DoD (Dungen of Dalanis) 1. boss farming Waypoint

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kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#61 Post by kilbord » Sat Feb 25, 2012 10:29 am

yes but doesnt sell anything else food and stuff in bag 1 and 2

Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#62 Post by Xmen » Sat Feb 25, 2012 10:34 am

how many backpacks you have active ? and the entire contents to be sold? or not


the options start at line 40 to 56
changeProfileOption("INV_AUTOSELL_FROMSLOT", 60)
changeProfileOption("INV_AUTOSELL_TOSLOT", 240)
Slots = 175
dura = 0.9
instancebuff = false

--==New on Ver. 0.2==--
Instancereset = false

--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")

Grassland_Mix = false
Magic_Lute = false
Magic_Tambourine = false
Magic_Guitar = false
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#63 Post by kilbord » Sat Feb 25, 2012 10:35 am

all bags i have active and ik but thet option is true
--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")
and evrything in lasts back is just looted crap i dont need ore even want

Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#64 Post by Xmen » Sat Feb 25, 2012 10:43 am

ok then I would do it.
The things which thou wilt not sell in the first two bags
and set to follow in the option
change profile option ("INV_AUTOSELL_FROMSLOT", 121)
change profile option ("INV_AUTOSELL_TOSLOT", 240)
Slots = 175
change profile option ("INV_AUTOSELL_ENABLE", "true")
your character will only go to the dealer if his have the full bags in your case (175)
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#65 Post by kilbord » Sat Feb 25, 2012 10:47 am

it goes to the dealer clicks on it opens shop then walks away... it just hates me i gues i did evrything in it what had to be there exactly how you said

Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#66 Post by Xmen » Sat Feb 25, 2012 10:48 am

ok thank you I will check this
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#67 Post by kilbord » Sat Feb 25, 2012 10:58 am

crap then lol if it sells i earn like couple mill a day extra

Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#68 Post by Xmen » Sat Feb 25, 2012 7:50 pm

I have revised the main.xml he should now go sell

if this is not the case then check once your profile
<option name="DEBUG_AUTOSELL" value="true" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_AUTOSELL_FROMSLOT" value="120" />
<option name="INV_AUTOSELL_TOSLOT" value="180" />
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue,purple,orange,gold" />
<option name="INV_AUTOSELL_IGNORE" value="" /> --must have the same language as the game for me (FR)
<option name="INV_AUTOSELL_TYPES" value="" /> --must have the same language as the game for me (FR)
<option name="INV_AUTOSELL_TYPES_NOSELL" value="Recettes" /> --must have the same language as the game for me (FR)
<option name="INV_AUTOSELL_NOSELL_STATSNUMBER" value="6" />
you not longer needs to specify the backpack size ;)


//EDIT
test overnight ~8 hours 396 rounds 1584 Mementos
396 rounds
396 rounds
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#69 Post by kilbord » Sun Feb 26, 2012 10:34 am

lol for some reason i die now -.- before always killed it never dead wtff alright this one maybe sells but gets me killed can i get the old one plz ty already cant kill it on normal if not buffed too so lol thets why i like old one more

Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#70 Post by Xmen » Sun Feb 26, 2012 12:36 pm

hmm is has not much change to previous version
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#71 Post by kilbord » Sun Feb 26, 2012 1:52 pm

previous reset party evry time got ghost buff and killed the boss and didnt change difficulty to normal ;)

Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#72 Post by Xmen » Sun Feb 26, 2012 5:15 pm

you must adjust the settings that you want :lol:

changeProfileOption("INV_AUTOSELL_FROMSLOT", 120)
changeProfileOption("INV_AUTOSELL_TOSLOT", 180)
dura = 99
instancebuff = true

--==New on Ver. 0.2==--
Instancereset = true

--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")


Grassland_Mix = true
Magic_Lute = false
Magic_Tambourine = false
Magic_Guitar = false
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#73 Post by kilbord » Mon Feb 27, 2012 9:07 am

all settings are right .... can i just get the old version 0.3 back plz

User avatar
Ego95
Posts: 564
Joined: Tue Feb 28, 2012 12:38 pm
Contact:

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#74 Post by Ego95 » Tue Feb 28, 2012 1:01 pm

