daily bot
Re: daily bot
anyone can do waypoint from elf2.xml to classhall to activate transmutor... or anyone already have waypoint from valley of prep to classhall transmutor npc and activate transmutor
Re: daily bot
I have created a waypoint which starts from daily quest giver and travel to varanas->activate transmutor then use recall to come back to elven area. I manually load this waypoint when all my chars on same account reaches lvl10 and it cycles through all the chars and stops after last char.
I can share when i go back to home from work.
I can share when i go back to home from work.
Re: daily bot
ark2003 wrote:I have created a waypoint which starts from daily quest giver and travel to varanas->activate transmutor then use recall to come back to elven area. I manually load this waypoint when all my chars on same account reaches lvl10 and it cycles through all the chars and stops after last char.
I can share when i go back to home from work.
ok...
im excited...
thanks in advance
Re: daily bot
transmutor activation waypoint: You may try to reduce number of waypoints if you like
Save the below code in pathtolehman.xml file
Save the below code in pathtolehman.xml file
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<!-- # 1 --><waypoint x="31842" z="4583" y="9"> </waypoint>
<!-- # 2 --><waypoint x="31903" z="4592" y="3"> </waypoint>
<!-- # 3 --><waypoint x="31924" z="4357" y="34"> </waypoint>
<!-- # 4 --><waypoint x="31829" z="4250" y="36"> </waypoint>
<!-- # 5 --><waypoint x="31807" z="3974" y="-3"> </waypoint>
<!-- # 6 --><waypoint x="31767" z="3682" y="-15"> </waypoint>
<!-- # 7 --><waypoint x="31562" z="3580" y="-11"> </waypoint>
<!-- # 8 --><waypoint x="31435" z="3497" y="7"> </waypoint>
<!-- # 9 --><waypoint x="31523" z="3361" y="43"> </waypoint>
<!-- # 10 --><waypoint x="31687" z="3234" y="43"> </waypoint>
<!-- # 11 --><waypoint x="31781" z="3154" y="43"> </waypoint>
<!-- # 12 --><waypoint x="31705" z="2921" y="45"> </waypoint>
<!-- # 13 --><waypoint x="31611" z="2685" y="34"> </waypoint>
<!-- # 14 --><waypoint x="31343" z="2290" y="49"> </waypoint>
<!-- # 15 --><waypoint x="31139" z="2144" y="70"> </waypoint>
<!-- # 16 --><waypoint x="30826" z="2150" y="95"> </waypoint>
<!-- # 17 --><waypoint x="30340" z="2203" y="46"> </waypoint>
<!-- # 18 --><waypoint x="29803" z="2674" y="2"> </waypoint>
<!-- # 19 --><waypoint x="29547" z="3019" y="-14"> </waypoint>
<!-- # 20 --><waypoint x="29448" z="3429" y="4"> </waypoint>
<!-- # 21 --><waypoint x="29293" z="3923" y="14"> </waypoint>
<!-- # 22 --><waypoint x="29104" z="4386" y="22"> </waypoint>
<!-- # 23 --><waypoint x="28658" z="4705" y="34"> </waypoint>
<!-- # 24 --><waypoint x="28348" z="4794" y="10"> </waypoint>
<!-- # 25 --><waypoint x="28112" z="4521" y="48"> </waypoint>
<!-- # 26 --><waypoint x="27839" z="4360" y="83"> </waypoint>
<!-- # 27 --><waypoint x="27885" z="4241" y="101"> </waypoint>
<!-- # 28 --><waypoint x="28381" z="3976" y="196"> </waypoint>
<!-- # 29 --><waypoint x="28485" z="3470" y="295"> </waypoint>
<!-- # 33 --><waypoint x="28313" z="3448" y="332"> </waypoint>
<!-- # 34 --><waypoint x="27943" z="3427" y="334"> player:target_NPC("Sidklaw");
player:rest(2);
yrest(1000);
sendMacro("ChoiceOption(1);");
yrest(10000);
</waypoint>
<!-- # 25 --><waypoint x="4407" z="-3621" y="102"> </waypoint>
<!-- # 26 --><waypoint x="4579" z="-3526" y="49"> </waypoint>
<!-- # 27 --><waypoint x="4810" z="-3523" y="49"> </waypoint>
<!-- # 28 --><waypoint x="5040" z="-3706" y="49"> </waypoint>
<!-- # 29 --><waypoint x="5265" z="-3879" y="60"> </waypoint>
<!-- # 30 --><waypoint x="5282" z="-3963" y="60"> </waypoint>
<!-- # 31 --><waypoint x="5235" z="-4026" y="60"> </waypoint>
<!-- # 32 --><waypoint x="5326" z="-4123" y="66"> </waypoint>
<!-- # 33 --><waypoint x="5457" z="-4282" y="61"> </waypoint>
<!-- # 34 --><waypoint x="5541" z="-4415" y="65"> player:target_NPC("Lehman");
player:rest(4);
sendMacro("OnClick_QuestListButton(1,1)"); yrest(1000);
sendMacro("AcceptQuest();"); yrest(1000);
sendMacro("CloseWindows();"); yrest(1000);
player:target_NPC("Lehman"); yrest(1000);
<!-- the 3 is for completed quests -->
sendMacro("OnClick_QuestListButton(3,1);"); yrest(1000);
sendMacro("CompleteQuest();"); yrest(2000);
