,
pawnMount_offset = 0xC8,
pawnName_offset = 0x294,
pawnPetPtr_offset = 0x284,
pawnRace_offset = 0x314,
pawnTargetPtr_offset = 0x278,
pawnType_offset = 0x18,
pawnX_offset = 0x28,
pawnY_offset = 0x2C,
pawnZ_offset = 0x30,
ping_offset = 0x7A8,
qualityBaseOffset = 0x40,
qualityTierOffset = 0x16,
realItemIdOffset = 0x98,
rentBagBase = 0x9E3664,
requiredLevelOffset = 0x58,
skillAoEFlag_offset = 0xA4,
skillAsLevel_offset = 0x18,
skillAttackFlag_offset = 0xB4,
skillBuffFlag_offset = 0xEC,
skillCastTime_offset = 0xF4,
skillClass_offset = 0x304,
skillCooldown_offset = 0xE8,
skillEffectStart_offset = 0x188,
skillItemSetAsLevel_offset = 0x328,
skillLevel_offset = 0xC,
skillMaxLevel_offset = 0xF4,
skillPassiveFlag_offset = 0x94,
skillPercentMana_offset = 0xCC,
skillPowerTypeUsed_offset = 0xC0,
skillPower_offset = 0xC4,
skillRangeAoE_offset = 0xA0,
skillRange_offset = 0x9C,
skillRequiredEffectFlag_offset = 0xD0,
skillRequiredEffect_offset = 0xD4,
skillRequiredEffectsStart_offset = 0x190,
skillSelfBuffFlag_offset = 0xE0,
skillTPToLevel_offset = 0x8,
skillTargetType_offset = 0x98,
skillTypeFlag1_offset = 0xF0,
skillTypeFlag2_offset = 0x2FE,
skillTypeFlag3_offset = 0x2FF,
skillTypeFlag4_offset = 0x314,
skillTypeFlag5_offset = 0x315,
skillTypeFlag6_offset = 0xBA,
skillTypeFlag7_offset = 0x300,
skillTypeFlag8_offset = 0xE4,
skillTypeFlag9_offset = 0x274,
skillsTableBase = 0xA24368, -- correct
skillsTableTabEndAddress_offset = 0x8,
skillsTableTabStartAddress_offset = 0x4,
staticEquipBase = 0x9CECDC, -- correct
staticInventory = 0x9DBDD8,
staticTablePtr = 0xA24684, -- correct
staticTableSize = 0xA24680, -- correct
staticbase_char = 0x9CD2CC, -- correct
staticbase_macro = 0xA22FAC, -- correct
staticpattern_char = 0x649B14, -- correct
staticpattern_macro = 0x75B5E5,
tableDataStartPtrOffset = 0x1C,
tableStartPtrOffset = 0x124,
tablesBase = 0x9EFE54,
tablesBaseOffset = 0x28,
typeOffset = 0x78,
valueOffset = 0x34,
zoneId = 0xA19ED0,
}
i already download the fresh copy of micromacro then change the addresses from the previus post
Re: *** PATCH 4.0.5 ****
lisa can i have a copy of addresses.lua that's working in miller... coz the addresses.lua i use are not working in miller too
Re: *** PATCH 4.0.5 ****
Do you have SVN working?
If not I suguest you get it working as all updates are done via SVN.
http://www.solarstrike.net/phpBB3/viewt ... structions
If not I suguest you get it working as all updates are done via SVN.
http://www.solarstrike.net/phpBB3/viewt ... structions
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: *** PATCH 4.0.5 ****
i loaded complete rom folder using svn update and replaced updated ingamefunction folder but still getting error while running macro.
Did not find any crashed game clients.
8:24pm - The 'ingamefunctions' folder, in the games 'interface/addons' folder, i
s out of date. To update, right-click the 'interface/addons/ingamefunctions' fol
der and select 'SVN Update' or copy the 'ingamefunctions' folder from 'rom/devto
ols' to the games 'interface/addons' folder. Then restart the game.
Am i missing something?
Did not find any crashed game clients.