Hey :)
I´ve tried to follow all steps, I have installed all addons, updated rombot, copied the newest userfunctions folder to my addon folder but I´ve got a problem with attacking the boss. I only want to farm DoD first boss alone with a character to reset the instance which stands in his house. I can run the bot, he invites my other character, he enters the instance and walks to the boss. If he gets aggro of the mobs he kills them (if the skill is ready he uses Elemental Catalysis; is that normal? I dont need it to kill a trash mob lol :D). If my char stands in front of the boss he waits 2 seconds and walks the way back, resets instance and do everything again. The bot walks from the waypoint #8 to #19. I´m trying everything since 3 hours now (yesterday 2 hours too), but I´m a noob :D. I´ve tried to rename boss_buff() in Boss_buff() like it´s said, but in that file I downloaded it´s written right already. All bug fixes of the other users are included in my file, so I don´t know what to do now.
It would be nice, if anyone knows how to fix that :)


by the way, anyone knows what happened to rompros.com? I used that site every day, then the start page got hacked, but you could go into the different sections. Since a few days you can´t go anywhere on the site, i´ts completely broken :O
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Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#75 Post by Xmen » Tue Feb 28, 2012 9:04 pm

kilbord wrote:all settings are right .... can i just get the old version 0.3 back plz
I can not be found
AlterEgo95 wrote:Hey :)
I´ve tried to follow all steps, I have.....
look into your private messages
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

kilbord
Posts: 49
Joined: Fri Feb 24, 2012 11:27 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#76 Post by kilbord » Wed Feb 29, 2012 8:55 am

o well okay then i wait till you improve your bot even more:)

abron1
Posts: 162
Joined: Wed Feb 22, 2012 12:43 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#77 Post by abron1 » Mon Mar 05, 2012 7:06 pm

man i am trying to use this with two wardens first problem is that they don't help each other fight mobs second is that the warden pets skills are not on when they enter the instance i downloaded the new verson of MM so i have the lastest download i have my all my party options set to true and they don't attack the boss i can my elite factor is 1000 and they still don't fight the boss i have all the user functions listed in the main post and i just can't get the bots to be in sync. i been trying to read up on what to do but i am tapped out...maybe i have event monitor set up wrong because i wasn't sure what to edit and i read at post over and over. sorry for the wall of text

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#78 Post by Germangold » Tue Mar 06, 2012 3:44 am

farming dod b1 solo works fine so far after relentless tweaking
  • Check for party, leave, invite buddy
    use long buffs and food
    enter vortex
    flyhack
    teleport to okander
    findtarget kill him
    check for buff 506432 > collet the buff from coffin
    teleport back to vortex
    enter vortex
    start over

takes around ~70seconds for a run


next step for me would be joining at least 2 chars and looting additional mementos

Xmen
Posts: 45
Joined: Thu Jan 19, 2012 10:18 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#79 Post by Xmen » Tue Mar 06, 2012 2:47 pm

abron1 wrote:first problem is that they don't help each other fight mobs
set in profile the Char. name

Code: Select all

<friend name="CHAR NAME" />
abron1 wrote:second is that the warden pets skills are not on when they enter the instance i downloaded the new verson of MM so i have the lastest download i have my all my party options set to true and they don't attack the boss i can my elite factor is 1000 and they still don't fight the boss i have all the user functions listed in the main post and i just can't get the bots to be in sync. i been trying to read up on what to do but i am tapped out...maybe i have event monitor set up wrong because i wasn't sure what to edit and i read at post over and over. sorry for the wall of text
set in profile TARGET LEVEL DIFFERENCE ABOVE/BELOW to 70/70 xD

Code: Select all

<option name="TARGET_LEVELDIF_ABOVE" value="70" />
<option name="TARGET_LEVELDIF_BELOW" value="70" />
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

User avatar
Sithlord512589
Posts: 36
Joined: Thu Mar 04, 2010 9:21 am

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

#80 Post by Sithlord512589 » Thu Mar 08, 2012 12:15 pm

Can somebody enlighten me please.

Where do i have to put the cast-sequence to kill Oklander as mage?

