After dying and reviving my script is automatically paused and i would have to press entf to return but this should work while i'm not there, could anyone help me with it?
Can i do something about my charakter not attacking pklers? (they kill me)
I play a priest and when i'm below 50% health my heal spells are active (all of them ) can i somehow specify when to use a certain skill at a certian health % ,so for example soul source at 20%, regeneration at 50% and heal at 40%?
Made an Amplify Strengh entry in the database:
skill name="PRIEST_AMPLIFIED_ATTACK" mana="30" manainc="3.0" range="200" type="buff" target="friendly" cooldown="1800" />
Reply pls need help !!! Btw:Awsome Bot you're great!!!!
Returning to waypoint problem/Skill Question and Database
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- Posts: 104
- Joined: Mon Jan 05, 2009 8:19 am
Re: Returning to waypoint problem/Skill Question and Database
If you are using the latest version (2.35), then you need to comment out one line in your profile to "skip" the pause that happens on death
change it to look like this:
About the other issues, I have nohelp to give you at the current time (might add something later).
Zilvermoon
Code: Select all
<onDeath>
-- Additional Lua code to execute on death
pauseOnDeath(); -- Stop the script
</onDeath>
Code: Select all
<onDeath>
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
</onDeath>
Zilvermoon
Re: Returning to waypoint problem/Skill Question and Database
thank you
my profile<profile>
<options>
<option name="HP_LOW" value="60" />
<option name="MP_LOW_POTION" value="35" />
<option name="HP_LOW_POTION" value="35" />
<option name="COMBAT_TYPE" value="ranged" />
<option name="COMBAT_DISTANCE" value="180" />
<option name="ANTI_KS" value="true" />
<option name="WAYPOINTS" value="new6.xml" />
<option name="RETURNPATH" value="new7.xml" />
<option name="PATH_TYPE" value="waypoints" />
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="10" />
<option name="LOOT" value="true" />
<option name="LOOT_TIME" value="2500" />
<option name="ENERGY_STORAGE_1" value="mana" />
<option name="ENERGY_STORAGE_2" value="none" />
<option name="POTION_COOLDOWN" value="15" />
<option name="MAX_FIGHT_TIME" value="25" />
<option name="DOT_PERCENT" value="100" />
</options>
<friends>
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
</friends>
<hotkeys>
<hotkey name="HP_POTION" key="VK_9" modifier="" />
<hotkey name="MP_POTION" key="VK_0" modifier="" />
<hotkey name="ATTACK" key="VK_1" modifier="" />
<hotkey name="RES_MACRO" key="VK_6" modifier="" />
</hotkeys>
<skills>
<skill name="PRIEST_GRACE_OF_LIFE" level="14" hotkey="VK_7" cooldown="1800" modifier="" />
<skill name="PRIEST_MAGIC_BARRIER" level="14" hotkey="VK_5" cooldown="600" modifier="" />
<skill name="PRIEST_AMPLIFIED_ATTACK" level="14" hotkey="VK_8" cooldown="1800" modifier="" />
<skill name="PRIEST_SOUL_SOURCE" level="14" hotkey="VK_4" cooldown="1800" modifier="" />
<skill name="PRIEST_REGENERATE" level="12" hotkey="VK_2" cooldown="20" modifier="" />
<skill name="PRIEST_HEAL" level="12" hotkey="VK_MINUS" modifier="" />
<skill name="PRIEST_BONE_CHILL" level="14" hotkey="VK_EQUAL" modifier="" />
<skill name="PRIEST_RISING_TIDE" level="14" hotkey="VK_3" modifier="" />
</skills>
<onDeath>
-- Additional Lua code to execute on death
</onDeath>
<onLeaveCombat>
-- Additional Lua code to execute after killing an enemy
</onLeaveCombat>
<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.
</onSkillCast>
</profile>
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