Detect teleport or zone change.
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Detect teleport or zone change.
The gm can port or move you to different zones. We may need something that detects this and stop the bot. I hope someone has an idea how to accomplish this detection.
Re: Detect teleport or zone change.
You have to change your moveTo to accomplish that and some changes to the waypoints like I did in my meta-botframework you need some extra infos about in which map your waypoint is.
Jack-of-all-trades, but master-of-only of a few
My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226
My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226
Re: Detect teleport or zone change.
This wont really help, because they still have the GmHide. Unless you cant detect this everything else is useless.
I have my own server running for a few weeks now, so I have gm access and now I really see how impossible it is to do anything against gamemasters. If I would know what to do I could look, if the buff is somehow detectable or send to memory, but I am not able to do this on my own.
In fact theres the gmhide, they can teleport players and teleport to players, teleport to every single zone, buff up their speed to over 10.000 if they use the right items.
I have my own server running for a few weeks now, so I have gm access and now I really see how impossible it is to do anything against gamemasters. If I would know what to do I could look, if the buff is somehow detectable or send to memory, but I am not able to do this on my own.
In fact theres the gmhide, they can teleport players and teleport to players, teleport to every single zone, buff up their speed to over 10.000 if they use the right items.
Re: Detect teleport or zone change.
It depends what you want to do detecting a GM isn't possible but in theory you can notice teleportation similar like I did for drooping down.
Jack-of-all-trades, but master-of-only of a few
My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226
My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226
Re: Detect teleport or zone change.
Im just not wanting my char to run around crazy if it ends up in an unknown area. I have never used the gm detect code. I have made some alerts for some conditions. I have been wanting to make a sound pack for the bot so far i just have 2 sounds. I added sound for player in area and sound for chicken laying egg when getting pet eggs.
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