8:24pm - The 'ingamefunctions' folder, in the games 'interface/addons' folder, i
s out of date. To update, right-click the 'interface/addons/ingamefunctions' fol
der and select 'SVN Update' or copy the 'ingamefunctions' folder from 'rom/devto
ols' to the games 'interface/addons' folder. Then restart the game.
Am i missing something?
Re: *** PATCH 4.0.5 ****
Did you update correct? did you coppy correct? did you restart game after all this?ark2003 wrote:i loaded complete rom folder using svn update and replaced updated ingamefunction folder but still getting error while running macro.
Did not find any crashed game clients.
8:24pm - The 'ingamefunctions' folder, in the games 'interface/addons' folder, i
s out of date. To update, right-click the 'interface/addons/ingamefunctions' fol
der and select 'SVN Update' or copy the 'ingamefunctions' folder from 'rom/devto
ols' to the games 'interface/addons' folder. Then restart the game.
Am i missing something?
Re: *** PATCH 4.0.5 ****
yes i did all of it. Posting some other info.
Micro macro version 1.02 beta 1
Rombot version 3.29 revision 675
Using slim client
Micro macro version 1.02 beta 1
Rombot version 3.29 revision 675
Using slim client
Re: *** PATCH 4.0.5 ****
only copy ingamefunctions and should work.
With new updates somehow bot dont target NPC/objects and quests doesnt work to. No idea but on low lvl character it work normal.
With new updates somehow bot dont target NPC/objects and quests doesnt work to. No idea but on low lvl character it work normal.
Re: *** PATCH 4.0.5 ****
I had the same error as ark2003. Made an update of svn but this ended with a svn that was not able to update its own projectfiles. A fresh checkout of the head revision was necessary, and I needed to merge in my modifications. But finally all is working again.
Re: *** PATCH 4.0.5 ****
Yes i fixed my problem with version 655 with new addresses (version 675). I copied ingamefunction of 655 to.
Ty for new addresses. Now i can start farming milions again
Ty for new addresses. Now i can start farming milions again
camera view causes instadeath after teleport
I don't know if it's related to the latest patch or to rombot, but I've seen several instances where camera view causes instadeath after teleport. I have a WP that I use to bring my chars from Reifort to Central Varanas, but at least 3/5 chars that I used failed after the port from Reifort to Varanas. In the instances that failed, the camera view was set really far which caused instadeath after teleport.
I also have another question regarding latest patch. I've previously used
to randomize the paths I use within a waypoint file. Now, this code segment fails with
Any thoughts on either issue??
I also have another question regarding latest patch. I've previously used
Code: Select all
PathFiles= {
[1] = "PathOne",
[2] = "PathTwo",
[3] = "PathThree"
}
__WPL:setWaypointIndex(__WPL:findWaypointTag(PathFiles[math.random(#PathFiles)]));
Code: Select all
Moving to waypoint #1, (-15629, 39506)
Did not find any crashed game clients.
2:56pm - scripts\rom/bot.lua:766: Failed to compile and run Lua code for waypoin
t #1
Re: *** PATCH 4.0.5 ****
Hi!ark2003 wrote:i loaded complete rom folder using svn update and replaced updated ingamefunction folder but still getting error while running macro.
Did not find any crashed game clients.
8:24pm - The 'ingamefunctions' folder, in the games 'interface/addons' folder, i
s out of date. To update, right-click the 'interface/addons/ingamefunctions' fol
der and select 'SVN Update' or copy the 'ingamefunctions' folder from 'rom/devto
ols' to the games 'interface/addons' folder. Then restart the game.
Am i missing something?
I had the same problem. The code in "settings.lua" is not recognizing my "ingamefunctions.lua" version. I just made a temporary fix in "settings.lua" to make it work: edit "settings.lua" file and just comment the last 3 lines as it's shown below.
(if someone has a better solution, please let me know)
Code: Select all
local igf_version = RoMScript("IGF_INSTALLED")
if igf_version then
bot.IgfAddon = true;
-- Check version
--if igf_version ~= 1 then -- Change this value to match the value in "ingamefunctions.lua".
-- error(language[1006], 0)
--end
Enjoy it.
