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Re: Rock5's Millers Ranch Scripts
Posted: Tue Apr 10, 2012 9:12 am
by Germangold
yup is BoP now
i wasn't using rock5's script for like 6 months due to massive banning on german servers whatsover.
Meanwhile chinese goldseller, who have a way to dupe massive ammounts of gold, found a way to transfer gold nearly undetected tru the actionshouse....
man...
Re: Rock5's Millers Ranch Scripts
Posted: Thu Apr 12, 2012 9:40 am
by Golbez
hi. i plan on pk trading eggs still
just wondering if anyone else has a working egg script. i cant seem to figure out why the bot will not turn in the quest to Jenna Miller. im assuming "questname=RoMScript("TEXT('Sys422386_name')"); yrest(500) -- ie. "An Easy Lay?"" this might have changed or something like that. i tried to make it "sendMacro("ChoiceOption(1)")" in the complete quest section of the code but it still is not working
Re: Rock5's Millers Ranch Scripts
Posted: Thu Apr 12, 2012 10:05 am
by rock5
Golbez wrote: i cant seem to figure out why the bot will not turn in the quest to Jenna Miller
If you are talking about my script, it has a setting to turn in the eggs after a certain number of eggs are collected. It is defaulted to 100. So after it collects 100 eggs it will turn them all in. The option is at the tope of the file
Code: Select all
Deliver = 100 -- Change if you want to enable/disable deliver quests 0=disable, any number = deliver after that amount of eggs (must b bigger than 9)
Change it to 10 and it will turn them in after getting 10.
Re: Rock5's Millers Ranch Scripts
Posted: Thu Apr 12, 2012 10:12 am
by Golbez
rock5 wrote:Golbez wrote: i cant seem to figure out why the bot will not turn in the quest to Jenna Miller
If you are talking about my script, it has a setting to turn in the eggs after a certain number of eggs are collected. It is defaulted to 100. So after it collects 100 eggs it will turn them all in. The option is at the tope of the file
Code: Select all
Deliver = 100 -- Change if you want to enable/disable deliver quests 0=disable, any number = deliver after that amount of eggs (must b bigger than 9)
Change it to 10 and it will turn them in after getting 10.
it bot attempts to turn in the quests but the is something wrong with the npc and it wont click the options in the quest window
Code: Select all
Smokylover1<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- Rock5's Millers Ranch Chickens run -->
<!-- By Rock5 Version 3.2 (Final) -->
<!-- www.solarstrike.net/phpBB3/viewtopic.php?p=12139 -->
<onLoad>
setwindow(204792)
--== User Option ==--
GetReward = true -- Doesn't complete the quest if 'false'.
Timeout = 300 -- Time hens and eggs stay in the ignore list before being given another chance. '0' disables it, remains permanently in ignore list.
--=================--
ignoredHens = {}
ignoredEggs = {}
changeProfileOption("HARVEST_DISTANCE", 150)
-- Get name strings
questname=RoMScript("TEXT('Sys422386_name')"); yrest(500) -- ie. "An Easy Lay?"
npcname=RoMScript("TEXT('Sys114930_name')"); yrest(500) -- ie. "Jenna Miller"
merchant=RoMScript("TEXT('Sys114935_name')"); yrest(500) -- ie. "Pykesile"
-- Don't need assist. Disable it.
