need help setting up eoj farm in tergothen bay john carter

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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kenzoloh92
Posts: 17
Joined: Tue Apr 22, 2014 1:20 am

need help setting up eoj farm in tergothen bay john carter

#1 Post by kenzoloh92 » Tue Apr 22, 2014 1:50 am

helo guys :D , this is my 1st post here. can anyone teach me step by step on how to make my character does the tb eoj quest on its own? (in other word, botting). i have gone thru a lot of tutorial videos and thread before i decide to start this post. however, i dont understand them fully cause i'm a TOTAL NOOB to coding or computer stuff. i'll be glad and willing to donate to u guys for sure if it can work. =)
here is list of what i've done so far:
-download rombot and micromacro
-extracted rom folder frm rombot into micromacro/script
-installed tortoiseSVN and updated to latest revison
-create a copy of default.xml and renamed it to my character name inside the profile folder
-copied igf_events and ingamefunctions files frm micromacro/script/rom/devtools into RoM directory
-created a empty macro inside RoM and assign it to hotkey zero
-deleted all the class skills which are not needed by me (i'm a r/m) in the profile folder

is there anything i missing out cause when i run the game and press startbot (micromacro/script/rom/startbot.bat), it gives me a error message of 'the hotkey 'VK_' for 'TARGET' is not a valid key!'

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rock5
Posts: 12173
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Location: Australia

Re: need help setting up eoj farm in tergothen bay john cart

#2 Post by rock5 » Tue Apr 22, 2014 2:12 am

Not a bad effort. Unfortunately the instructions that can be found here might be a bit out of date.
kenzoloh92 wrote:-installed tortoiseSVN and updated to latest revison
You don't say what you updated. TortoiseSVN is for updating the rom folder. Make sure that's what you updated.
kenzoloh92 wrote:-copied igf_events and ingamefunctions files frm micromacro/script/rom/devtools into RoM directory
You need to copy the whole 'ingamefunctions' folder over to the games '/interface/addons' folder. If these folders don't exist, create them.
kenzoloh92 wrote:-created a empty macro inside RoM and assign it to hotkey zero
This step is no longer necessary. The bot creates it's own macro and doesn't need to add it to the action bar. So feel free to delete the ones you created.
kenzoloh92 wrote:-deleted all the class skills which are not needed by me (i'm a r/m) in the profile folder
Not strictly necessary but I guess it keeps your profile neater. Note: as an r/m it will only use the 'rogue' listed skills. If you want to use a mage skill as an r/m, add the mage skills you want to use to the rogue section. The same applies when playing m/r. Add any rogue skills you want to use to the mage section.

After you get everything working you will still need a waypoint file to run to farm the eoj. I assume you have your eye on one.
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kenzoloh92
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Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#3 Post by kenzoloh92 » Tue Apr 22, 2014 12:24 pm

umm.. i did what u told me. but i still getting this message 'the hotkey 'VK_' for 'TARGET' is not a valid key!' when i click runbot.dat

and i'm seeing some green tick and red ! in my script/rom folder

btw, is the last post in this thread http://www.solarstrike.net/phpBB3/viewt ... =21&t=5653 is what i should use as my waypoint?
but actually i dont know what and how i supposed to do to make it run that script. paste it in script folder? :?

sorry for asking so much cause i really hope to able to run it asap :oops:

kenzoloh92
Posts: 17
Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#4 Post by kenzoloh92 » Tue Apr 22, 2014 12:44 pm

hi there, i solved the 1st problem myself, i have to assign key to the nearest target keybind.

then it asked me to choose a waypoint for botting, how do i put the script for tb eoj farm into the waypoint folder?

btw, i still seeing green tick, red ! and some ? in my rom folder.

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rock5
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Re: need help setting up eoj farm in tergothen bay john cart

#5 Post by rock5 » Tue Apr 22, 2014 6:48 pm

I can't comment on which waypoint file to use as I've never farmed Eoj so don't know which scripts work.

You add waypoint files to the waypoints folder. Then they should appear in the waypoint list. If the waypoint is text on a page instead of a downloadable then create a text file in the waypoints folder and copy and paste the text into it. rename the file to anything.xml.

