Search found 436 matches

by BillDoorNZ
Fri Nov 25, 2011 12:11 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 50322

Re: Rock5's "Invaders from the Sea" - For Elite Skills

I second that Lisa! Y're a BEAST rock!
by BillDoorNZ
Fri Nov 25, 2011 12:08 am
Forum: Runes of Magic
Topic: 11/24/11 -- Problems with new revision: 675
Replies: 48
Views: 9927

Re: 11/24/11 -- Problems with new revision: 675

try removing the first blank line in the waypoint file. The <xml tag should be right at the start of the file.
by BillDoorNZ
Thu Nov 24, 2011 4:17 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: OmniBot
Replies: 14
Views: 4801

Re: OmniBot

yeah, I understand what you are saying, but the issue is that you then have to either (a) add a lot of code to get the bot to figure out how to navigate around unexpected obstacles (fences, trees, cliffs etc) (b) add in more nodes to navigate the bot around said obstacles The way I do it is more dif...
by BillDoorNZ
Thu Nov 24, 2011 2:56 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: OmniBot
Replies: 14
Views: 4801

Re: OmniBot

When I first started my own pathing lists for my custom bot, I too thought that getting a grid map of the entire world would be the way to go. However, the problem soon arises of scale. The game world is big enough that you are talking about thousand's if not millions of waypoints. Perhaps even more...
by BillDoorNZ
Thu Nov 24, 2011 10:02 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: OmniBot
Replies: 14
Views: 4801

Re: OmniBot

hmm, not sure where the whole storing-personal-data-on-website thing came in, but certainly wouldn't be looking to do that meself. I think Zangetsu wanted to write a web-frontend to control his bots, but I would cetainly not expect it to be 'standard'. Getting a heap of people contributing to create...
by BillDoorNZ
Thu Nov 24, 2011 6:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: OmniBot
Replies: 14
Views: 4801

Re: OmniBot

lol, I know Rock - I looked at it months and months back, but forgot to check it before my rant ;) @jasn - I tend to agree with that, and had thought about it, but don't know (yet) how hard it would be to spider out all the data - as we'd need it locally so we aren't getting big lag-times while gett...
by BillDoorNZ
Thu Nov 24, 2011 6:03 am
Forum: Runes of Magic
Topic: most efficient way to bot gold
Replies: 8
Views: 3148

Re: most efficient way to bot gold

to do it effectively you would need to pretty good algorithms for determining if another player is farming the dogs you are about to kill. Often players will sit in a spawn point (or run about) and kill the dogs. To another player, this is very obvious (or much more so after watching for a second or...
by BillDoorNZ
Thu Nov 24, 2011 5:59 am
Forum: Runes of Magic
Topic: *** PATCH 4.0.5 ****
Replies: 114
Views: 56127

Re: *** PATCH 4.0.5 ****

hmm, it patched already? Or can I download said patch from somewhere else?
by BillDoorNZ
Thu Nov 24, 2011 5:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: lvl 1-60 waypoint?
Replies: 16
Views: 6017

Re: lvl 1-60 waypoint?

Theres no reason why the bots need to look the same tho and variance via randomising cannot be factored in. Someone made a series of posts about more natural movement (more like player movement) and I seem to remember someone writing a userfuction that would generate intermediary waypoints between 2...
by BillDoorNZ
Thu Nov 24, 2011 5:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: OmniBot
Replies: 14
Views: 4801

Re: OmniBot

heh, I hear ya - never have enough time myself....after writing that post I thought I'd better take another look at Rock's todo list and realised he already had most of this stuff there and under control :(...should have checked with him first :) The issue I see with the current approach, is that it...
by BillDoorNZ
Wed Nov 23, 2011 4:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: OmniBot
Replies: 14
Views: 4801

OmniBot

hey guys I've not been here that long but have noticed that a lot of the same questions are asked over and over and that we seem to have a mentality of devs/'people in the know' write stuff and talk a lot about how to solve the problems people have or ideas they(we) have. This is great, it makes for...
by BillDoorNZ
Sat Nov 19, 2011 7:07 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: jParty [Version v1.11.20beta]
Replies: 36
Views: 11052

Re: jParty - Using your bot as party member (beta)

an alternate way of dealing with targetting target-of-target is to have mm tell the character to 'assist' from memory there is a key mapped in-game to assist your target.
by BillDoorNZ
Thu Nov 17, 2011 5:49 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222834

Re: Rock5's Millers Ranch Scripts

no, all looks fine to me: repeat -- Write the command macro writeToMacro(commandMacro, text) -- Write something on the first address, to see when its over written memoryWriteByte(getProc(), macro_address + addresses.macroSize *(resultMacro - 1) + addresses.macroBody_offset , 6); -- Execute it if( se...
by BillDoorNZ
Thu Nov 17, 2011 12:02 pm
Forum: RoM Bot revision notes
Topic: 674 Changelog
Replies: 7
Views: 2632

Re: 674 Changelog

Only way to check it would be to get the rom install directory via the process handle - I assume this can be done, but don't know how to do it myself. It might even require that Admin add some more functionality to MM to expose it to the bot. Once you have the install dir, easy enough to check that ...
by BillDoorNZ
Thu Nov 17, 2011 11:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 28862

Re: Rock5's version of teleport

you also need the userfunction_swimhack file:

http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765
by BillDoorNZ
Thu Nov 17, 2011 11:42 am
Forum: Runes of Magic
Topic: Debug / Getting Information/Feedback about a function
Replies: 2
Views: 845

Re: Debug / Getting Information/Feedback about a function

just do a:

Code: Select all


function someFunction()
  printf("In someFunction()");

  ....
end;

printf is your friend!!!! all output goes to the mm window so you can see whats going on :)

by BillDoorNZ
Thu Nov 17, 2011 4:59 am
Forum: RoM Bot revision notes
Topic: 674 Changelog
Replies: 7
Views: 2632

Re: 674 Changelog

true...unless for some reason your svn update fails because of a file lock or the like. I know one of the common solutions to peoples problems are to do an SVN Revert, which to me, indicates that somehow Joe User's files are getting locked on not updated due to whatever reason. Given that Joe User i...
by BillDoorNZ
Thu Nov 17, 2011 4:56 am
Forum: Runes of Magic
Topic: Levelling up Skills beyond 1-10
Replies: 24
Views: 4987

Re: Levelling up Skills beyond 1-10

yes, thats the hard part :) all the rest of it has been easy so far. It would be far too easy if you could just list the skills in the order you want them developed. Unfortunately your priorities are going to change at each level too. The second issue, is the reverse scenario where you have more tha...
by BillDoorNZ
Thu Nov 17, 2011 4:45 am
Forum: RoM Bot revision notes
Topic: 674 Changelog
Replies: 7
Views: 2632

Re: 674 Changelog

[quote="rock5"] - The bot now checks if the version if igf is up to date. [/quote] brilliant! that will solve innumerable headaches for everyone who sees the same problems occurring all the time. I was just thinking of that very issue today and wondered if it wouldn't be worth having a ver...
by BillDoorNZ
Wed Nov 16, 2011 8:12 pm
Forum: Runes of Magic
Topic: Levelling up Skills beyond 1-10
Replies: 24
Views: 4987

Re: Levelling up Skills beyond 1-10

The main reason I was suggesting a complete table was for ease of generation from something like excel. The way I would imagine that it would work is like this: Pseudo code level refers to a players level rank refers to the level the player have developed a skill to 1) Character gains a level trigge...