Memento farming - concept - Dalanis Dungeon

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woah
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Re: Memento farming - concept - Dalanis Dungeon

#241 Post by woah » Mon Jan 16, 2012 5:32 am

rubenr wrote: The bot tries 2 times, so with that you'll have no problem.
It will try 2 times unless two people loot at the same time. It'll get an error and continue with the waypoints.

I've found that unless you add a

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yrest(6000)
in the <onleavecombat> section of one of the profiles, there will be many loot problems. "Loot all" should also be turned off. The wait time can be adjusted, but 6 seconds works for me.

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lisa
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Re: Memento farming - concept - Dalanis Dungeon

#242 Post by lisa » Mon Jan 16, 2012 7:21 am

generally you will have a "tank" basically a character being beaten up by the boss and another character, usually a healer type. My scout is usually my "tank"

I tend to have a rest with the healer type, the "tank" will be in melee range anyway so it should be looting faster then any other character.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Pmaia
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Joined: Wed Jun 22, 2011 8:17 pm

Re: Memento farming - concept - Dalanis Dungeon

#243 Post by Pmaia » Mon Jan 16, 2012 7:13 pm

so theres no way to forcing both chars have a 100% secure loot for mementos:\
couse that could happens 1 ou 20 runs or 10times in 20 runes its not constant
i have a mage tanking 0o and a warrior helping /warrior its weaker than the mage thats wy it only helps killing
the problem and question its this
wen i get out the instance
i will make a partycheck to destroy party and reform it again to have sure noone of the chars its inside
but i have a seeling waypoint apart of the sumis waypoint
and wats happen. happens wen both char get out and 1 goes sell so it loads the seeling path and wen finish seels it load the principal sumis waypoint
and the principal summis waypoint have the party check at waypoint 1 so wen 1 goes sell the other goes inside dungeon
and wen the selling one loads the principal waypoint will be waiting for the other char, and other char was actualy inside dungeos w8 for the selling one
so i think if it possible to make loadthe waypoint at a determinated taged waypoint so the selling char could load the waypoint in waipoint 2 and passing the partycheck
othe way its to make a count down for the partycheck
untill have

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 repeat
	yrest(1000)
	until checkparty() == true
that have the coded simplyfied to something like
a count down to the check party if the check party didnt confirn in 30 second +/- wat char takes to sell and return
the chars continue and w8 for both party members inside dungeon
its that possible to do
?
sry the inglish its too confused post
thanks anyway

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lisa
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Re: Memento farming - concept - Dalanis Dungeon

#244 Post by lisa » Mon Jan 16, 2012 9:16 pm

I decided to make a userfunction to simplify usage of event monitoring, I did party chat only.

http://www.solarstrike.net/phpBB3/viewt ... =27&t=3409
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

volkovy
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Re: Memento farming - concept - Dalanis Dungeon

#245 Post by volkovy » Mon Jan 23, 2012 12:13 pm

I need advice :)

made a nice and working singlefile waypoint to farm dod first boss, with using 2 buffs+1 skill..

my problem is, i cant set the difficulty to normal, its always on easy, even if i set it to normal manually before starting the bot.

my char could easily do it on normal, so double memento during the same time period..

how do i set it on "normal"?

Xmen
Posts: 45
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My personal DoD waypoint

#246 Post by Xmen » Mon Jan 23, 2012 12:19 pm

--[[Hi @ll my english is very bad so I have translated the following text with google]]--

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lisa
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Re: Memento farming - concept - Dalanis Dungeon

#247 Post by lisa » Mon Jan 23, 2012 7:07 pm

volkovy wrote:how do i set it on "normal"?
in game function

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SetInstanceLevel("normal")
so with bot

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RoMScript("SetInstanceLevel("normal")")
Game seems to have issues of reseting instance difficulty to easy all the time, it's kind of annoying.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Xmen
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Joined: Thu Jan 19, 2012 10:18 am