As to the SVN icons.
Green icon means the file/folder is the same as the repository. Good!
Yellow icon means you got a conflict when trying to do an SVN update. TortoiseSVN updates by applying changes to the files. If the files have been edited but in different location than the update is trying to update then it updates ok. But if the part of the file it's trying to update has been edited then you get a conflict. This has to be resolved to continue using the bot. the easiest way is to do a Revert. A Revert discards any changes made to the file and reverts it to being an exact copy of the repository. To do a Revert, right click the rom folder and select "TortoiseSVN/Revert". Select the files to revert and select ok. You can also revert single files. Doing a Revert has no affect on user created files such as waypoint files, profiles or userfunctions.
Red icon means the file has been edited and is not an exact copy of the repository. addresses.lua is often red because the addresses are sometimes updated by the bot. If you change any of the bot files the icon will turn red. This is not necessarily a bad thing. Red files can still be updated successfully with SVN Update as long as there isn't a conflict. If you made no changes to a file but it's red then you can do a Revert on it to restore it.
Blue question marks mean the file isn't part of the repository, ie. not part of the bot. TortoiseSVN wont touch these and will ignore them.
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kenzoloh92
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Re: need help setting up eoj farm in tergothen bay john cart

#6 Post by kenzoloh92 » Tue Apr 22, 2014 11:46 pm

thanks again for ur quick reply =)

actually what is the correct place to store micromacro? is it inside program file(x86) folder or into Runes of Magic folder? p.s. my RoM folder is not in program file folder, it is in C: drive

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lisa
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Location: Australia

Re: need help setting up eoj farm in tergothen bay john cart

#7 Post by lisa » Wed Apr 23, 2014 12:14 am

You can put micromacro in C: itself, it doesn't need to be with any game files.

I have mine as
C:/micromacro
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kenzoloh92
Posts: 17
Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#8 Post by kenzoloh92 » Wed Apr 23, 2014 5:47 am

oh.. i see..
what should i do if i want my rogue to use throw & combo throw on mobs that are in range instead of aggroing mobs thru running only then kill them with melee skill? cause i saw a mage bot who will keep using thunderstorm when the mobs are within range & spam purgotary when running near to mobs.
p.s. is there a minimum amount for donating?

kenzoloh92
Posts: 17
Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#9 Post by kenzoloh92 » Wed Apr 23, 2014 5:48 am

do i need to post my waypoint file here?

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rock5
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Re: need help setting up eoj farm in tergothen bay john cart

#10 Post by rock5 » Wed Apr 23, 2014 6:52 am

To use Throw and Combo Throw you need to add them to your profile, in the Rogue section of course. Something like

Code: Select all

		<skill name="ROGUE_COMBO_THROW"    		hotkey="MACRO" priority="110" pullonly="true"/>
		<skill name="ROGUE_THROW"    			hotkey="MACRO" priority="100" pullonly="true"/>
Then you need to set COMBAT_RAGED_PULL to true to have melee classes use ranged skills to pull aggro. This should already be true if you copied it from the default profile.

This will cause the rogue to stop at COMBAT_DISTANCE range and cast the throw skills and wait a minimum of 3 seconds, I think it is, for the mob to approach. Then it continues with melee attack. If you just want it to cast the throws while running up to it you can change the COMBAT_STOP_DISTANCE to something like 50. This is the distance at which it stops approaching.

Hope that helps.

Ps. All donations are appreciated. There is no minimum. Just donate what you feel comfortable donating.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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kenzoloh92
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Re: need help setting up eoj farm in tergothen bay john cart

#11 Post by kenzoloh92 » Wed Apr 23, 2014 11:14 am

helo there, i tried ur suggestion, but my character still need to run to an enemy to get agrro only then he uses throw and combo throw on it at melee range. is it possible to make my character will auto target those mobs and use throw or combo throw on them when within range without having to go near them and get aggro 1st?

is there any problem with the waypoint file i use?

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
temp = 0
questname_1 = "Continue to Clean up the Threats to the Fishing Village";
questname_2 = "Immediate Relief";

	function EventTimer()
		repeat
		 TBES = RoMScript('getevmessage()')
		until (TBES ==  "|cffffff80Regional event now restarting!|r")
		printf("Am inceput !");
	end	

	function Chek_Quest()	
		queststate = getQuestStatus(questname_1);
		if queststate == "complete" then
			player:update()
			temp = 0
			__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"))	
		else temp = 1		
		end				
	end	