´coz sometimes in random profile cast i didin´t get before he jumps.

that´s leading to my second request :D how do i integrate lisas madmen function to avoid being crushed to the ground ?

any suggestions

here my profile:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="true" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="60" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="0" />
		<option name="MANA_POTION" 			value="0" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="0" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="0" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="0" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="ranged" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="5" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="false" />
		<option name="MAX_TARGET_DIST"    	value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="70" />
		<option name="TARGET_LEVELDIF_BELOW" value="70" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="main.xml" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="main_return.xml" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="0" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="500" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="true" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="61" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="180" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_IGNORE"	value="IV" />
		<option name="INV_AUTOSELL_NOSELL_DURA"      value="110" />
		<option name="INV_AUTOSELL_QUALITY"	value="white,green,blue,purple" /> 	<!-- white,green,blue,purple  -->
	
		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="3" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="3" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEALER_FIGHT"		value="true" /> --> 	<!-- For party bot if you want healer to also fight -->

		<!-- pvp -->
		<!--option name="PVP"			value="true" /> --> 		<!-- To enable PVP, with this set to true it will auto attack any players with red names -->
		
		
		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="Okander Mallen" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	

	

	<skills_mage>
		<skill name="MAGE_FLAME"                hotkey="MACRO" priority="90" autouse="true" />
		<skill name="MAGE_FIREBALL"          	hotkey="MACRO" priority="70" autouse="false"/>
		<skill name="MAGE_LIGHTNING"         	hotkey="MACRO" priority="80" autouse="false"/>
		<skill name="MAGE_ENERGY_INFLUX" 	  	hotkey="MACRO" priority="80" inbattle="true" autouse="true"/>
		<skill name="MAGE_ELEMENTAL_CATALYST"   hotkey="MACRO" priority="80" inbattle="false" />
		<skill name="MAGE_ENERGY_WELL" 		  	hotkey="MACRO" priority="100" inbattle="false" autouse="true"/>
		<skill name="MAGE_PURGATORY_FIRE"		hotkey="MACRO" priority="70" inbattle="true" autouse="false"/>
	</skills_mage>
	
<skills_priest>
		<skill name="PRIEST_URGENT_HEAL"     	hotkey="MACRO" priority="105" hpper="70" autouse="true" />
		<skill name="PRIEST_REGENERATE"      	hotkey="MACRO" priority="90"  hpper="80" autouse="true" />
		<skill name="PRIEST_HOLY_AURA"       	hotkey="MACRO" priority="100" inbattle="true" autouse="true" hpper="45" />
</skills_priest>	

	
	<onLoad>
	setwindow(206879)
	</onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat>
	player:lootAll()
	</onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast>
	
	</onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
and here is my adopted main.xml

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
<!--**************************************************************************************************************************************************************
******************************************************************************************************************************************************************
**																		   MAIN.XML																			**
**																	Waypoint Create by Xm3n																		**
**																																								**
**															Thanks to Lisa, M4gm4, and all other tester															**
**																																								**
******************************************************************************************************************************************************************
***************************************************************************************************************************************************************-->

<!-- ##Version 0.3.1asu Beta##												Options
##################################################################################################################################################################
##																	CHANGE FOLOW OPTION																			##
##																																								##
##				on line 48				changeProfileOption("INV_AUTOSELL_ENABLE", "true")		set to true if you sell bag contents							##
##						38				changeProfileOption("INV_AUTOSELL_FROMSLOT", xx)		1-180 (1-30 is the first bag 1-60 sec. ...)						##
##						39				changeProfileOption("INV_AUTOSELL_TOSLOT", xxx)			1-180 (1-30 is the first bag 1-60 sec. ...)						##
##						47				changeProfileOption("EGGPET_ENABLE_ASSIST", "true") 	Set to true if you wanna use your pet							##
##						40				dura = xxx												//100% = 1 // 50% = 0.5 // 10% = 0.1							##
##						41				instancebuff = true										true= On / false = Off get a buff if you open Coffin			##
##						44				Instancereset = true									if you want to farme DoD solo and no wait to 					##
##																									reset instance set this to true								##
##																																								##
##																								exp: Main char. go DoD and any other char is 					##
##																										in house or miller										##
##																																								##
##						50				Grassland_Mix = true									Set to true if you want use Grassland Mix						##
##						51-53			Magic_xxx = true										Set to true if you want use the magic_instruments 				##
##																																								##
##																								Set to party_true if you want use the magic_instruments			##
##																								form party member												##
##																																								##
##																								Set to false if you want to disable								##
###############################################################################################################################################################-->

					changeProfileOption("INV_AUTOSELL_FROMSLOT", 120)
					changeProfileOption("INV_AUTOSELL_TOSLOT", 180)
					dura = 0.9
					instancebuff = true
					
					--==New on Ver. 0.2==--
					Instancereset = true
					
					--==New on Ver. 0.3==--
					changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
					changeProfileOption("INV_AUTOSELL_ENABLE", "true")
					
