Mysterious bags

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BeyondNames
Posts: 104
Joined: Thu Jun 27, 2013 7:39 pm

Mysterious bags

#1 Post by BeyondNames » Tue Aug 13, 2013 11:36 pm

Does any1 have a WP for farming mysterious bags and r willing to share it
If not i would like to learn to create my own
Im guessing the bags make the WP different then a regular farming WP
Everything you need to know to make a mysterious bag WP could u please share with me
Thx for the help

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: Mysterious bags

#2 Post by kuripot » Fri Aug 16, 2013 10:28 pm

you can farm daily quest item at the same time and farming misterious bag just put in your profile

Code: Select all

	<onLeaveCombat><![CDATA[
	    if player:findNearestNameOrId("Mysterious Bag") then
	      local filename = getExecutionPath() .. "/logs/giftbag.log";
	      local file, err = io.open(filename, "a+");
	      if file then
	         file:write("Date: "..os.date().." scout")
	         file:close();
	      end
	      player:target_Object("Mysterious Bag")
	      yrest(1000)
	      player:target_Object("Mysterious Bag")
	      yrest(1000)
	   end
	]]></onLeaveCombat>

Rivvva
Posts: 4
Joined: Thu Jan 09, 2014 12:11 am

Re: Mysterious bags

#3 Post by Rivvva » Fri Jan 10, 2014 4:40 am

Hi Lisa, hi Rock, hi forum users

I´m a botter from Austria and got a problem without any solution in sight!
I and my bot want to farm some "Mysterious Bag"´s (in german "Mysteriöser Beutel") but after such a bag is dropped, my bot don´t want to get it in focus.
Here is the code I use:

Code: Select all

if player:findNearestNameOrId("Mysterious Bag") and inventory:itemTotalCount(0) ~= 0 then
  player:target_Object("Mysterious Bag");
  yrest(800);    
  player:loot();
  yrest(900);
end

if player:findNearestNameOrId(105930) and inventory:itemTotalCount(0) ~= 0 then
  player:target_Object(105930);
  yrest(800);    
  player:loot();
  yrest(900);
end
I found these snippets by searching in the deep of the forum, but it doesn´t work!

Please help me !

Rene

Rivvva
Posts: 4
Joined: Thu Jan 09, 2014 12:11 am

Re: Mysterious bags

#4 Post by Rivvva » Fri Jan 10, 2014 5:42 am

I got stick in searching for a solution and I think having found some

I replaced the Umlaut in "Mysteriöser Beutel" with "Mysteri\195\182ser Beutel" but that seems wrong!
Better is to replace ö with \148!
Hope that thing will work now!

°!° Rene :twisted:

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rock5
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Location: Australia

Re: Mysterious bags

#5 Post by rock5 » Fri Jan 10, 2014 7:30 am

The name matching will be made with the ingame name which uses utf8. So I would expect "Mysteri\195\182ser Beutel" to work. If you use an editor that can save in utf8 such as NotePad++ then you should also be able to use "Mysteriöser Beutel".
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Rivvva
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Re: Mysterious bags

#6 Post by Rivvva » Sun Jan 12, 2014 6:51 am

Hi friends!

Please excuse my asking at this topic for another unsolved problem!

I have a char MAGE/PRIEST and using it for some KS-runs! Sometimes my char needs healing and I want to use urgent heal from the sec class at the onLeave-event.
But the bot gets sticked and reports an error!
Please tell me the correct way using skills from the sec class!

Thx in advance, Rene

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rock5
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Re: Mysterious bags

#7 Post by rock5 » Sun Jan 12, 2014 7:08 am

In the future please don't hijack an unrelated topic. Feel free to start your own topics.

As a Mage the bot uses the skills in your profile that are in the Mage section, ie. between the <skills_mage> and </skills_mage> tags. So if you want to use a priest skill just copy it from the priest section and paste it to the mage section.
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Rivvva
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Re: Mysterious bags

#8 Post by Rivvva » Sun Jan 12, 2014 7:23 am

Hi Rock5,
thanx a lot for your fast answer!