		
</onload> 

	<!-- #  1 --><waypoint x="-27527" z="24360" y="-83">	
		player:target_NPC("John Carter")	
		RoMScript("OnClick_QuestListButton(3, 1)")	

		repeat		
			player:target_NPC("John Carter") 	
			RoMScript("OnClick_QuestListButton(1, 1)")
			cprintf(cli.white, questname_1.."\n")		
		until getQuestStatus(questname_1) ~= "not accepted"
	
	</waypoint>
	<!-- #  2 --><waypoint x="-27576" z="24330" y="-80">	</waypoint>
	<!-- #  3 --><waypoint x="-27636" z="24298" y="-66">	</waypoint>
	<!-- #  4 --><waypoint x="-27649" z="24236" y="-21">	</waypoint>
	<!-- #  5 --><waypoint x="-27699" z="24144" y="17">	</waypoint>
	<!-- #  6 --><waypoint x="-27757" z="24072" y="1" type="TRAVEL">	</waypoint>
	<!-- #  7 --><waypoint x="-27803" z="24013" y="0" type="TRAVEL">	</waypoint>
	<!-- #  8 --><waypoint x="-27839" z="23973" y="0" type="TRAVEL">	</waypoint>
	<!-- #  9 --><waypoint x="-27866" z="23941" y="2">	</waypoint>
	<!-- # 10 --><waypoint x="-27907" z="23903" y="2">	</waypoint>
	<!-- # 11 --><waypoint x="-27986" z="23883" y="2">	</waypoint>
	<!-- # 12 --><waypoint x="-28033" z="23897" y="8">	</waypoint>
	<!-- # 13 --><waypoint x="-28005" z="23935" y="0">	</waypoint>
	<!-- # 14 --><waypoint x="-27973" z="23978" y="2" tag="reQ1"> Chek_Quest(); </waypoint>
	<!-- # 15 --><waypoint x="-28001" z="24017" y="1"> Chek_Quest(); </waypoint>
	<!-- # 16 --><waypoint x="-28046" z="24042" y="3"> Chek_Quest(); </waypoint>
	<!-- # 17 --><waypoint x="-28120" z="23999" y="7"> Chek_Quest(); </waypoint>
	<!-- # 18 --><waypoint x="-28147" z="23952" y="11"> Chek_Quest(); </waypoint>
	<!-- # 19 --><waypoint x="-28185" z="23913" y="3"> Chek_Quest(); </waypoint>
	<!-- # 20 --><waypoint x="-28235" z="23911" y="2"> Chek_Quest(); </waypoint>
	<!-- # 21 --><waypoint x="-28289" z="23922" y="1"> Chek_Quest(); </waypoint>
	<!-- # 22 --><waypoint x="-28338" z="23951" y="8"> Chek_Quest(); </waypoint>
	<!-- # 23 --><waypoint x="-28354" z="24002" y="9"> Chek_Quest(); </waypoint>
	<!-- # 24 --><waypoint x="-28338" z="24052" y="6"> Chek_Quest(); </waypoint>
	<!-- # 25 --><waypoint x="-28292" z="24084" y="0"> Chek_Quest(); </waypoint>
	<!-- # 26 --><waypoint x="-28237" z="24098" y="0"> Chek_Quest(); </waypoint>
	<!-- # 27 --><waypoint x="-28136" z="24099" y="5"> Chek_Quest(); </waypoint>
	<!-- # 28 --><waypoint x="-28040" z="24095" y="-4">
		Chek_Quest();
		if temp == 1 then
		__WPL:setWaypointIndex(__WPL:findWaypointTag("reQ1"))	
		end
	</waypoint>
	<!-- # 29 --><waypoint x="-27948" z="24092" y="-3"> Chek_Quest(); </waypoint>
	<!-- # 30 --><waypoint x="-27862" z="24089" y="-2"> Chek_Quest(); </waypoint>
	<!-- # 31 --><waypoint x="-27789" z="24106" y="2"> Chek_Quest(); </waypoint>
	<!-- # 32 --><waypoint x="-27726" z="24145" y="13">	</waypoint>
	<!-- # 33 --><waypoint x="-27655" z="24213" y="-8">	</waypoint>
	<!-- # 34 --><waypoint x="-27597" z="24273" y="-70">	</waypoint>