					Grassland_Mix = true
					Magic_Lute = false
					Magic_Tambourine = false
					Magic_Guitar = false

<!--++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++..==Start Functions==..+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
																		###################
																		###!!!WARNING!!!###
																		###################
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++DONT CHANGE THE FOLLOW LINE+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-->


					__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
					changeProfileOption("AUTO_ELITE_FACTOR", 1000)
					changeProfileOption("HARVEST_DISTANCE", 150)

					Count = 0
					Zid = 0
					BuffCount = 0
					srun = 1

					if not eventparty then
						function eventparty()
							checkeventparty()
						end
					end

					if not checkeventparty then 
						--cprintf(cli.red, "\t\t\t !!!Fatal error!!!\nMicroMacro Stop\nPlease instal the user function \"userfunction_partymonitoring.lua\" \n")
						function checkeventparty()
						close()
						end
					end

					function Boss_buff()
						if useGoodie then 
							if Grassland_Mix == true then 
								if inventory:itemTotalCount(206874) > 1 then
									useGoodie(206874)
								end
							else
								cprintf(cli.yellow, "Please instal the user function \"useGoodie\" \n")
							end 
						end	

						if Magic_Tambourine == true then
							if inventory:itemTotalCount(204463) >= 1 then
								inventory:useItem(204463) -- 3 days
								yrest(4000)
							elseif inventory:itemTotalCount(204571) >= 1 then
								inventory:useItem(204571) -- 7 days
								yrest(4000)
							elseif inventory:itemTotalCount(206420) >= 1 then
								inventory:useItem(206420) -- 30 days
								yrest(4000)
							end
						elseif Magic_Tambourine == party_true then
								yrest(4000)
						end

						if Magic_Lute == true then
							if inventory:itemTotalCount(204544) >=1 then
								inventory:useItem(204544) -- 3 days
								yrest(4000)
							elseif inventory:itemTotalCount(204570) >= 1 then
								inventory:useItem(204570) -- 7 days
								yrest(4000)
							elseif inventory:itemTotalCount(206419) >= 1 then
								inventory:useItem(206419) -- 30 days
								yrest(4000)
							end
						elseif Magic_Lute == party_true then
								yrest(4000)
						end

						if  Magic_Guitar == true then
							if inventory:itemTotalCount(204461) >= 1 then
								inventory:useItem(204461) -- 3 days
								yrest(4000)
							elseif inventory:itemTotalCount(206418) >= 1 then
								inventory:useItem(206418) -- 7 days
								yrest(4000)
							elseif inventory:itemTotalCount(204569) >= 1 then
								inventory:useItem(204569) -- 30 days
								yrest(4000)
							end
						elseif  Magic_Guitar == party_true then
								yrest(4000)	
						end
					end

					function Countround()
						Count = Count+1;
						cprintf(cli.pink, "Round Nbr: %s\n\n", Count)
					end
					
					function checkdura()
						if dura > inventory:getMainHandDurability() then
							__WPL:setWaypointIndex(__WPL:findWaypointTag("mech"))
						end

						local bcount = inventory:getItemCount(0)
						if(  5 > bcount ) then
							__WPL:setWaypointIndex(__WPL:findWaypointTag("mech"))
						end
					end

					function findzi()					
						keyboardHold( settings.hotkeys.MOVE_FORWARD.key )
						yrest(500)
						keyboardRelease( settings.hotkeys.MOVE_FORWARD.key )
						waitForLoadingScreen(10)
						yrest(500)
						local getinlvl = sendMacro('GetInstanceLevel()')
						if getinlvl == ("easy") then
							zid = 128
						elseif getinlvl == ("normal") then
							zid = 127
						elseif getinlvl == ("hard") then
							zid = RoMScript("GetZoneID()");
							sendMacro('SetInstanceLevel("easy")');
							cprint(cli.blue, "Instance Lvl change to easy\n")
						end
					end

					function getbuff()
						player:harvest(114982)
						player:update() 
						if player:hasBuff(506432) then
							__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
						else
							BuffCount = BuffCount+1
							if BuffCount > 8 then
								__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
							end
						end
					end

					cprintf(cli.pink, "\n\n\nWaypoint create by Xm3n\n\n\n")

					function gcheck()
						local _go = false
						local groupnumber = RoMScript("GetNumPartyMembers()")
						if groupnumber == 0 then
							_go = false
						else
							_go = true
						end
						return _go
					end

