Hello, Im just starting to use rombot, and I'm having a bit of a problem. I'm trying to make use of the script provided below (old I know), from this thread: viewtopic.php?f=27&t=4342&p=43785&hilit=mist+emerald#p43785
However, every time I zone into barren caves micromacro says: https://www.solarstrike.net/phpBB3/ and my character endlessly tries to run through the wall in the complete wrong direction. Based on the message it given in micromacro it would seem it thinks it's still in Howling mountains and is trying to reach the coordinates of the previous waypoint. Is this correct? If so how would I go about fixing it. Thanks.
Was pulled back. Resetting waypoint fix.
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- Joined: Thu Jan 14, 2016 9:25 pm
Was pulled back. Resetting waypoint fix.
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- Mist_Emerald.xml
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Re: Was pulled back. Resetting waypoint fix.
That appears to be what it's doing. I have success there using the GoThroughPortal() command. It's a userfunction and if you don't have it, you can get it here: http://www.solarstrike.net/phpBB3/viewt ... 916#p37916
The waypoint listed for waypoint 18 you may never reach. Try making your waypoints for 16, 17 & 19 like this (just get rid of wp18 all together):
Also, I'd be careful about using fly() because all it will take is for a GM to see you flying inside that instance and you'll get a ban. There are several places I used to use it all the time but I've been hit on it multiple times in different locations so I try not to use it any more.
The waypoint listed for waypoint 18 you may never reach. Try making your waypoints for 16, 17 & 19 like this (just get rid of wp18 all together):
Code: Select all
<!-- # 16 --><waypoint x="-4649" z="-2909" y="54" tag="enter" type="TRAVEL"> player:dismount(); </waypoint>
<!-- # 17 --><waypoint x="-4656" z="-2970" y="38">
if player.Mounted then
player:dismount();
end
__WPL:setForcedWaypointType("RUN");
GoThroughPortal()
yrest(2000)
</waypoint>
<!-- # 19 --><waypoint x="1765" z="1371" y="249"> </waypoint>
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- Posts: 8
- Joined: Thu Jan 14, 2016 9:25 pm
Re: Was pulled back. Resetting waypoint fix.
Ok thank you so much. I'll try using go throughportal. As for the flying, you're probably right. I guess I'll have to redo the waypoints myself for staying on the ground and fighting mobs I aggro. How long would it take my 110 dura daggers to break in hours?
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- Posts: 527
- Joined: Fri Aug 31, 2012 1:15 pm
Re: Was pulled back. Resetting waypoint fix.
What class is your character? Rogues work well because I have them go in hide and only attack back if attacked, and I modify the onLeaveCombat portion of the profile to go back into hide after leaving combat.
If you have a high level character that can easily take any damage they could offer, you could just set it to TRAVEL the whole time and completely ignore mobs, unless they interrupt the gathering process. I haven't tried that.
Oh, daggers... i take it you're a rogue. Don't know how long the dura would last on it but you could always add a check at the end/beginning of each round to check the durability and if below, say 10%, use a hammer on it.
If you add this somewhere it should work, but i just wrote it (modified from different code) so it is untested:
***Because that part has a "PickupEquipmentItem(15)" in it, which picks up main hand weapon, I would test it with a low level throw away weapon instead of your good one just to be sure it doesn't accidentally pick it up from your weapon slot and drop it on the ground somehow.
For running waypoints, here are some running waypoints you could use. These are the waypoints starting once you enter the instance to the tinme where you break party:
I think I had it where I run in the open until I get to the end, at which point i go in hide so i don't have to fight the boss, i grab the Mist Emerald, then leave. You may have to modify that last waypoint contents to do what yours does... I think yours goes to the "start" waypoint where mine goes right back to waypoint #1.
If you have a high level character that can easily take any damage they could offer, you could just set it to TRAVEL the whole time and completely ignore mobs, unless they interrupt the gathering process. I haven't tried that.
Oh, daggers... i take it you're a rogue. Don't know how long the dura would last on it but you could always add a check at the end/beginning of each round to check the durability and if below, say 10%, use a hammer on it.