	<!-- # 35 --><waypoint x="-27555" z="24323" y="-82">	</waypoint>
	<!-- # 36 --><waypoint x="-27540" z="24340" y="-83" type="TRAVEL" tag="rerun">
		player:target_NPC("John Carter")
		RoMScript("OnClick_QuestListButton(3, 1)")
		--yrest(200)
	repeat	
		--quest2 = RoMScript("CheckQuest(424624)");	
		player:target_NPC("John Carter")		
		RoMScript("OnClick_QuestListButton(1, 1)")
		cprintf(cli.white, questname_2.."\n")
	until getQuestStatus(questname_2) ~= "not accepted"	
	</waypoint>
	<!-- # 37 --><waypoint x="-27563" z="24326" y="-81" type="RUN">	</waypoint>
	<!-- # 38 --><waypoint x="-27618" z="24300" y="-71" type="RUN">	</waypoint>
	<!-- # 39 --><waypoint x="-27635" z="24293" y="-65" type="RUN">	</waypoint>
	<!-- # 40 --><waypoint x="-27649" z="24237" y="-22" type="RUN">	</waypoint>
	<!-- # 41 --><waypoint x="-27673" z="24187" y="4" type="RUN">	</waypoint>
	<!-- # 42 --><waypoint x="-27712" z="24137" y="16" type="RUN">	</waypoint>
	<!-- # 43 --><waypoint x="-27761" z="24081" y="1" type="RUN">	</waypoint>
	<!-- # 44 --><waypoint x="-27799" z="24022" y="0" type="RUN">	</waypoint>
	<!-- # 45 --><waypoint x="-27817" z="24014" y="0" type="RUN" tag="reQ2">player:target_Object("Thieves' Prisoner");player:harvest();</waypoint>
	<!-- # 46 --><waypoint x="-27855" z="23964" y="1" type="RUN">	</waypoint>
	<!-- # 47 --><waypoint x="-27875" z="23944" y="4" type="RUN">	</waypoint>
	<!-- # 48 --><waypoint x="-27889" z="23930" y="5" type="RUN">
		player:target_Object("Thieves' Prisoner");
		player:harvest();
		if getQuestStatus(questname_2) ~= "complete" then 
			__WPL:setWaypointIndex(__WPL:findWaypointTag("reQ2"))
		--	else cprintf(cli.green, questname_2.."\n")
		end
	</waypoint>
	<!-- # 49 --><waypoint x="-27866" z="23952" y="3" type="TRAVEL">	</waypoint>
	<!-- # 50 --><waypoint x="-27808" z="24010" y="0" type="TRAVEL">	</waypoint>
	<!-- # 51 --><waypoint x="-27749" z="24069" y="1" type="TRAVEL">	</waypoint>
	<!-- # 52 --><waypoint x="-27687" z="24146" y="14" type="TRAVEL">	</waypoint>
	<!-- # 53 --><waypoint x="-27627" z="24216" y="-15" type="TRAVEL">	</waypoint>
	<!-- # 54 --><waypoint x="-27572" z="24286" y="-73" type="TRAVEL">	</waypoint>
	<!-- # 55 --><waypoint x="-27534" z="24337" y="-84" type="TRAVEL">	</waypoint>
</waypoints>
or any problem with the profile i use?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="0" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />			<!-- Distance at which it starts using skills -->
		<option name="COMBAT_STOP_DISTANCE" value="200" />			<!-- Distance at which it stops moving towards the target -->
		<option name="MAX_FIGHT_TIME"     	value="10" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="false" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->
		<option name="AUTO_ELITE_FACTOR"    value="5" />			<!-- (value * your max HP) to designate a mob as "elite" -->