RoMScript('CastSpellByName("Recall")') -- use teleport
-- yrest(10000);
waitForLoadingScreen();
</waypoint>
<!-- # 9 --><waypoint x="32081" z="3488" y="-3">
sendMacro("}LoginNextToon=true;a={")
yrest(1000);
sendMacro("Logout();");
-- Re-initialize player
waitForLoadingScreen();
yrest(1000);
player = CPlayer.new();
settings.load();
settings.loadProfile("default"); -- Profile name
yrest (1000);
loadPaths("pathtolehman"); -- First script
</waypoint>
</waypoints>
Re: daily bot
How I can use thith waypoint to all 8 chars on account? I mean that they automatical logut if dailys was comlite and next automaticaly log-in with next charkuripot wrote:why every time i login next char.. my bot stop and the system function keep flashing.. so every time i login next char i need to restart my bot
i use the way point elf2.xml of lisa
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <!-- # 1 --><waypoint x="31953" z="3272" y="22"> player:target_NPC("Gamunhan"); AcceptQuestByName("getting to know yourself") player:target_NPC("Gamunhan"); CompleteQuestByName() </waypoint> <!-- # 8 --><waypoint x="31987" z="3368" y="6"> </waypoint> <!-- # 22 --><waypoint x="32061" z="3391" y="5"> </waypoint> <!-- # 23 --><waypoint x="32212" z="3354" y="28"> </waypoint> <!-- # 24 --><waypoint x="32288" z="3346" y="28"> player:target_NPC("Daily Quest Manager"); AcceptQuestByName() player:target_NPC("Daily Quest Manager"); CompleteQuestByName() </waypoint> <!-- # 29 --><waypoint x="32264" z="3338" y="28"> </waypoint> <!-- # 30 --><waypoint x="32157" z="3403" y="12"> </waypoint> <!-- # 31 --><waypoint x="31897" z="3886" y="12"> </waypoint> <!-- # 32 --><waypoint x="31842" z="4150" y="32"> </waypoint> <!-- # 33 --><waypoint x="31847" z="4230" y="37"> </waypoint> <!-- # 34 --><waypoint x="31939" z="4360" y="33"> </waypoint> <!-- # 35 --><waypoint x="31966" z="4437" y="15"> </waypoint> <!-- # 36 --><waypoint x="31921" z="4517" y="6"> </waypoint> <!-- # 1 --><waypoint x="31847" z="4592" tag ='Main'> queststate = getQuestStatus("Helping them Grow"); if queststate == "complete" then player:target_NPC("Blinsik"); CompleteQuestByName("helping them grow") end local dqCount, dqPerDay = RoMScript("Daily_count()"); if dqCount == 10 then sendMacro("}LoginNextToon=true;a={") sendMacro("Logout();"); waitForLoadingScreen(); loadPaths("elf2"); else player:target_NPC("Blinsik"); AcceptQuestByName("helping them grow") end </waypoint> <!-- # 2 --><waypoint x="31812" z="4849"> </waypoint> <!-- # 3 --><waypoint x="31415" z="5720" tag = "Item"> queststate = getQuestStatus("Helping them Grow") if queststate == "incomplete" then player:target_Object(112976,500); yrest(3000); __WPL:setWaypointIndex(__WPL:findWaypointTag("Item")); end </waypoint> <!-- # 4 --><waypoint x="31878" z="4692"> </waypoint> <!-- # 5 --><waypoint x="31843" z="4593"> __WPL:setWaypointIndex(__WPL:findWaypointTag("Main")); </waypoint> </waypoints>
and this is my profile
Code: Select all
<profile> <options> <!-- Try the bot with a new char mage --> <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW" value="65" /> <option name="MP_LOW_POTION" value="50" /> <option name="HP_LOW_POTION" value="60" /> <!-- Rest if HP or Mana is below that level --> <option name="HP_REST" value="40" /> <option name="MP_REST" value="40" /> <!-- Shopping options, how many of what do you want to keep in your inventory --> <option name="HEALING_POTION" value="0" /> <option name="MANA_POTION" value="0" /> <option name="ARROW_QUIVER" value="0" /> <option name="THROWN_BAG" value="0" /> <!-- Combat options --> <option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default --> <option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees --> <option name="COMBAT_DISTANCE" value="200" /> <option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break --> <option name="DOT_PERCENT" value="90" /> <option name="ANTI_KS" value="true" /> <!-- Attack monsters 3 levels above or 10 below your level --> <option name="TARGET_LEVELDIF_ABOVE" value="2" /> <option name="TARGET_LEVELDIF_BELOW" value="2" /> <!-- Waypoint and movement settings --> <option name="WAYPOINTS" value="" /> <!