Search found 6991 matches
- Fri Oct 23, 2015 5:27 pm
- Forum: Runes of Magic
- Topic: EU Update
- Replies: 6
- Views: 2668
Re: EU Update
I ran into some currency bug at ancient treasure if I start the bot standing out side it. It gave a message "you have to many phiris coins" or some thing like that. If you entered in the game and started it and it worked good. I did not report it as i thought it was a glitch. It also does...
- Fri Oct 23, 2015 5:15 pm
- Forum: Runes of Magic
- Topic: Small problem with reloading ammunition
- Replies: 7
- Views: 6344
Re: Small problem with reloading ammunition
With a similar function to last post it could be added it to skill:use()
Code: Select all
if self.ConsumableNumber then reloadAmmo(self.Consumable,self.ConsumableNumber) end
- Fri Oct 23, 2015 4:37 pm
- Forum: Runes of Magic
- Topic: Small problem with reloading ammunition
- Replies: 7
- Views: 6344
Re: Small problem with reloading ammunition
Might not be as efficient as it could be but it's simple. It 'could' be changed so in the skill usage code it checks for the number of items required and if you have less than required amount it could do the code to load more. Trouble with this is you could end up with many little stacks in your bag...
- Fri Oct 23, 2015 4:15 pm
- Forum: Runes of Magic
- Topic: EU Update
- Replies: 6
- Views: 2668
Re: EU Update
It didnt help yeah :/ thats why i asked but i will try the update lua thanks Nice. was scared at first because of the long texting but then it worked big thanks lisa you are welcome, there will probably be another patch for EU the same as they did for US and then you can try using the normal updte....
- Thu Oct 22, 2015 8:37 pm
- Forum: Runes of Magic
- Topic: EU Update
- Replies: 6
- Views: 2668
Re: EU Update
Give this update.lua a try
- Tue Oct 20, 2015 6:38 pm
- Forum: Runes of Magic
- Topic: Small problem with reloading ammunition
- Replies: 7
- Views: 6344
Re: Small problem with reloading ammunition
While playing on scout I noticed 2 things. 1. I have alot of waypoints which only have an 'onload' section and then the bot routine "-- reloading ammunition" doesnt get used. It seems it only gets to the routine if u have a 'proper' <waypoint></waypoint> line. 2. When ur first (and maybe ...
- Thu Oct 15, 2015 8:36 pm
- Forum: RoM general
- Topic: Wander and Sell
- Replies: 3
- Views: 2846
Re: Wander and Sell
well easiest thing I can think of to do what you want is to simply do a check for bag space in the onleavecombat section of your profile and if bags are full then load another path that takes you to the NPC to sell and then back to your wander spot and load path wander. in your profile you will fine...
- Thu Oct 15, 2015 8:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
it doesn't matter what your chat settings are, the text is still sent to say regardless of whether you can see it or not.
More than likely you just need the addon d303fix, just do a forum search it has been mentioned many times when people can't get event monitoring to work.
More than likely you just need the addon d303fix, just do a forum search it has been mentioned many times when people can't get event monitoring to work.
- Sat Oct 10, 2015 12:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9097
Re: Boris-The-Blades Forsaken Abbey Fun!
Well maybe the idea behind it was great but the script wow... how to say it polite well its not perfect^^ it was no reinvite or even a invite in group it dont run from the revive position and it dont loot the fossils so what does it do? If someone is able to write it perfect would be very happy abo...
- Fri Oct 09, 2015 5:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
- Replies: 11
- Views: 10892
Re: GetIdByName and GetQuestId userfunction
Haven't tried it but I do have a question, why have a table returned if more than 1 result but a single string if only 1 result, I ask because of how people will use it. example. local id = GetIdByName("chill",620000,621000,false) table.print(id) If for some reason there is only 1 result t...
- Thu Oct 08, 2015 3:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
Well I can tell you there is no object, so the arrow doesn't exist in the world. So won't be able to find any pawn info for it. The current score can be found at Client.exe+5FE844 There are a few other things in memory around it but it didn't seem like any was an indicator of arrow but 2 did look li...
- Wed Oct 07, 2015 9:41 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
I meant for the juice Olympics.
- Wed Oct 07, 2015 6:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
No worries. We got a script to help us complete it now without digging into memory. Although, that one for the Juice Olympics might be a different story (the one with the image of the arrow pointing either up, down, left, or right). Unless we can see an orientation or angle of the image it shows on...
- Tue Oct 06, 2015 7:21 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
just checked and yeah as someone posted elsewhere the chat to monitor is SYSTEM_MESSAGE, mind you it only took me a few seconds to get it using rocks addon ;) koboldmsg.png I did look at memory for flags but nothing jumped out at me, to be honest it probably has a table generated when you start game...
- Tue Oct 06, 2015 5:51 pm
- Forum: Runes of Magic
- Topic: New script for malatina survival minigame?
- Replies: 4
- Views: 1645
Re: New script for malatina survival minigame?
you don't need fly to do survival, the same script rock did still works fine just comment out anything that has fly() or flyoff()
- Tue Oct 06, 2015 6:06 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
I just did it on an alt, you get 3 event tickets for winning and I got 1 ticket for getting 2 kobold.
- Tue Oct 06, 2015 5:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
ok so I did once to see what it was like. its not a cast bar but a cooldown, extraction 1 has 5 second cooldown, action 2 has 10 second cooldown. You do have roughly 2 mins before time runs out, I didn't time it. Here is the kicker, you need to be within a set range to use extraction 1 so you need t...
- Tue Oct 06, 2015 4:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
yeah I'd like to know cast time to open chest and the max timer, I picked those 4 to be less chests, I think to make it more efficient would need to go 1,3,5,11,13,15,21,23,25 and that will give you a much better idea of where the kobalds are but that is 9 chests already.
- Tue Oct 06, 2015 3:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Juice Festival - Server For A Day
- Replies: 33
- Views: 24357
Re: Juice Festival - Server For A Day
haven't played it myself but he did mention 3 in an earlier post. If you catch 3 kobolds within 2 minutes (I think it's a 2 minute limit) then you win. I know how much you love puzzles like this one, I just happened to get in with an idea before you ;) I am sure you can think of a more efficient way...
- Mon Oct 05, 2015 11:31 pm
- Forum: Runes of Magic
- Topic: Yellow Message in center screen
- Replies: 7
- Views: 4944
Re: Yellow Message in center screen
Rock posted an addon to help with messages, you define the text you are looking for and when the game sees the text it prints in game the info you need for it.