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->
		<option name="LOOT_SIGILS"			value="" />				<!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
		<option name="SIGILS_IGNORE_LIST"	value="" />				<!-- List of any sigils you wish to ignore, in language of client -->
		<option name="LOOT_JUMPING"			value="false" />		<!-- Jumps while looting to avoid crouching -->
		<option name="LOOT_AGAIN"			value="2000" />			<!-- Second chance try if first loot failed. -->
		<option name="LOOT_TIME"			value="1500" />			<!-- Amount of time allowed for looting. -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<option name="PARTY"				value="false" />
		<option name="PARTY_ICONS"			value="false" /> 		<!-- For party leader to place "I" Icon on the target Mob -->
		<option name="PARTY_INSTANCE"		value="false" /> 		<!-- For party bot to enable the killing of mobs with high HP  -->
		<option name="ICON_FIGHT"			value="false" />		<!-- For party bot to only attack mobs with "I" Icon -->
		<option name="PARTY_FOLLOW_NAME"	value="" /> 			<!-- For party bot name of character to follow -->
		<option name="HEAL_FIGHT"			value="false" />  		<!-- For party bot if you want healer to also fight -->
		<option name="PARTYLEADER_WAIT"		value="false" /> 		<!-- to make a normal bot wait for party members -->

		<!-- pvp -->
		<option name="PVP"		value="" /> <!-- 'true' will auto attack players, 'false' will not fight back, no value will only fight if attacked. -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_priest>
		<skill name="PRIEST_GRACE_OF_LIFE" 		hotkey="MACRO" priority="120" rebuffcut="10" inbattle="false" />
		<skill name="PRIEST_SOUL_SOURCE"     	hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_URGENT_HEAL"     	hotkey="MACRO" priority="100" hpper="50"  />
		<skill name="PRIEST_HOLY_AURA"       	hotkey="MACRO" priority="90" inbattle="true" hpper="24" />
		<skill name="PRIEST_REGENERATE"      	hotkey="MACRO" priority="80"  hpper="80" />
		<skill name="PRIEST_RISING_TIDE"     	hotkey="MACRO" priority="70" />
		<!--skill name="PRIEST_WAVE_ARMOR"      	hotkey="MACRO" priority="40"  inbattle="true" /-->
		<!--skill name="PRIEST_SOUL_BOND"     	hotkey="MACRO" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" 	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_SLASH"          	hotkey="MACRO" priority="90" />
		<!--skill name="WARRIOR_TACTICAL_ATTACK"   hotkey="MACRO" priority="70" /-->
		<skill name="WARRIOR_PROBING_ATTACK" 	hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"      	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_SURPRISE_ATTACK"   hotkey="MACRO" priority="70" pullonly="true" />
		<skill name="WARRIOR_THUNDER"     	  	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_MOON_CLEAVE"     	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_FRENZY"  			hotkey="MACRO" priority="30" inbattle="true" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_COMBO_SHOT"        	hotkey="MACRO" priority="95" />
		<skill name="SCOUT_SHOT"          		hotkey="MACRO" priority="90" />
		<skill name="SCOUT_ARROW_OF_ESSENCE"    hotkey="MACRO" priority="90" hpper="60" inbattle="true"/>
		<skill name="SCOUT_VAMPIRE_ARROWS" 		hotkey="MACRO" priority="85" />
		<skill name="SCOUT_AUTOSHOT"      		hotkey="MACRO" priority="80" />
		<skill name="SCOUT_WIND_ARROWS"   		hotkey="MACRO" priority="70" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="MACRO" priority="90" pullonly="true" />
		<skill name="ROGUE_THROW"      		hotkey="MACRO" priority="80" pullonly="true" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_FIREBALL"          	hotkey="MACRO" priority="90" />
		<skill name="MAGE_LIGHTNING"         	hotkey="MACRO" priority="80" />
		<skill name="MAGE_FLAME"                hotkey="MACRO" priority="70" />
		<skill name="MAGE_ENERGY_INFLUX" 	  	hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ELEMENTAL_CATALYSIS"   hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ENERGY_WELL" 		  	hotkey="MACRO" priority="30" inbattle="true" />
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="MACRO" priority="100" />
		<skill name="KNIGHT_HOLY_POWER_EXPLOSION" hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"    	hotkey="MACRO" priority="90" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"      	hotkey="MACRO" priority="80" />
		<skill name="KNIGHT_PUNISHMENT"     	hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_HOLY_STRIKE"    	hotkey="MACRO" priority="60" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_BRIAR_SHIELD"	  			hotkey="MACRO" priority="100" />
		<skill name="WARDEN_ENERGY_ABSORB"	  			hotkey="MACRO" priority="100" inbattle="true" hpper="25" />
		<skill name="WARDEN_CHARGED_CHOP"	  			hotkey="MACRO" priority="90" />
		<skill name="WARDEN_THORNY_VINES"				hotkey="MACRO" priority="80" />
		<skill name="WARDEN_SAVAGE_POWER"				hotkey="MACRO" priority="70" />
		<skill name="WARDEN_POWER_OF_THE_OAK" 			hotkey="MACRO" priority="60" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="90" hpper="30" />
		<skill name="DRUID_SAVAGE_BLESSING"    	hotkey="MACRO" priority="90" />
		<skill name="DRUID_EARTH_ARROW"      	hotkey="MACRO" priority="80" />
		<skill name="DRUID_BRIAR_ENTWINEMENT"  	hotkey="MACRO" priority="70" />
	</skills_druid>