if settings.profile.options.EGGPET_ENABLE_ASSIST == true then
settings.profile.options.EGGPET_ENABLE_ASSIST = false
local assistPet = CEggPet(settings.profile.options.EGGPET_ASSIST_SLOT)
assistPet:Return()
end
-- Don't need buffs, disable those skills
for i, skill in pairs(settings.profile.skills) do
if skill.Type == STYPE_BUFF then
settings.profile.skills[i].AutoUse = false
end
end
local zoneid = RoMScript("GetZoneID()")
if zoneid ~= 304 then -- not at Miller's Ranch
-- Try to find Sorrun and teleport in
if player:target_NPC("Sorrun") then
sendMacro("ChoiceOption(3)"); yrest(1000);
sendMacro("ChoiceOption(1)")
waitForLoadingScreen()
yrest(1000)
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z))
else
error("You are too far from Miller's Ranch")
end
end
-- eval functions
function feedHenEvalFunc(address)
-- Don't target hens in the ignore list
for k,v in pairs(ignoredHens) do
if v.address == address then
if Timeout == 0 or (Timeout > 0 and Timeout > (os.time() - v.time)) then
return false
end
end
end
local hen = CObject(address)
-- Don't target hens in coop
if hen.Z > 3240 then return false end -- Hen in coop
-- Don't target moving hens
local oldX, oldZ = hen.X, hen.Z
yrest(100)
hen:update()
if distance(hen.X,hen.Z,oldX,oldZ) > 2 then return false end
return true
end
function coopHenEvalFunc(address)
-- Don't target hens in the ignore list
for k,v in pairs(ignoredHens) do
if v.address == address then
if Timeout == 0 or (Timeout > 0 and Timeout > (os.time() - v.time)) then
return false
end
end
end
-- Only target coop Hens
if 3240 > CObject(address).Z then return false end
return true
end
function eggEvalFunc(address)
-- Don't target eggs in the ignore list
for k,v in pairs(ignoredEggs) do
if Timeout > 0 and (os.time() - v.time) > Timeout then
table.remove(ignoredEggs,k)
elseif v.address == address then
return false
end
end
return true
end
</onLoad>
<!-- # 1 --><waypoint x="4026" z="3400">
if settings.profile.options.EGGPET_ENABLE_CRAFT == true then -- if crafting is enabled
player:merchant(merchant);
end
__WPL:setDirection(WPT_FORWARD)
</waypoint>
<!-- # 2 --><waypoint x="4029" z="3327"> </waypoint>
<!-- # 3 --><waypoint x="4016" z="3172" tag="merchant"> </waypoint>
<!-- # 4 --><waypoint x="3948" z="3107" tag="Main">
-- Do we need more pet tools?
if settings.profile.options.EGGPET_ENABLE_CRAFT == true then
local craftpet = CEggPet(settings.profile.options.EGGPET_CRAFT_SLOT)
local toolChoice = craftpet:getToolChoices()
if inventory:itemTotalCount(toolChoice[1].Id) == 0 then
-- go buy some.
__WPL:setDirection(WPT_BACKWARD)
__WPL:setWaypointIndex(__WPL:findWaypointTag("merchant"));
return
end
end
queststate = getQuestStatus(questname)
if queststate == "complete" and GetReward == true then
-- Complete quest
repeat
player:target_NPC(npcname); yrest(200)
player:mouseclickL(274, 274, 1280, 800);
until getQuestStatus(questname) ~= "complete"
-- Accept quest
repeat
player:target_NPC(npcname); yrest(200)
player:mouseclickL(274, 274, 1280, 800);
until getQuestStatus(questname) ~= "not accepted"
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
elseif queststate == "not accepted" then
-- Accept quest
player:target_NPC(npcname);
until RoMScript("SpeakFrame:IsVisible()")
sendMacro("AcceptQuest()"); yrest(200);
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
else
local feedNumber = inventory:itemTotalCount(204789)
local strikes = 0
local hen = player:findNearestNameOrId(112955, nil, feedHenEvalFunc)
while feedNumber > 0 and hen do -- While you have feed and hen
player:target_Object(112955,nil,nil,true,function(address) return address == hen.Address end ) -- Feed Hen
if( inventory:itemTotalCount(204789) == feedNumber ) then -- Feed didn't work
strikes = strikes + 1
if strikes >= 3 then -- Add to ignore list
-- First see if it isn't already on list
local found
for k,v in pairs(ignoredHens) do
if v.address == hen.Address then
found = k
break
end
end
if found then -- reset timer
ignoredHens[found].time = os.time()
else
table.insert(ignoredHens,{address=hen.Address, time=os.time()})
end
strikes = 0
end
else
-- If it's on the ignore list, remove it.