-- leave empty to show a list --> <option name="RETURNPATH" value="" /> <option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander --> <option name="WANDER_RADIUS" value="500" /> <option name="WAYPOINT_DEVIATION" value="0" /> <option name="QUICK_TURN" value="true" /> <!-- Loot settings --> <option name="LOOT" value="false" /> <option name="LOOT_IN_COMBAT" value="true" /> <option name="LOOT_DISTANCE" value="100" /> <option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest --> <!-- Log out and resurrect settings --> <option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled --> <option name="LOGOUT_SHUTDOWN" value="false" /> <option name="LOGOUT_WHEN_STUCK" value="true" /> <option name="RES_AFTER_DEATH" value="true" /> <!-- For more options and documentation see the RoM Bot Wiki: --> <!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot --> </options> <friends> <!-- names of friends we help fighting or enemys we don't want to attack --> <!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer --> <friend name="friendname1" /> <friend name="elitemob K\132fer" /> <friend name="elitemob H\129ter" /> </friends> <hotkeys> <!-- to communicate with the RoM API / define ingame a dummy macro at place 1 --> <hotkey name="MACRO" key="VK_0" /> </hotkeys> <!-- define your skills depending from your actual primary class --> <!-- see the example for a priest/mage --> <!-- delete skills you don't have or don't want to use. --> <!-- For more skills to use see /database/skills.xml --> <!-- demo skills for LvL 1 character for all classes --> <skills_mage> <skill name="MAGE_FLAME" hotkey="VK_3" priority="80" /> <skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_2" priority="30" hpper="30" inbattle="true" /> </skills_mage> <skills_priest> <skill name="PRIEST_SOUL_SOURCE" hotkey="VK_4" priority="110" hpper="25" inbattle="true" /> <skill name="PRIEST_URGENT_HEAL" hotkey="VK_2" priority="99" hpper="30" /> <skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="70" level="" /> </skills_priest> <skills_warrior> <skill name="WARRIOR_SLASH" hotkey="VK_2" priority="90" /> </skills_warrior> <skills_scout> <skill name="SCOUT_SHOT" hotkey="VK_2" priority="90" /> <skill name="SCOUT_AUTOSHOT" hotkey="VK_4" priority="80" /> </skills_scout> <skills_rogue> <skill name="ROGUE_SHADOWSTAB" hotkey="VK_2" priority="90" /> </skills_rogue> <skills_knight> <skill name="KNIGHT_HOLY_STRIKE" hotkey="VK_3" priority="90" /> <skill name="KNIGHT_HOLY_SHIELD" hotkey="VK_4" priority="80" inbattle="true" hpper="15" /> <skill name="KNIGHT_HOLY_SEAL" hotkey="VK_5" priority="70" /> <skill name="KNIGHT_PUNISHMENT" hotkey="VK_2" priority="60" /> </skills_knight> <skills_druid> <skill name="DRUID_RECOVER" hotkey="VK_2" priority="90" hpper="30" /> <skill name="DRUID_EARTH_ARROW" hotkey="VK_3" priority="80" /> </skills_druid> <skills_warden> <skill name="WARDEN_CHARGED_CHOP" hotkey="VK_2" priority="90" /> <skill name="WARDEN_ENERGY_ABSORB" hotkey="VK_3" priority="80" inbattle="true" hpper="25" /> </skills_warden> <onLoad> -- Additional Lua code to execute after loading the profile -- and before the bot starts. e.g. You could overwrite profile settings here -- like: changeProfileOption("HP_REST", 60); inventory:update(); if(player.Level == 1) then openGiftbags1To10(player.Level); else levelupSkills1To10("loadonly"); end; if(player.Class1 == CLASS_SCOUT ) then changeProfileOption("ARROW_QUIVER", 2); end; </onLoad> <onDeath> -- Additional Lua code to execute on death -- pauseOnDeath(); -- Stop the script </onDeath> <onLeaveCombat> -- Additional Lua code to execute after a target is finished if(player.Level == 10) then __WPL:setForcedWaypointType("TRAVEL") end; </onLeaveCombat> <onLevelup> -- thats a demo for opening the gift bags from Lvl 1-10 -- and levelup the skills for a new character (mage or priest recommended) -- you can delete that lines if you don't want to use that -- single skill would be: sendMacro("SetSpellPoint(4,2);"); -- or levelupSkill(_skillname, _times) levelupSkills1To10(); -- open giftbag and equipt content openGiftbags1To10(player.Level); </onLevelup> <onSkillCast> -- Additional Lua code to execute when casting a skill -- Note: arg1 contains the skill being used. -- i.e. arg1.Name will be the name of the skill being cast. </onSkillCast> </profile>
Who is online
Users browsing this forum: Bing [Bot] and 0 guests