	<skills_warlock>
		<skill name="WARLOCK_PERCEPTION_EXTRACTION"   	hotkey="MACRO" priority="90" />
		<skill name="WARLOCK_WARP_CHARGE"   			hotkey="MACRO" priority="80" />
		<skill name="WARLOCK_PSYCHIC_ARROWS"   			hotkey="MACRO" priority="70" />
	</skills_warlock>

	<skills_champion>
		<skill name="CHAMPION_FORGE" 		  		hotkey="MACRO" priority="110" />
		<skill name="CHAMPION_RUNE_PULSE"   		hotkey="MACRO" priority="100" pullonly="true" />
		<skill name="CHAMPION_RUNE_DRAW" 	  		hotkey="MACRO" priority="90" pullonly="true" />
		<skill name="CHAMPION_ELECTROCUTION"   		hotkey="MACRO" priority="80" />
		<skill name="CHAMPION_ENERGY_INFLUX_STRIKE" hotkey="MACRO" priority="70" />
		<skill name="CHAMPION_HEAVY_BASH"   		hotkey="MACRO" priority="60" />
	</skills_champion>


	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);

		if(player.Class1 == CLASS_SCOUT ) then
			changeProfileOption("ARROW_QUIVER", 2);
		end;

	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<preCodeOnElite><![CDATA[
		-- code to use before a boss or tough mob
		-- _arg1 is target pawn, _arg1.Name = target's name
	]]></preCodeOnElite>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
Last edited by kenzoloh92 on Wed Apr 23, 2014 1:40 pm, edited 4 times in total.

kenzoloh92
Posts: 17
Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#12 Post by kenzoloh92 » Wed Apr 23, 2014 1:35 pm

and it give me error message of (The options 'mana', 'rage', 'energy', 'focus', 'range', 'cooldown', 'minrange', 'target', and 'casttime' are not valid options for your skill 'ROGUE_SHADOWSTAB' in your profile.) when i try to replace the my rogue skill

Code: Select all

<skill name="ROGUE_SHADOWSTAB" 		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_THROW" 		hotkey="MACRO" priority="80" />
with

Code: Select all

<skill name="ROGUE_SHADOWSTAB" 						id="490306" range="50"	type="damage"		casttime="0"	cooldown="0"	target="enemy" />
	<skill name="ROGUE_THROW" 							id="490309" range="150"	type="damage"		casttime="0"	cooldown="4"	target="enemy" />
frm database/skill

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: need help setting up eoj farm in tergothen bay john cart

#13 Post by rock5 » Wed Apr 23, 2014 7:37 pm

You can't change all the values from the skills database so go back to your first example.

You set PULL_ONLY with your shadowstab skill. You don't want to use shadowstab to pull because it's a melee skill.
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kenzoloh92
Posts: 17
Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#14 Post by kenzoloh92 » Wed Apr 23, 2014 8:27 pm

alrite, i change my profile to this

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="0" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />			<!-- Distance at which it starts using skills -->
		<option name="COMBAT_STOP_DISTANCE" value="200" />			<!-- Distance at which it stops moving towards the target -->
		<option name="MAX_FIGHT_TIME"     	value="10" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="false" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->
		<option name="AUTO_ELITE_FACTOR"    value="5" />			<!-- (value * your max HP) to designate a mob as "elite" -->

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->
		<option name="LOOT_SIGILS"			value="" />				<!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
		<option name="SIGILS_IGNORE_LIST"	value="" />				<!-- List of any sigils you wish to ignore, in language of client -->
		<option name="LOOT_JUMPING"			value="false" />		<!-- Jumps while looting to avoid crouching -->
		<option name="LOOT_AGAIN"			value="2000" />			<!-- Second chance try if first loot failed. -->
		<option name="LOOT_TIME"			value="1500" />			<!-- Amount of time allowed for looting. -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<option name="PARTY"				value="false" />
		<option name="PARTY_ICONS"			value="false" /> 		<!-- For party leader to place "I" Icon on the target Mob -->
		<option name="PARTY_INSTANCE"		value="false" /> 		<!-- For party bot to enable the killing of mobs with high HP  -->
		<option name="ICON_FIGHT"			value="false" />		<!-- For party bot to only attack mobs with "I" Icon -->
		<option name="PARTY_FOLLOW_NAME"	value="" /> 			<!-- For party bot name of character to follow -->
		<option name="HEAL_FIGHT"			value="false" />  		<!-- For party bot if you want healer to also fight -->
		<option name="PARTYLEADER_WAIT"		value="false" /> 		<!-- to make a normal bot wait for party members -->