for k,v in pairs(ignoredHens) do
if v.address == hen.Address then
table.remove(ignoredHens,k)
break
end
end
strikes = 0
end
feedNumber = inventory:itemTotalCount(204789)
hen = player:findNearestNameOrId(112955, nil, feedHenEvalFunc)
end
-- Out of feed or hens
if 1 > inventory:itemTotalCount(204789) then -- Get more feed
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Feed"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Eggs"))
end
end
if #ignoredHens > 0 then
printf("Ignored hens\tSeconds\n")
for k,v in pairs(ignoredHens) do
printf("%x \t%d\n",v.address,os.time()-v.time)
end
printf("\n")
end
if #ignoredEggs > 0 then
printf("Ignored eggs\tSeconds\n")
for k,v in pairs(ignoredEggs) do
printf("%x \t%d\n",v.address,os.time()-v.time)
end
end
if #ignoredHens == 3 then
printf("All hens are stuck.\n")
player:sleep()
end
</waypoint>
<!-- # 5 --><waypoint x="3940" z="3055" tag="Get Feed"> </waypoint>
<!-- # 6 --><waypoint x="3937" z="2978"> player:target_Object(112956,nil,true) </waypoint>
<!-- # 7 --><waypoint x="3935" z="3051">__WPL:setWaypointIndex(__WPL:findWaypointTag("Main")); </waypoint>
<!-- # 8 --><waypoint x="3928" z="3185" tag="Get Eggs"> </waypoint>
<!-- # 9 --><waypoint x="3929" z="3261">
while player:target_Object(112955,nil,nil,true,coopHenEvalFunc) do -- Check for hens
yrest(500)
local egg = player:findNearestNameOrId({112958,114931}, player.LastTargetPtr, eggEvalFunc)
while egg do
player:target_Object({112958,114931},nil,nil,false, function(address) return address == egg.Address end) -- Get Fresh/Golden Eggs
-- wait till egg disappears. Avoids same address problem. We have time till the next hen is ready anyway.
local maxWaitTime = 4
local startTime = os.clock()
repeat
yrest(200)
player:update()
until player.TargetPtr == 0 or (os.clock() - startTime) > maxWaitTime
-- Didn't disappear. Add to ignore list
if player.TargetPtr ~= 0 then
table.insert(ignoredEggs,{address=egg.Address, time=os.time()})
end
egg = player:findNearestNameOrId({112958,114931}, player.LastTargetPtr, eggEvalFunc)
end
end
</waypoint>
<!-- # 10 --><waypoint x="3926" z="3198">__WPL:setWaypointIndex(__WPL:findWaypointTag("Main")); </waypoint>
</waypoints>
my guess is its somewhere with the lines of code between 129 and 155.
Re: Rock5's Millers Ranch Scripts
Posted: Thu Apr 12, 2012 10:50 am
by rock5
That's an old version. I only really support MRC_Optimized.xml. Use that instead.
For your information, the reason that version doesn't work is because it uses a mouse click to select the quest so the game would have to be the active window for it to work.
Re: Rock5's Millers Ranch Scripts
Posted: Thu Apr 12, 2012 2:26 pm
by Maxhead
Rock not sure you understand, but the bot no longer works when try to turn in egg quest. Its like its not clicking on the first part of accepting or turning in the quest. It just sits there going back and forth and not finishing or accepting the quest.
Re: Rock5's Millers Ranch Scripts
Posted: Thu Apr 12, 2012 9:37 pm
by lisa
Maxhead wrote: Its like its not clicking on the first part of accepting or turning in the quest
There never used to be a "first" part, so if they added it in for the quest then the WP will need to be adjusted for it.
Re: Rock5's Millers Ranch Scripts
Posted: Thu Apr 12, 2012 9:55 pm
by rock5
Any reason why you can't use the most recent version of mrc_optimized.xml?
Re: Rock5's Millers Ranch Scripts
Posted: Fri Apr 13, 2012 4:13 am
by _hirondelle
I used MRC_Optimised but it's currently not working.
I can't gave you further informations for now cause I am... working...
But I will be able to show you what's wrong in 8 hours.
In fact, when you launch the script, you character goes to the first hen and... nothing excet a nil exception and the end of the script.
