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Re: Rock5's Mail Mods

Posted: Mon Nov 07, 2011 1:04 am
by Tooney
Hi Rock,

If I have a read mail in my inbox or I get a mail with no attachments then UMM_TakeMail doesn't work correctly, it just keeps asking me to tag a message and never completes. Any tips? It does collect all other mails with attachments but leaves the text only one.

Thanks.

Re: Rock5's Mail Mods

Posted: Mon Nov 07, 2011 1:36 am
by rock5
I think I noticed this once. I'll look into it.

Re: Rock5's Mail Mods

Posted: Mon Nov 07, 2011 2:36 am
by rock5
Ok. Uploading a new version, version 1.72
  • Fixes bug that causes it to get stuck if there is an empty mail.
  • Fixed bug with stack size option.
  • Deals with reaching mail limit. Now waits until it can send again. Is not perfect but better than nothing. After reaching the limit (about 60 items) it takes ages to send stuff.
  • Added "_amount" to "UMM_SendByFusedTierLevel(_recipient, _fusedtier, _amount)"

Re: Rock5's Mail Mods

Posted: Mon Nov 07, 2011 2:12 pm
by Tooney
Sir, you are a star.

Re: Rock5's Mail Mods

Posted: Mon Nov 07, 2011 5:24 pm
by Tooney
While you are around, do you know if it's possible to detect a new mail situation so I could respond to it and go and collect the mail?

Thanks.

Re: Rock5's Mail Mods

Posted: Mon Nov 07, 2011 5:36 pm
by Tooney
Sorry didn't search well enough. Monitor InGame Events. :roll:

Re: Rock5's Mail Mods

Posted: Tue Nov 08, 2011 9:46 pm
by madgamer
is there any way to change the subject line or the body text of a mail so it doesnt always say 99 Golden Eggs etc?

Re: Rock5's Mail Mods

Posted: Tue Nov 08, 2011 10:30 pm
by rock5
I never really saw the point of changing the subject or body, in regards to botting anyway. Although I could probably add it, it would be too much effort for too little gain.

Re: Rock5's Mail Mods

Posted: Sat Nov 12, 2011 8:25 am
by LoneWolf
rock5 wrote:
tbpit3w wrote:hi, after a few hours of testing, i think i've figured it out.

the message queue is somewhere around 60 messages, and it clears 2 messages from the queue every minute. seems to be server sided cos i can't even compose a normal message once the limit is reached. relogging completely resets the queue.
How accurate is "clears 2 messages from the queue every minute"? Does that mean we have to wait 1 minutes before we can send another 2 or can you send 1 after 30s?

By relogging, do you mean dropping to character selection, dropping to the login screen or closing the game completely and starting again?
you can bypass this queue by entering your house. once inside the house you can send 60 mails again, leave house 60 mails... and so on ^^

Re: Rock5's Mail Mods

Posted: Sat Nov 12, 2011 8:29 am
by rock5
Except there is no house in limo. Although that's good to know, it doesn't help with the mail mod.

Re: Rock5's Mail Mods

Posted: Sat Nov 12, 2011 9:56 am
by botique
Now there is a house in Limo. Pretty close to the mailbox.

Re: Rock5's Mail Mods

Posted: Thu Nov 17, 2011 6:33 am
by sdude13
Is using the house to bypass the 60mails thing confirmed ?
Otherwise, i guess the logout and relogin of the char is also a solution right ?
So counting mails sent and then after 60 logout and relogin with the script should be possible...

Re: Rock5's Mail Mods

Posted: Sun Dec 04, 2011 2:20 pm
by botique
How to close the UMM window? It could interfere with other functions. For example, I wonder how to enter the house in Limo after using the mailbox. I currently cannot do that "because you must close the mail interface".

Re: Rock5's Mail Mods

Posted: Sun Dec 04, 2011 2:28 pm
by rock5
Either just close the mail interface

Code: Select all

RoMScript("UMMFrame:Hide()")
or close all windows

Code: Select all

RoMScript("CloseWindows()")

Re: Rock5's Mail Mods

Posted: Thu Jan 12, 2012 6:06 pm
by Germangold
created a complex waypoint for buying t4 items (excellent belt) and sending it to MANY characters!

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
doneallready = {
"toon1","toon2",

}
nameTable = 
{"toon3","toon4","toon5","toon6","toon7","toon8","toon9",
}
 meincounter = 1;
 
</onLoad>
	<!-- #  1 --><waypoint x="2500" z="48311" y="132" >
	  
	  local tobuy = 20;
      local beltname = RoMScript("TEXT('Sys227502_name')") -- Excellent Belt
      repeat
         local beltcount = inventory:getItemCount(227502) -- number of belts you already have
         if beltcount >= tobuy then break end
         player:openStore("Nebular");   
         inventory:storeBuyItem(beltname, tobuy - beltcount)
         yrest(3000)
      until false
	  
	  sendMacro("CloseAllWindows()");
      inventory:update();
	  sendMacro("OpenMail()");  yrest(1000); 
	  UMM_SendByNameOrId(nameTable[meincounter], {227502},20);  yrest(1000); 
	  sendMacro("CloseAllWindows()");inventory:update();
      meincounter = meincounter + 1;
	  
	  repeat parallelID = RoMScript("GetCurrentParallelID()"); yrest(500) until parallelID
		if (parallelID == 2) then
			sendMacro("ChangeParallelID(1);");
		else
			sendMacro("ChangeParallelID(2);");
		end
		player:rest(25); 
		
	if nameTable[meincounter] == "toon9" then
		-- Last character
		print("Last player finished.")
		player:logout()
	end
   </waypoint>
</waypoints>

How Can Portable Mail Box Be Use

Posted: Thu Jan 26, 2012 9:31 am
by emmanuel04
I have been looking into this for some time but its sad to say that this will not work for me.
I would like to open a portable mailbox (The one you rent for like 180 days)

If I could get it to open I would like to use
UMM_SendByStackSize(_recipient, _itemTable, _stacksize)
Used for sending items by stack size. Useful for sending only full stacks of dailys for instance, reducing the number of mails.

So if anyone know how to open the portable mailbox it would be a great HELP

Re: Rock5's Mail Mods

Posted: Thu Jan 26, 2012 9:37 am
by rock5
emmanuel04 wrote:I would like to open a portable mailbox (The one you rent for like 180 days)
I haven't heard of that one. Where do you get that?

Re: Rock5's Mail Mods

Posted: Thu Jan 26, 2012 9:39 am
by lisa
It's been a while but I seem to remember you being able to call a function in game which brings up the rental for mailbox just like a bag, costs diamonds of course.
It's been a long time since I last heard about it though so I can't recall how to do it.

Re: Rock5's Mail Mods

Posted: Thu Jan 26, 2012 11:28 am
by emmanuel04
Ya the portable mailbox do cost dias and I have been using all 3 (AH,Bank,Mailbox) + Xbar for over a year.
However if this cant be done; maybe there is a way to trade the items with an alt at a fixed point.

Re: Rock5's Mail Mods

Posted: Thu Jan 26, 2012 12:00 pm
by lisa
What do you do normally to open the portable mailbox?
or is there a button on xbar for it?