					function ireset()
						local EventPartyName = "DoD"
						local readycheck1 = RoMScript("UnitName('party1')")
						local readycheck2 = RoMScript("UnitName('party2')")
						local readycheck3 = RoMScript("UnitName('party3')")
						local readycheck4 = RoMScript("UnitName('party4')")
						local readycheck5 = RoMScript("UnitName('party5')")
						local groupnumber = RoMScript("GetNumPartyMembers()")
						if Instancereset == true then
							SlashCommand("ILG destroy")
							yrest(500)
							SlashCommand("ILG inv")
						elseif gcheck() == true then
							repeat
							until checkparty(400) == true
							yrest(200)
							SlashCommand("ILG destroy")
							yrest(500)
							SlashCommand("ILG inv")
						end
						yrest(200)

						if 1 == srun and 0 == groupnumber then
							srun = srun+1
						elseif gcheck() == false then
							cprintf(cli.red, "You must wait 30min to reset instance or groupe a player\n")
							local _time = os.time()
							repeat
							until gcheck() == true or (os.time() - _time > 1800)
							srun = 1
						end

						if not Instancereset == true then
							eventparty(EventPartyName, "start")	
							yrest(500)
							if readycheck1 == nil then
								pname1 = ("Solo_run")
								cprintf(cli.red, "!!! Warning you not in a group !!!\n")
							else
								pname1 = readycheck1
							end
							if readycheck2 == nil then
								pname2 = ("NoPartyMembers")
							else
								pname2 = readycheck2
							end
							if readycheck3 == nil then
								pname3 = ("NoPartyMembers")
							else
								pname3 = readycheck3
							end
							if readycheck4 == nil then
								pname4 = ("NoPartyMembers")
							else
								pname4 = readycheck4
							end
							if readycheck5 == nil then
								pname5 = ("NoPartyMembers")
							else
								pname5 = readycheck5
							end
							keyboardPress(key.VK_SPACE)
							yrest(1000)
							repeat
							yrest(500)
							local message = checkeventparty(EventPartyName,{pname1,pname2,pname3,pname4,pname5})
							if message and message == pname1 or pname1 == "Solo_run" then char1 = true end
							if message and message == pname2 or pname2 == "NoPartyMembers" then char2 = true end
							if message and message == pname3 or pname3 == "NoPartyMembers" then char3 = true end
							if message and message == pname4 or pname4 == "NoPartyMembers" then char4 = true end
							if message and message == pname5 or pname5 == "NoPartyMembers" then char5 = true end
							until char1 and char2 and char3	and char4 and char5
							char1 = false
							char2 = false
							char3 = false
							char4 = false
							char5 = false
							eventparty(EventPartyName, "stop")
						end
					end
</onLoad>
	<!-- #  1 -->
				<waypoint x="1667" z="-4926" y="763" tag="start" type="TRAVEL">
					checkdura()
				</waypoint>
	<!-- #  2 -->
				<waypoint x="1678" z="-5092" y="772" tag="enter" type="TRAVEL">
					Countround()
					ireset()
				</waypoint>
	<!-- #  3 -->
				<waypoint x="1687" z="-5142" y="772" type="TRAVEL">
					findzi()
					--player:update
					local zoneid = RoMScript("GetZoneID()")
					if zoneid == 209 then
						__WPL:setWaypointIndex(__WPL:findWaypointTag("enter"))
					else
						__WPL:setWaypointIndex(__WPL:findWaypointTag("instance"))
					end
				</waypoint>
<!-- #  4 --><waypoint x="1792" z="2877" y="520" tag="instance"	type="TRAVEL">fly();teleport(1925,2826,520)</waypoint>
<!-- #  5 --><waypoint x="1925" z="2826" y="520" type="TRAVEL">teleport(1966,2785,520)</waypoint>
<!-- #  6 --><waypoint x="1966" z="2785" y="520" type="TRAVEL">teleport(2000,2753,520)</waypoint>
<!-- #  7 --><waypoint x="2000" z="2753" y="520" type="TRAVEL">teleport(2062,2713,520)</waypoint>
<!-- #  8 --><waypoint x="2062" z="2713" y="520" type="TRAVEL">teleport(2078,2676,500)</waypoint>
<!-- #  9 --><waypoint x="2078" z="2676" y="500" type="TRAVEL">teleport(2075,2632,500)</waypoint>
<!-- # 10 --><waypoint x="2075" z="2632" y="500" type="TRAVEL">teleport(2153,2567,442)</waypoint>
<!-- # 11 --><waypoint x="2153" z="2567" y="442" type="TRAVEL">teleport(2186,2530,408)</waypoint>
<!-- # 12 --><waypoint x="2186" z="2530" y="408" type="TRAVEL" tag="bossfight">flyoff();</waypoint>
					if gcheck() == true then
						if Instancereset == true then
							Boss_buff()
							player:fight()
						elseif not Instancereset == true then
							keyboardPress(key.VK_SPACE)
							local _time = os.time()
							repeat
							until checkparty(100) == true or (os.time() - _time > 120)
							Boss_buff()
							player:fight()
						end
					elseif not gcheck() == true then
						Boss_buff()
						player:fight()
					end
				