Re: Rock5's Millers Ranch Scripts
Posted: Fri Apr 13, 2012 6:35 am
by Ego95
Maybe I'm wrong, but in the patchnotes it says, you will get 1 golden egg for completing the quest. What about the golden eggs you get from the chickens? For me it sounds like you can only complete the quest 1 time per day, but you can farm the normal (and golden eggs) without completing the quest..!?
I'm not at home so i can't test it.
Re: Rock5's Millers Ranch Scripts
Posted: Fri Apr 13, 2012 12:53 pm
by grande
I read it somewhere else.. the gold eggs still drop more than once but you can't pick them up. Not sure though.. also have not tested it. Worth a try
Re: Rock5's Millers Ranch Scripts
Posted: Sat Apr 14, 2012 3:19 am
by _hirondelle
you can take them but in fac,t they only have the skin of goldden eggs.
here the screen of the bug of mrc_optimized (I renamed the script)
http://desmond.imageshack.us/Himg846/sc ... es=landing
Re: Rock5's Millers Ranch Scripts
Posted: Sat Apr 14, 2012 7:04 am
by rock5
Sorry but that tells me nothing.
A few things you could try.
1. Try Lisas instructions.
Can't get bot to work? follow these instructions before posting, thank you.
1. SVN update micromacro/scripts/rom folder
2. SVN revert micromacro/scripts/rom folder
3. delete Runes of Magic/Interface/Addons/ingamefunctions folder
4. copy micromacro/scripts/rom/devtools/ingamefunctions folder to Runes of Magic/Interface/Addons folder
5. restart game
2. Try starting with a default profile.
3. Is your file an unaltered original? Have you made any changes to it? If so, post or send me a copy so I can have a look.
BTW. Just posted a new version 4.5.
Changelog:
- - Fixed the npc issue. The problem was it no longer went automatically into the quest when starting a dialog. Now you have to select the quest before using Complet/AcceptQuest.
- Changed the default for the "Deliver" option to 10. It's more logical and will hopefully stop people posting messages asking why it's not turning in the quests.
- Added a hen motion detection for the coop hens. Stops you running after leaving hens.
- Changed the waypoint file "type" to "TRAVEL" for less cpu usuage.
Re: Rock5's Millers Ranch Scripts
Posted: Sun Apr 15, 2012 9:12 am
by _hirondelle
using a default profil resolve the problem but I still have an error... I have to replace manually the quest name in french.
I used your version 4.5 btw.
I will see what was wrong
Re: Rock5's Millers Ranch Scripts
Posted: Sun Apr 15, 2012 11:27 am
by rock5
_hirondelle wrote: I have to replace manually the quest name in french.
You shouldn't have to. The only times we have problems with names (sometimes) is when they have special characters. I don't see any special characters in the french name of the quest.
Re: Rock5's Millers Ranch Scripts
Posted: Sun Apr 15, 2012 2:53 pm
by _hirondelle
I agreed but I had a message specifying me that <name quest in french with specials characters with the "?" > is not find...
( I haven't this message actually... but the bot isn't abble to take the quest, stuck in a loop)
When I manually change the name quest, it's ok.
questname = "Une ponte facile"; yrest(500) -- ie. "An Easy Lay?"
Re: Rock5's Millers Ranch Scripts
Posted: Mon Apr 16, 2012 7:52 am
by lolau51
Easy golden egg is END !
Per day we can get 1 bound golden egg.
Chiken don't drop anymore golden egg.
Re: Rock5's Millers Ranch Scripts
Posted: Mon Apr 16, 2012 9:13 am
by _hirondelle
Yeah and ?
Miller's cake is one on the only free way to continue to level up our pets...
And feed them with bonuses.
Re: Rock5's Millers Ranch Scripts
Posted: Tue Apr 17, 2012 1:06 am
by gloover
_hirondelle wrote:Yeah and ?
Miller's cake is one on the only free way to continue to level up our pets...
And feed them with bonuses.
Sure, but millers cakes are also
bounded - the only way to level up your pet is to farm really really much gold, buy millers cakes by the vendor and feed your pet with them!
Re: Rock5's Millers Ranch Scripts
Posted: Tue Apr 17, 2012 7:42 am
by _hirondelle
or use the bot on your main when you're sleeping or at work ^^
Yeah, isn't so fast...