Rock5's Millers Ranch Scripts

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grande
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Joined: Tue Jun 28, 2011 4:46 pm

Re: Rock5's Millers Ranch Scripts

#681 Post by grande » Tue Feb 14, 2012 9:35 pm

Golbez wrote:no to be off topic. just wondering if anyone has made a mail feature for millers.
Here's what I did... Edited the MRC script to load a path when I get about 300 eggs:

Code: Select all

	<!-- # 10 --><waypoint x="3926" z="3198">if inventory:itemTotalCount("Golden Egg") > 300 then loadPaths("Logar_Egg_mail.xml") end
		__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
		portTo(3948,3107)	</waypoint>
Then I just made a little waypoint file called Logar_Egg_mail.xml:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="4020" z="3136" y="-5">	</waypoint>
	<!-- #  2 --><waypoint x="4040" z="3350" y="-4">	</waypoint>
	<!-- #  3 --><waypoint x="4013" z="3425" y="0">		player:target_NPC("Pykesile");
		sendMacro("ChoiceOption(4);");
		yrest(2000);
		sendMacro("ChoiceOption(1);");
		waitForLoadingScreen() 
	</waypoint>
	<!-- #  8 --><waypoint x="-887" z="-5938" y="35">	</waypoint>
	<!-- #  9 --><waypoint x="-422" z="-5991" y="21"> player:target_Object("Logar mailbox",1000) yrest(1300); sendMacro("ChoiceOption(1);"); yrest(1400); UMM_TakeMail (); yrest(8000);
 UMM_SendByNameOrId("YOURTOONNAMEHERE",{"Golden Egg"})  yrest(30000); UMM_SendByNameOrId("YOURTOONNAMEHERE",{"Miller's Special Cake"})  yrest(30000)
	</waypoint>
	<!-- # 10 --><waypoint x="-664" z="-5995" y="27">	</waypoint>
	<!-- # 11 --><waypoint x="-906" z="-5895" y="43">		player:target_NPC("Matt Sorrun");
		sendMacro("ChoiceOption(3);");
		yrest(2000);
		sendMacro("ChoiceOption(1);");
		   waitForLoadingScreen() 
	</waypoint>
	<!-- #  12 --><waypoint x="4013" z="3425" y="0">loadPaths ("MRC_Optimized.xml")
	</waypoint>
</waypoints>
I'm not the best at coding stuff so don't be surprised if the above isn't as efficient as it could be...

booting1
Posts: 67
Joined: Wed Jul 20, 2011 2:41 am

Re: Rock5's Millers Ranch Scripts

#682 Post by booting1 » Wed Feb 15, 2012 4:36 am

you script goes to the post and send the eggs per privat mail?
after the last update froggster checks the ingame mails. so the bot and the other char will be banned :(

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grande
Posts: 261
Joined: Tue Jun 28, 2011 4:46 pm

Re: Rock5's Millers Ranch Scripts

#683 Post by grande » Wed Feb 15, 2012 1:41 pm

So far it's not a problem for me. Maybe I run some IP/MAC spoofing. They can ban all they want... they always ban the wrong people which is bad for their business. Maybe one day they'll wake up and smell the IT and let people be or lock down their own game to make it less enjoyable... yeah probably.

bobdole
Posts: 152
Joined: Thu May 26, 2011 6:30 pm

Re: Rock5's Millers Ranch Scripts

#684 Post by bobdole » Thu Feb 16, 2012 7:48 am

Something changed after the latest update, bots I been running for 6 months where detected and banned right away after the update.

DiViNeOfLiBeRtY
Posts: 4
Joined: Fri Feb 24, 2012 5:09 am

Re: Rock5's Millers Ranch Scripts

#685 Post by DiViNeOfLiBeRtY » Fri Feb 24, 2012 5:44 am

Hi there,

have a little problem with mrc_optimized. It is working for now, but there is no teleport. The char walks the whole way. I used Rock5's teleport version like mentioned in the first post. My path should be correct (micromacro\scripts\rom\userfunctions\userfunction_teleport.lua) and the ingamefunctions (Runes of Magic\Interface\Addons\ingamefunctions\) are copied from \devtools\ and revision is up to date from yesterday.

Had a little break with botting for a while so maybe there is something new I didn't figure out yet?

greetings divine

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rock5
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Re: Rock5's Millers Ranch Scripts

#686 Post by rock5 » Fri Feb 24, 2012 6:28 am

Did you enable the teleport in the eggs script?

Code: Select all

UseTeleporter = true
The options are at the top of the file.
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DiViNeOfLiBeRtY
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Re: Rock5's Millers Ranch Scripts

#687 Post by DiViNeOfLiBeRtY » Fri Feb 24, 2012 7:29 am

rock5 wrote:Did you enable the teleport in the eggs script?

Code: Select all

UseTeleporter = true
The options are at the top of the file.
Thank's a lot! I think that's the point :) Can't remember I have to do that before. Or am I just that forgetful? ;) I see that Question was unnecessary. Next time I will have a look at the files I'm using :oops:

Golbez
Posts: 66
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Re: Rock5's Millers Ranch Scripts

#688 Post by Golbez » Fri Feb 24, 2012 9:25 am

rock5 wrote:Did you enable the teleport in the eggs script?