		<!-- pvp -->
		<option name="PVP"		value="" /> <!-- 'true' will auto attack players, 'false' will not fight back, no value will only fight if attacked. -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	
	<skills_rogue>
		<skill name="ROGUE_ENLIVENED_BLADE"	hotkey="MACRO" priority="80" />
		<skill name="ROGUE_DAY_OF_RAIN"		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_COMBO_THROW"		hotkey="MACRO" priority="80" pullonly="true" />
		<skill name="ROGUE_THROW" 		hotkey="MACRO" priority="80" pullonly="true" />
	</skills_rogue>

	
	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);

		if(player.Class1 == CLASS_SCOUT ) then
			changeProfileOption("ARROW_QUIVER", 2);
		end;

	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<preCodeOnElite><![CDATA[
		-- code to use before a boss or tough mob
		-- _arg1 is target pawn, _arg1.Name = target's name
	]]></preCodeOnElite>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>

however, my character still do not use throw or combo throw frm distance to pull mobs. it still just running around until he get agrro'ed then only cast them at melee range. =/
did i do sth wrong somewhere else cause the COMBAT_RANGED_PULL doesn't seem work for me at all. :?

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: need help setting up eoj farm in tergothen bay john cart

#15 Post by lisa » Wed Apr 23, 2014 11:11 pm

works fine for me, are you sure you have a "projectile" equiped?
Both throw and combo throw use projectiles.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kenzoloh92
Posts: 17
Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#16 Post by kenzoloh92 » Thu Apr 24, 2014 5:13 am

yup, he will use throw and combo throw but only at melee range and only he aggro mobs by passing them

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rock5
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Re: need help setting up eoj farm in tergothen bay john cart

#17 Post by rock5 » Thu Apr 24, 2014 6:00 am

That's the way it would behave if it was in run mode. I see there is a section of the waypoint file that uses type="RUN". 'RUN' means it only attacks when attacked first. Is it in that part of the waypoint when it happens?
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lisa
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Re: need help setting up eoj farm in tergothen bay john cart

#18 Post by lisa » Thu Apr 24, 2014 6:02 am

I think it is about time you initiated the debug prints and then we will know exactly what the issue is.

In profile add these, near the combat stuff is fine, like COMBAT_DISTANCE

Code: Select all

		<option name="DEBUG_TARGET" 			value="true" />		
		<option name="DEBUG_SKILLUSE" 			value="true" />	
When you start the bot add debug.

Code: Select all

rom/bot debug path:suchandsuch
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kenzoloh92
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Joined: Tue Apr 22, 2014 1:20 am

Re: need help setting up eoj farm in tergothen bay john cart

#19 Post by kenzoloh92 » Thu Apr 24, 2014 11:18 am

rock5 wrote:That's the way it would behave if it was in run mode. I see there is a section of the waypoint file that uses type="RUN". 'RUN' means it only attacks when attacked first. Is it in that part of the waypoint when it happens?
nope, that part of waypoints are for harvesting npc prisoners. waypoints #2 to #36 are the ones for killing mobs

kenzoloh92
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Re: need help setting up eoj farm in tergothen bay john cart

#20 Post by kenzoloh92 » Thu Apr 24, 2014 11:34 am

lisa wrote:I think it is about time you initiated the debug prints and then we will know exactly what the issue is.

In profile add these, near the combat stuff is fine, like COMBAT_DISTANCE

Code: Select all

		<option name="DEBUG_TARGET" 			value="true" />		
		<option name="DEBUG_SKILLUSE" 			value="true" />	
u mean like this?

Code: Select all

<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="150" />			<!-- Distance at which it starts using skills -->
		<option name="DEBUG_TARGET"          value="true" />      
    		<option name="DEBUG_SKILLUSE"          value="true" />
		<option name="COMBAT_STOP_DISTANCE" value="150" />			<!-- Distance at which it stops moving towards the target -->
		<option name="MAX_FIGHT_TIME"     	value="10" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="150" />
		<option name="PRIORITY_CASTING"		value="false" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->
		<option name="AUTO_ELITE_FACTOR"    value="5" />			<!-- (value * your max HP) to designate a mob as "elite" -->

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