Re: DoD Firts Boss and Full runs "Mage"
Posted: Sun Jul 22, 2012 5:51 pm
Greate, my bad now it's working, thanks
MicroMacro home
https://www.solarstrike.net/phpBB3/
Code: Select all
<waypoints type="NORMAL">
-- V 1.2 DoD Firts Boss --
-- Many thanks to Rock5, Lisa and Xmen ;) --
--Reymauro--
<onLoad>
function vortex()
keyboardHold(settings.hotkeys.MOVE_FORWARD.key)
yrest(500);
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key)
waitForLoadingScreen(5)
end
function trash_mob()
local target = player:getTarget()
local _tm = false
local spawn = player:findNearestNameOrId("Incomplete Bloody Beast")
if spawn then
player:target(spawn)
if target.HP > 0 then
player:fight()
_tm = false
else
_tm = true
end
else
_tm = true
end
return _tm
end
function updateplayer()
player:update();
player:clearTarget();
end
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
</onLoad>
<!-- # 1 --><waypoint x="1645" z="-4908" y="752">
sendMacro("LeaveParty();");
yrest(200)
player:update();
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("Goldensoul")');
end
changeProfileSkill("WARDEN_CHARGED_CHOP", "AutoUse", true);
changeProfileOption("MAX_FIGHT_TIME", 5);
</waypoint>
<!-- # 2 --><waypoint x="1686" z="-5152" y="757">
player:update();
vortex()
</waypoint>
<!-- # 3 --><waypoint x="1793" z="2880" y="433">
changeProfileOption("MAX_FIGHT_TIME", 5);
printf("Mementos: %s\n", inventory:getItemCount(206879) );
yrest(500);
player:cast("WARDEN_POWER_OF_THE_OAK");
updateplayer()
player:lootAll();
</waypoint>
<!-- # 4 --><waypoint x="1854" z="2891" y="433"> </waypoint>
<!-- # 5 --><waypoint x="1933" z="2834" y="433"> </waypoint>
<!-- # 7 --><waypoint x="1930" z="2863" y="433"> </waypoint>
<!-- # 8 --><waypoint x="2113" z="2615" y="432">
changeProfileSkill("WARDEN_CHARGED_CHOP", "AutoUse", false);
changeProfileOption("MAX_FIGHT_TIME", 1);
</waypoint>
<!-- # 9 --><waypoint x="2241" z="2458" y="401">
player:update();
player:findTarget("Okander \"Mad Man\" Mallen");
local target = player:getTarget();
if target and target.Name == "Okander \"Mad Man\" Mallen" then
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:lootAll();
end
</waypoint>
<!-- # 10 --><waypoint x="2207" z="2498" y="401"> </waypoint>
<!-- # 11 --><waypoint x="2081" z="2661" y="434"> </waypoint>
<!-- # 12 --><waypoint x="1897" z="2873" y="433"> </waypoint>
<!-- # 13 --><waypoint x="1786" z="2890" y="433"> </waypoint>
<!-- # 14 --><waypoint x="1699" z="2888" y="433">
updateplayer()
vortex()
yrest(1000);
player:update();
if inventory:itemTotalCount(0) == 0 then
printf ("Bag Is Full Selling.")
loadPaths("DoD/DoDS")
else
printf ("Bag Not Full Continuing Farming.")
end
</waypoint>
</waypoints>