Rene

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BlubBlab
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Re: Mysterious bags

#9 Post by BlubBlab » Sun Jan 12, 2014 9:20 am

Because I see this and thought it in the past.
Should not looting the bags be part of the bot-looting options?(I know 75+)
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rock5
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Re: Mysterious bags

#10 Post by rock5 » Sun Jan 12, 2014 9:28 am

Interesting idea. But they're not really regular loot are they? They only appear in certain zones right? I never see them in the zones I frequent. I also got the impression they could be lying around, not necessarily from your kills, so that wouldn't really make it a loot.
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BlubBlab
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Re: Mysterious bags

#11 Post by BlubBlab » Sun Jan 12, 2014 9:55 am

They are from kills up from the Level 75er Zone. They lay on the ground when the mobs vanish.
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Bill D Cat
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Re: Mysterious bags

#12 Post by Bill D Cat » Sun Jan 12, 2014 3:30 pm

I know there are regions of Tergothen Bay where different mobs fight each other, and occasionally one of those bags will drop when they kill each other. I usually make it a point to run up where the dogs and birds fight just to look for extra bags lying around for the taking. So it's not a requirement that the player kill a mob for a bag to appear, just that a mob dies regardless of what kills it.

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rock5
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Re: Mysterious bags

#13 Post by rock5 » Sun Jan 12, 2014 11:51 pm

I'm thinking it's enough just to have some solid code available for people farming those areas who want to collect the bags that they can put in their "onLeaveCombat" sections.
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BlubBlab
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Re: Mysterious bags

#14 Post by BlubBlab » Mon Jan 13, 2014 1:45 pm

can I make with this info it international?
Image

Code: Select all

if player:findNearestNameOrId("Mysterious Bag") and inventory:itemTotalCount(0) ~= 0 then
  player:target_Object("Mysterious Bag");
  yrest(800);   
  player:loot();
  yrest(900);
end

if player:findNearestNameOrId(105930) and inventory:itemTotalCount(0) ~= 0 then
  player:target_Object(105930);
  yrest(800);   
  player:loot();
  yrest(900);
end
Its strange one time it use the name the other time the id?!
Jack-of-all-trades, but master-of-only of a few :D

My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226

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Bill D Cat
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Re: Mysterious bags

#15 Post by Bill D Cat » Mon Jan 13, 2014 2:42 pm

I think this will look for all the variants of the Mysterious Bag in one routine.

Code: Select all

repeat
   local mBag = player:findNearestNameOrId({105930,105982,107217,107442,107445}) 
   if mBag and inventory:itemTotalCount(0) ~= 0 then
      player:target_Object(mBag.Id)
      yrest(800)
      player:loot()
     yrest(900)
   end
until mBag == nil or inventory:itemTotalCount(0) == 0

883Dman
Posts: 90
Joined: Sat Dec 08, 2012 9:25 pm

Re: Mysterious bags

#16 Post by 883Dman » Thu Feb 13, 2014 12:04 pm

Does this solve the frequent crashing associated with farming bags as well?

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lisa
Posts: 8332
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Location: Australia

Re: Mysterious bags

#17 Post by lisa » Thu Feb 13, 2014 6:44 pm

I use this in profile onleavecombat and never had crash issues.

Code: Select all

	if player:findNearestNameOrId("Mysterious Bag") then
		print("\n\n found bag \n\n")
		player:target_Object("Mysterious Bag")
		yrest(1000) -- If not enough time to pick up bag, increase it.
		player:target_Object("Mysterious Bag")
		yrest(1000)
	end	
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

883Dman
Posts: 90
Joined: Sat Dec 08, 2012 9:25 pm

Re: Mysterious bags

#18 Post by 883Dman » Thu Feb 13, 2014 7:14 pm

I'll give it a try. Thx.

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lisa
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Re: Mysterious bags

#19 Post by lisa » Thu Feb 13, 2014 7:33 pm

I liked the Id checks Bill did so I changed mine.

Code: Select all

	local mBag = player:findNearestNameOrId({105930,105982,107217,107442,107445}) 
	if mBag and inventory:itemTotalCount(0) ~= 0 then
		print("\n\n found bag \n\n")
		player:target_Object(mBag.Id)
		yrest(1000) -- If not enough time to pick up bag, increase it.
		player:target_Object(mBag.Id)
		yrest(1000)
	end	
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Vengefulmilk
Posts: 19
Joined: Wed May 01, 2013 4:55 am

Re: Mysterious bags

#20 Post by Vengefulmilk » Thu Feb 27, 2014 10:10 pm

Hey guys, with the newest zone some of the bags bug out and you'll need to add 107446 in to loot them. Works flawlessly for me now that bags were dropping with the names Sys107446 or something similar.

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