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*** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 5:44 am
by jasn
Okey ladies and gent´s.
D/L the patch and its about 480MB. (4.0.4.2457)
and a smaller one of about 90MB. (4.0.5.2467)

*******Dont expect that everything will work 100% .********


Have fun and be happy.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 5:59 am
by BillDoorNZ
hmm, it patched already? Or can I download said patch from somewhere else?

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 6:03 am
by jasn
i d/l with client, servers not up yet tho.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 8:16 am
by lisa
I can't remember my acc details on EU, so just have to wait till my server comes back online. I couldn't be bothered to make another acc on EU.

Of course other people could find the new addresses ;)

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 8:18 am
by gloover
BillDoorNZ wrote:hmm, it patched already? Or can I download said patch from somewhere else?
you can download the patch file directly

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http://download.frogster-online.com/patch/en/patch_4.0.4.2462.en_4.0.5.2457.en.exe
http://download.frogster-online.com/patch/en/patch_4.0.5.2457.en_4.0.5.2467.en.exe

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 8:21 am
by gloover
lisa wrote:I can't remember my acc details on EU, so just have to wait till my server comes back online. I couldn't be bothered to make another acc on EU.

Of course other people could find the new addresses ;)
I can give you an EU account, also a Mount Key (30 days or permanent) :-) main thing you fix the adresses again, lisa!

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 8:39 am
by Nero
Chill out guys, one day won't kill you ;] At least try finding addresses on your own - chances are that it will come in handy somewhere down the line.

Also, shells still useful - new stats available for 250 shells. My 6 characters are happy, and making script for treasure hunt just got a big kick in priority list.
Shame that my mage, who was finally starting to run GCHM, is now nerfed into oblivion. Oh well, they will probably reverse it soon.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 8:41 am
by lisa
Nero wrote:Shame that my mage, who was finally starting to run GCHM, is now nerfed into oblivion. Oh well, they will probably reverse it soon.
just need a few hundred posts on forum and they will reverse it.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 9:33 am
by rock5
lisa wrote:I can't remember my acc details on EU, so just have to wait till my server comes back online. I couldn't be bothered to make another acc on EU.
Um.... You don't need an account on a server to download the update, the update happens before you log in.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 9:59 am
by lisa
Post removed, update bot and should be fine.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 10:27 am
by sEbola
Moving, shopping, talking with NPC - OK
Problem is with pet crafting:

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Bad egg slot given to EGGPET_CRAFT_SLOT in profile.
and when bot take/loot item - game crashes:

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4:23pm - D:/micromacro/scripts/classes/pawn.lua:218: bad argument #1 to 'readfunc' ((null))
Testing V2.0... :)

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 10:30 am
by lisa
I updated what I could, V.2 now. I just edited so copy them again and have another go. thx

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 10:32 am
by rock5
commandline started ok. I was in front of Malatina and was going to test cot but I remembered the swim hack needs to be updated first.

Printed some stuff. So far all I see is the Inventory came up empty.

Edit: V2 still no inventory.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 10:34 am
by Nero
Tested only briefly, but

>bot can move around, and fights back if attacked - but only with white hits, no skills are being used

>when trying to harvest, it crashes the game after ~0,2 sec

>party bot won't start - '/classes/pawn.lua:612: attempt to perform arithmetic on local 'listStart' (a nil value)'

-- just noticed new version, so will test again in a few mins. All comments are about v1


@Edit - bot uses skills correctly, party bot loads okay but didn't check if follows players etc (only 1 client online).
Still crashes on harvesting.
Swim address is correct.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 10:39 am
by sEbola
In V2.0 symptoms are same, as I wrote earlier.
And found next: inventory:itemTotalCount(id); returns always 0

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 10:49 am
by lisa
rock5 wrote:Edit: V2 still no inventory.
Yeah I use moneyptr to get the staticinventory, which takes like 10 seconds to find after I log in, I still can't log in yet though lol

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 11:02 am
by rock5
lisa wrote:
rock5 wrote:Edit: V2 still no inventory.
Yeah I use moneyptr to get the staticinventory, which takes like 10 seconds to find after I log in, I still can't log in yet though lol
In that case money pointer is 0x9DEDAC.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 11:06 am
by alkirah
with v2 addresses, character walking but not targetting yellow mobs, and if I target manually then use a skill (enter combat), it will just hang there with waiting aggro after writing "engaging enemy"

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 11:09 am
by rock5
So

staticInventory = 0x9DBDD8

But although it's showing the contents on the item shop bag and the transmutor correctly, it's not showing the slotbags properly. Obviously something to do with the BagIds. So there must be an address wrong for that.

Re: *** PATCH 4.0.5 ****

Posted: Thu Nov 24, 2011 11:15 am
by rock5
inventoryBagIds = 0x9E2ABC,