	<!-- #  8 -->
				<waypoint x="2191" z="2520" y="401">
					if instancebuff == true then
						player:update() 
						if player:hasBuff(506432) then
							__WPL:setWaypointIndex(__WPL:findWaypointTag("buffok"))
						else
							__WPL:setWaypointIndex(__WPL:findWaypointTag("getbuff"))
						end
					else
						__WPL:setWaypointIndex(__WPL:findWaypointTag("buffok"))
					end
				</waypoint>
	<!-- #  9 -->
				<waypoint x="2465" z="2338" y="401" tag="getbuff" type="TRAVEL">	</waypoint>
	<!-- # 10 -->
				<waypoint x="2687" z="2340" y="432" type="TRAVEL">	</waypoint>
	<!-- # 11 -->
				<waypoint x="2707" z="2389" y="432" tag="object">
					getbuff()
				</waypoint>
	<!-- # 12 -->
				<waypoint x="2756" z="2346" y="432">
					getbuff()
				</waypoint>
	<!-- # 13 -->
				<waypoint x="2792" z="2444" y="432">
					getbuff()
				</waypoint>
	<!-- # 14 -->
				<waypoint x="2693" z="2476" y="432">
					getbuff()
				</waypoint>
	<!-- # 15 -->
				<waypoint x="2768" z="2546" y="432">
					player:harvest(114982)
					player:update() 
					if player:hasBuff(506432) then
						__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
					else
						BuffCount = BuffCount+1
						if BuffCount > 8 then
							__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
						else
							__WPL:setWaypointIndex(__WPL:findWaypointTag("object"))
						end
					end
				</waypoint>
	<!-- # 16 -->
				<waypoint x="2712" z="2340" y="432" tag="havebuff" type="TRAVEL">	</waypoint>
	<!-- # 17 -->
				<waypoint x="2290" z="2357" y="401" type="TRAVEL">	</waypoint>
	<!-- # 18 -->
				<waypoint x="2192" z="2520" y="401" type="TRAVEL">	</waypoint>
	<!-- # 19 -->
				<waypoint x="2191" z="2520" y="401" tag="buffok" type="TRAVEL">
					BuffCount = 0
				</waypoint>
	<!-- # 20 -->
				<waypoint x="1994" z="2762" y="433" type="TRAVEL">	</waypoint>
	<!-- # 21 -->
				<waypoint x="1891" z="2876" y="433" tag="exit" type="TRAVEL">	</waypoint>
	<!-- # 22 -->
				<waypoint x="1700" z="2886" y="433" type="TRAVEL">
					findzi()
					local zoneid = RoMScript("GetZoneID()")
						if zoneid == zid then
							__WPL:setWaypointIndex(__WPL:findWaypointTag("exit"))
						else
							__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
						end
				</waypoint>
	<!-- # 23 -->
			<waypoint x="1707" z="-4755" y="752" tag="mech" type="TRAVEL">
				local bcount = inventory:getItemCount(0)
				player:update()
				player:merchant(115536)				--== no more works on Chapter IV ==--
				yrest(500)
				local cbcount = inventory:getItemCount(0)
				if bcount == cbcount then
					if player:openStore(115536) then
						for i, item in pairs(inventory.BagSlot) do
							if item.SlotNumber >= settings.profile.options.INV_AUTOSELL_FROMSLOT +60 and settings.profile.options.INV_AUTOSELL_TOSLOT +60 >= item.SlotNumber then
								item:use() -- sells it to the store
							end
						end
					end
				end
				__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
			</waypoint>
</waypoints>
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork :-)

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