Code: Select all

UseTeleporter = true
The options are at the top of the file.

would using this get you banned easier?

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rock5
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Re: Rock5's Millers Ranch Scripts

#689 Post by rock5 » Fri Feb 24, 2012 10:06 am

DiViNeOfLiBeRtY wrote:Can't remember I have to do that before
In older versions it used to be 'on' by default. But since the crack down on egg farmers, I felt it more appropriate that it be off by default. Only if you are confident that your server doesn't care, should you turn on that option. I certainly haven't used it in ages.
Golbez wrote:would using this get you banned easier?
Probably.
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wes8010
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Re: Rock5's Millers Ranch Scripts

#690 Post by wes8010 » Mon Feb 27, 2012 11:38 am

just got back into botting. anyone have a link or could just paste the current working script? thank you.

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rock5
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Re: Rock5's Millers Ranch Scripts

#691 Post by rock5 » Mon Feb 27, 2012 11:51 am

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wes8010
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Re: Rock5's Millers Ranch Scripts

#692 Post by wes8010 » Mon Feb 27, 2012 11:56 am

o no im up to date. i meant for farming eggs. my last script was from ch.3 not sure if i used/am using
the right terminology. just looking for current egg farming script. sorry for any confusion.

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rock5
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Re: Rock5's Millers Ranch Scripts

#693 Post by rock5 » Mon Feb 27, 2012 12:11 pm

4.4 is still the current version.
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bruenor9
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Re: Rock5's Millers Ranch Scripts

#694 Post by bruenor9 » Tue Mar 06, 2012 5:17 pm

Curious how many people get how many golden eggs per hour. I usually get 4-6 golden eggs per hour

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grande
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Re: Rock5's Millers Ranch Scripts

#695 Post by grande » Tue Mar 06, 2012 9:45 pm

bruenor9 wrote:Curious how many people get how many golden eggs per hour. I usually get 4-6 golden eggs per hour
Same here

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rock5
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Re: Rock5's Millers Ranch Scripts

#696 Post by rock5 » Wed Mar 07, 2012 12:53 am

bruenor9 wrote:Curious how many people get how many golden eggs per hour. I usually get 4-6 golden eggs per hour
Yep, that's average.
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Boris-The-Blade
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Re: Rock5's Millers Ranch Scripts

#697 Post by Boris-The-Blade » Sun Mar 11, 2012 8:32 pm

Great work :)
Awesome Egg farm script, and sheds some light on to me expanding my function list and how :)


Quick question,
Relatively new myself to RoM bot, wanted to see if it's still the bot to have for RoM, and also if there was a full call list of functions for waypoint files. I've been compiling, and have RoM bot working great so far, but I can't find a really good function list other than the wiki, which doesn't seem to have much (maybe i missed it) on custom commands for, say ; stopping and calling a new waypoint file after a certain amount has been filled, targeting a activating a quest item (such as the bags of grain in the logar area quest, ect. I've run bots across 3-5 MMO's now, and I've had a blast doing it. It's always upped the enjoyment for myself rather than take the fun out, and being able to buy whatever you need, is a nice tradeoff for hours of involvement with limited time. Anyway, rock 5, rock on buddy :). So far I've gotten your script, and the one listed here for GM detection installed (god knows if that one works still or I have it installed correctly, but why not :). If you have any other scripts you'd like to share, I'd definitely enjoy getting them, and decoding them to teach myself functions.

PS. Looking to create some monster waypoint files and new functions, first off a semi intelligent leveling bot run from 1-20 nonstop. Also would love any ideas on how to teach the bot to strafe and jump, so it resembles a real player and avoids detection better, as well as mine likes to get stuck auto targeting something behind a wall, and usually sits there 5-8 seconds trying to do the same thing, heaven forbid there be two together that are blocked /death sentence for the waypoint file :)

bruenor9
Posts: 59
Joined: Sun Feb 05, 2012 11:42 pm

Re: Rock5's Millers Ranch Scripts

#698 Post by bruenor9 » Tue Apr 10, 2012 6:21 am

well golden eggs are now patched :( damn. That sucks.

Elbandim
Posts: 14
Joined: Tue Mar 13, 2012 7:40 pm

Re: Rock5's Millers Ranch Scripts

#699 Post by Elbandim » Tue Apr 10, 2012 7:49 am

Yea, golden egg's are no longer tradeable.

Patchnotes 4.0.10
Golden Eggs are not tradable anymore. They are bound on pickup.

That is sooooo suck..., say good bye for this marketing everybody :´(

Golbez
Posts: 66
Joined: Sat Aug 02, 2008 8:27 pm

Re: Rock5's Millers Ranch Scripts

#700 Post by Golbez » Tue Apr 10, 2012 8:39 am

Elbandim wrote:Yea, golden egg's are no longer tradeable.

Patchnotes 4.0.10
Golden Eggs are not tradable anymore. They are bound on pickup.

That is sooooo suck..., say good bye for this marketing everybody :´(

what about pk trading?

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