If you add this somewhere it should work, but i just wrote it (modified from different code) so it is untested:
Code: Select all
local hammers = inventory:itemTotalCount(201967);
if ( 10 > inventory:getMainHandDurability() ) then
if hammers > 0 then
cprintf(cli.lightred,"repairing mainhand....")
inventory:useItem(201967);
RoMScript("PickupEquipmentItem(15)")
inventory:update()
else
cprintf(cli.lightred,"No simple rapair hammers in bag!\n")
player:sleep()
end
end
For running waypoints, here are some running waypoints you could use. These are the waypoints starting once you enter the instance to the tinme where you break party:
Code: Select all
<!-- # 19 --><waypoint x="1742" z="1477" y="247"> </waypoint>
<!-- # 20 --><waypoint x="1833" z="1616" y="247"> </waypoint>
<!-- # 21 --><waypoint x="1942" z="1754" y="249"> </waypoint>
<!-- # 22 --><waypoint x="1935" z="1969" y="250"> </waypoint>
<!-- # 23 --><waypoint x="1999" z="2056" y="248"> </waypoint>
<!-- # 24 --><waypoint x="2251" z="1989" y="234"> </waypoint>
<!-- # 25 --><waypoint x="2318" z="2045" y="243">
player:target_Object(112798) -- Mist Emerald
</waypoint>
<!-- # 26 --><waypoint x="2365" z="1996" y="231"> </waypoint>
<!-- # 27 --><waypoint x="2516" z="1744" y="244"> </waypoint>
<!-- # 28 --><waypoint x="2543" z="1643" y="247"> </waypoint>
<!-- # 29 --><waypoint x="2748" z="1580" y="251"> </waypoint>
<!-- # 30 --><waypoint x="2807" z="1611" y="248"> </waypoint>
<!-- # 31 --><waypoint x="2863" z="1854" y="231"> </waypoint>
<!-- # 32 --><waypoint x="2806" z="2046" y="232"> </waypoint>
<!-- # 33 --><waypoint x="2845" z="2102" y="240">
player:target_Object(112798) -- Mist Emerald
</waypoint>
<!-- # 34 --><waypoint x="2868" z="2014" y="229"> </waypoint>
<!-- # 35 --><waypoint x="2963" z="1978" y="228"> </waypoint>
<!-- # 36 --><waypoint x="3089" z="2046" y="239"> </waypoint>
<!-- # 37 --><waypoint x="3173" z="1993" y="240"> </waypoint>
<!-- # 38 --><waypoint x="3181" z="1840" y="232"> </waypoint>
<!-- # 39 --><waypoint x="3267" z="1630" y="242"> </waypoint>
<!-- # 40 --><waypoint x="3424" z="1550" y="240"> </waypoint>
<!-- # 41 --><waypoint x="3557" z="1471" y="244">
player:target_Object(112798) -- Mist Emerald
</waypoint>
<!-- # 42 --><waypoint x="3315" z="1393" y="247"> </waypoint>
<!-- # 43 --><waypoint x="3291" z="1287" y="244"> </waypoint>
<!-- # 44 --><waypoint x="3345" z="1150" y="240"> </waypoint>
<!-- # 45 --><waypoint x="3288" z="1065" y="238"> </waypoint>
<!-- # 46 --><waypoint x="3193" z="1050" y="240"> </waypoint>
<!-- # 47 --><waypoint x="3077" z="1139" y="244"> </waypoint>
<!-- # 48 --><waypoint x="3039" z="1302" y="261">
player:target_Object(112798) -- Mist Emerald
</waypoint>
<!-- # 49 --><waypoint x="3000" z="1195" y="252"> </waypoint>
<!-- # 50 --><waypoint x="2855" z="999" y="243"> </waypoint>
<!-- # 51 --><waypoint x="2630" z="866" y="261">
player:target_Object(112798) -- Mist Emerald
</waypoint>
<!-- # 52 --><waypoint x="2556" z="1060" y="242"> </waypoint>
<!-- # 53 --><waypoint x="2443" z="1093" y="241"> </waypoint>
<!-- # 54 --><waypoint x="2296" z="1034" y="243">
player:target_Object(112798) -- Mist Emerald
</waypoint>
<!-- # 55 --><waypoint x="2261" z="936" y="247"> </waypoint>
<!-- # 56 --><waypoint x="2289" z="695" y="248"> </waypoint>
<!-- # 57 --><waypoint x="2169" z="562" y="235"> </waypoint>
<!-- # 58 --><waypoint x="2042" z="558" y="234"> </waypoint>
<!-- # 59 --><waypoint x="1954" z="566" y="235"> </waypoint>
<!-- # 60 --><waypoint x="1955" z="702" y="253">
player:target_Object(112798) -- Mist Emerald
__WPL:setForcedWaypointType("RUN");
</waypoint>
<!-- # 61 --><waypoint x="1708" z="706" y="237"> </waypoint>
<!-- # 62 --><waypoint x="1522" z="762" y="241"> </waypoint>
<!-- # 63 --><waypoint x="1509" z="941" y="242">
sendMacro("/cast Hide")
</waypoint>
<!-- # 64 --><waypoint x="1430" z="1222" y="260">
player:target_Object(112798) -- Mist Emerald
SlashCommand("ilg destroy")
waitForLoadingScreen()
yrest(2000)
__WPL:setWaypointIndex(1)
</waypoint>
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