Re: Memento farming - concept - Dalanis Dungeon

#248 Post by Xmen » Mon Jan 23, 2012 9:19 pm

a small addon that stores the last instance lvl and restores if a new group

:!: only works in a groupe :!:
Attachments
dungeonmode.rar
(1.17 KiB) Downloaded 321 times
--[[Hi @ll my english is very bad so I have translated the following text with google]]--

volkovy
Posts: 29
Joined: Thu Dec 29, 2011 1:40 pm

Re: Memento farming - concept - Dalanis Dungeon

#249 Post by volkovy » Tue Jan 24, 2012 4:44 am

lisa wrote:
volkovy wrote:how do i set it on "normal"?
in game function

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SetInstanceLevel("normal")
so with bot

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RoMScript("SetInstanceLevel("normal")")
Game seems to have issues of reseting instance difficulty to easy all the time, it's kind of annoying.
tyvm!

yes, even with a party entering an instance, like gc easy mode, its kinda random to set the difficulty..
yesterday we had to reenter like 4 times to not be in GC normal.

woah
Posts: 44
Joined: Sat Dec 17, 2011 5:27 pm

Re: Memento farming - concept - Dalanis Dungeon

#250 Post by woah » Sun Feb 12, 2012 5:29 am

I got an error using

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RoMScript("SetInstanceLevel("normal")")
I think

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RoMScript("SetInstanceLevel('normal')")
is the correct code. (:

rooster1620
Posts: 23
Joined: Wed Oct 05, 2011 11:44 pm

Re: Memento farming - concept - Dalanis Dungeon

#251 Post by rooster1620 » Mon Feb 13, 2012 4:29 am

been looking over this thread and i must say i love the idea. i have a few questions tho
1: does a waypoint file for a single botter actually exist (with 2nd character outside for resetting purposes) also would like to stay on easy mode
2: does anyone know of a good rogue/scout profile (with elites ofc) that can accomplish this easily?
3: if above 2 are attainable pls give download link

thnx all

P.S. 0400 hours reading thru 13 pages i may have missed something!

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lisa
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Re: Memento farming - concept - Dalanis Dungeon

#252 Post by lisa » Mon Feb 13, 2012 6:29 am

1.
dodfinal.xml
(1.5 KiB) Downloaded 626 times
lisasILG.zip
(4.86 KiB) Downloaded 339 times
ILG is an addon, this is my modified version so if you do /ILG twice it changes instance level to easy.
The code in the WP calls ILG twice, doesn't look for parties just keeps doing it's thing.
There are options to use buffs in the onload just change it for your class.

2.
Profiles should be easy, add skills you want to use and there you go =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

rooster1620
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Re: Memento farming - concept - Dalanis Dungeon

#253 Post by rooster1620 » Mon Feb 13, 2012 5:40 pm

thnx lisa. marry me!

osmaniac
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Re: Memento farming - concept - Dalanis Dungeon

#254 Post by osmaniac » Sun Mar 04, 2012 11:04 am

T_T When i try to bot DoD for mems.. i always end up with a white screen in the middle of nowhere so i have to stuck report out.. any idea why i get the white screen when i bot and how to avoid it? Thanks.

Botter_boy
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Joined: Thu Feb 20, 2020 3:11 pm

Re: Memento farming - concept - Dalanis Dungeon

#255 Post by Botter_boy » Thu Feb 20, 2020 3:16 pm

hi,

is there anyway to get a Bot for a full run of DoD ?
Who leaves the Dungeon at the portal of the endboss and also invites automatic and runs in the instance again automatic ?

thanks for your replies.

BR,

Sasuke
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Location: Poland

Re: Memento farming - concept - Dalanis Dungeon

#256 Post by Sasuke » Sat May 02, 2020 9:18 am

lisa post many years ago all kind of folder for do it...you need theaddons too......i have done many years ago and i don't know if it works...which is your prob for it?

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