- Golden Eggs 4 my Pet
- Posts: 38
- Joined: Sun Oct 16, 2011 7:48 pm
Re: *** PATCH 4.0.5 ****
AleixF,
I know it's a temporary fix, but it works for me.
Thanks.
Golden Eggs 4 My Pet
I know it's a temporary fix, but it works for me.
Thanks.
Golden Eggs 4 My Pet
Golden Eggs 4 My Pet
-
- Posts: 16
- Joined: Tue Aug 23, 2011 9:00 am
Re: *** PATCH 4.0.5 ****
Hi,
I tried with temporary fix and I still have same problem when comes to "testing 'ingamefunctions' macro". Perphaps i'm doing something wrong. What exactly needs to be done?
Thanks, dd
I tried with temporary fix and I still have same problem when comes to "testing 'ingamefunctions' macro". Perphaps i'm doing something wrong. What exactly needs to be done?
Thanks, dd
Re: *** PATCH 4.0.5 ****
Thanks AleixF.
It also worked for me
It also worked for me
-
- Posts: 16
- Joined: Tue Aug 23, 2011 9:00 am
Re: *** PATCH 4.0.5 ****
Hi,
i tryed to do what AleixF said and I still have the same problem. I've changed the settings.lua as instructed and still have same problem when trying to start bot, meny options keeps flashing up. I'm not sure that I've followed instructions correctly, thou. Can someone explain to me pls?
Thanks, and sorry for being annoying, i'm getting really frustrated
i tryed to do what AleixF said and I still have the same problem. I've changed the settings.lua as instructed and still have same problem when trying to start bot, meny options keeps flashing up. I'm not sure that I've followed instructions correctly, thou. Can someone explain to me pls?
Thanks, and sorry for being annoying, i'm getting really frustrated
-
- Posts: 70
- Joined: Tue Aug 09, 2011 7:43 am
Re: *** PATCH 4.0.5 ****
my bot still has a problem with targeting
i updated and reverted the rom folder and copied the new ingamefunctions to my addons
the MM window says it successfully found the NPC and continues, but ingame, nothing happens -.-
edit: and i obviously also restarted my game
i updated and reverted the rom folder and copied the new ingamefunctions to my addons
the MM window says it successfully found the NPC and continues, but ingame, nothing happens -.-
edit: and i obviously also restarted my game
Re: *** PATCH 4.0.5 ****
ichmagbotsyay wrote:my bot still has a problem with targeting
i updated and reverted the rom folder and copied the new ingamefunctions to my addons
the MM window says it successfully found the NPC and continues, but ingame, nothing happens -.-
edit: and i obviously also restarted my game
same problem before.... so i try download fresh copy of micromacro and do svn update then copy ingame function then restart client then its work
Re: camera view causes instadeath after teleport
I don't see an error. The problem can be anywhere in waypoint 1. Is that the whole contents of waypoint one?Edamh wrote:I also have another question regarding latest patch. I've previously usedto randomize the paths I use within a waypoint file. Now, this code segment fails withCode: Select all
PathFiles= { [1] = "PathOne", [2] = "PathTwo", [3] = "PathThree" } __WPL:setWaypointIndex(__WPL:findWaypointTag(PathFiles[math.random(#PathFiles)]));
Code: Select all
Moving to waypoint #1, (-15629, 39506) Did not find any crashed game clients. 2:56pm - scripts\rom/bot.lua:766: Failed to compile and run Lua code for waypoin t #1
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 70
- Joined: Tue Aug 09, 2011 7:43 am
Re: *** PATCH 4.0.5 ****
just tried that and doesn't work bot still can't target NPCskuripot wrote:ichmagbotsyay wrote:my bot still has a problem with targeting
i updated and reverted the rom folder and copied the new ingamefunctions to my addons
the MM window says it successfully found the NPC and continues, but ingame, nothing happens -.-
edit: and i obviously also restarted my game
same problem before.... so i try download fresh copy of micromacro and do svn update then copy ingame function then restart client then its work
Who is online
Users browsing this forum: Ahrefs [Bot] and 116 guests