DoD Firts Boss and Full runs "Mage"
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Re: DoD Firts Boss and Full runs "Mage"
Greate, my bad now it's working, thanks
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- Posts: 24
- Joined: Wed Jul 03, 2013 4:32 pm
Re: DoD Firts Boss and Full runs "Mage"
Code: Select all
<waypoints type="NORMAL">
-- V 1.2 DoD Firts Boss --
-- Many thanks to Rock5, Lisa and Xmen ;) --
--Reymauro--
<onLoad>
function vortex()
keyboardHold(settings.hotkeys.MOVE_FORWARD.key)
yrest(500);
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key)
waitForLoadingScreen(5)
end
function trash_mob()
local target = player:getTarget()
local _tm = false
local spawn = player:findNearestNameOrId("Incomplete Bloody Beast")
if spawn then
player:target(spawn)
if target.HP > 0 then
player:fight()
_tm = false
else
_tm = true
end
else
_tm = true
end
return _tm
end
function updateplayer()
player:update();
player:clearTarget();
end
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
</onLoad>
<!-- # 1 --><waypoint x="1645" z="-4908" y="752">
sendMacro("LeaveParty();");
yrest(200)
player:update();
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("Goldensoul")');
end
changeProfileSkill("WARDEN_CHARGED_CHOP", "AutoUse", true);
changeProfileOption("MAX_FIGHT_TIME", 5);
</waypoint>
<!-- # 2 --><waypoint x="1686" z="-5152" y="757">
player:update();
vortex()
</waypoint>
<!-- # 3 --><waypoint x="1793" z="2880" y="433">
changeProfileOption("MAX_FIGHT_TIME", 5);
printf("Mementos: %s\n", inventory:getItemCount(206879) );
yrest(500);
player:cast("WARDEN_POWER_OF_THE_OAK");
updateplayer()
player:lootAll();
</waypoint>
<!-- # 4 --><waypoint x="1854" z="2891" y="433"> </waypoint>
<!-- # 5 --><waypoint x="1933" z="2834" y="433"> </waypoint>
<!-- # 7 --><waypoint x="1930" z="2863" y="433"> </waypoint>
<!-- # 8 --><waypoint x="2113" z="2615" y="432">
changeProfileSkill("WARDEN_CHARGED_CHOP", "AutoUse", false);
changeProfileOption("MAX_FIGHT_TIME", 1);
</waypoint>
<!-- # 9 --><waypoint x="2241" z="2458" y="401">
player:update();
player:findTarget("Okander \"Mad Man\" Mallen");
local target = player:getTarget();
if target and target.Name == "Okander \"Mad Man\" Mallen" then
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:cast("WARDEN_CHARGED_CHOP");
player:lootAll();
end
</waypoint>
<!-- # 10 --><waypoint x="2207" z="2498" y="401"> </waypoint>
<!-- # 11 --><waypoint x="2081" z="2661" y="434"> </waypoint>
<!-- # 12 --><waypoint x="1897" z="2873" y="433"> </waypoint>
<!-- # 13 --><waypoint x="1786" z="2890" y="433"> </waypoint>
<!-- # 14 --><waypoint x="1699" z="2888" y="433">
updateplayer()
vortex()
yrest(1000);
player:update();
if inventory:itemTotalCount(0) == 0 then
printf ("Bag Is Full Selling.")
loadPaths("DoD/DoDS")
else
printf ("Bag Not Full Continuing Farming.")
end
</waypoint>
</waypoints>
I've been trying to edit the code for a warden/warr, as well as remove the rest and speed(75) at the end since resting is not as necessary with 95 gear and it goes to the boss, stops and runs back without killing it can someone help me?
Re: DoD Firts Boss and Full runs "Mage"
How much gold it creates by run or hour? Can somebody tell?
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