ZS Waypoint Editor

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zer0
Posts: 213
Joined: Sat Feb 16, 2008 11:55 pm

ZS Waypoint Editor

#1 Post by zer0 » Mon Nov 10, 2008 2:25 am

edit: Apologies, I keep on deleting the thread by accident.

Description
A Simple Tool to edit Two-Dimensional Waypoints on an Image.

Can edit the waypoint.xml file that belongs to the ZS Shaiya Script v0.03b and up.
http://solarimpact.servegame.com/phpBB3 ... ?f=3&t=145

Here are the Shaiya Map Images:
http://www.mediafire.com/download.php?mkw3njkyjkg

Download
Here is the latest stand-alone version (you need MS .NET 3.0 though):
ZS_Waypoint_Editor_1_0_0_1.zip
(49.71 KiB) Downloaded 235 times
Submitted to Virus Total:
http://www.virustotal.com/analisis/8d61 ... 3726c86c93

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Administrator
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Joined: Sat Jan 05, 2008 4:21 pm

Re: ZS Waypoint Editor

#2 Post by Administrator » Wed Nov 12, 2008 1:20 am

Anything need to be done to get this set up? I assume I'm supposed to attach it to Shaiya, but can't quite get it to work. I've tried setting the process name to both "game.exe" and "Shaiya", but then attaching (Tools->Process->attach) says it cannot find the process.

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zer0
Posts: 213
Joined: Sat Feb 16, 2008 11:55 pm

Re: ZS Waypoint Editor

#3 Post by zer0 » Tue Nov 18, 2008 4:43 pm

Hmm, it's just the process name, so just entering "game" should work if the executable is "game.exe".

Make sure that a map is created first. The user should be marked with a black "x" if it works. The whole process attaching/reading feature is still buggy, and it was slapped on as an after thought so it will still need quite a bit of improvement.

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Rishijin
Posts: 49
Joined: Sat Jul 04, 2009 4:25 pm
Location: Kauai

Re: ZS Waypoint Editor

#4 Post by Rishijin » Sun Jul 05, 2009 5:23 pm

How does the bot know which map you are on in game?

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