Search found 436 matches
- Fri Nov 25, 2011 12:11 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 50322
Re: Rock5's "Invaders from the Sea" - For Elite Skills
I second that Lisa! Y're a BEAST rock!
- Fri Nov 25, 2011 12:08 am
- Forum: Runes of Magic
- Topic: 11/24/11 -- Problems with new revision: 675
- Replies: 48
- Views: 9927
Re: 11/24/11 -- Problems with new revision: 675
try removing the first blank line in the waypoint file. The <xml tag should be right at the start of the file.
- Thu Nov 24, 2011 4:17 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4801
Re: OmniBot
yeah, I understand what you are saying, but the issue is that you then have to either (a) add a lot of code to get the bot to figure out how to navigate around unexpected obstacles (fences, trees, cliffs etc) (b) add in more nodes to navigate the bot around said obstacles The way I do it is more dif...
- Thu Nov 24, 2011 2:56 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4801
Re: OmniBot
When I first started my own pathing lists for my custom bot, I too thought that getting a grid map of the entire world would be the way to go. However, the problem soon arises of scale. The game world is big enough that you are talking about thousand's if not millions of waypoints. Perhaps even more...
- Thu Nov 24, 2011 10:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4801
Re: OmniBot
hmm, not sure where the whole storing-personal-data-on-website thing came in, but certainly wouldn't be looking to do that meself. I think Zangetsu wanted to write a web-frontend to control his bots, but I would cetainly not expect it to be 'standard'. Getting a heap of people contributing to create...
- Thu Nov 24, 2011 6:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4801
Re: OmniBot
lol, I know Rock - I looked at it months and months back, but forgot to check it before my rant ;) @jasn - I tend to agree with that, and had thought about it, but don't know (yet) how hard it would be to spider out all the data - as we'd need it locally so we aren't getting big lag-times while gett...
- Thu Nov 24, 2011 6:03 am
- Forum: Runes of Magic
- Topic: most efficient way to bot gold
- Replies: 8
- Views: 3148
Re: most efficient way to bot gold
to do it effectively you would need to pretty good algorithms for determining if another player is farming the dogs you are about to kill. Often players will sit in a spawn point (or run about) and kill the dogs. To another player, this is very obvious (or much more so after watching for a second or...
- Thu Nov 24, 2011 5:59 am
- Forum: Runes of Magic
- Topic: *** PATCH 4.0.5 ****
- Replies: 114
- Views: 56127
Re: *** PATCH 4.0.5 ****
hmm, it patched already? Or can I download said patch from somewhere else?
- Thu Nov 24, 2011 5:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: lvl 1-60 waypoint?
- Replies: 16
- Views: 6017
Re: lvl 1-60 waypoint?
Theres no reason why the bots need to look the same tho and variance via randomising cannot be factored in. Someone made a series of posts about more natural movement (more like player movement) and I seem to remember someone writing a userfuction that would generate intermediary waypoints between 2...
- Thu Nov 24, 2011 5:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4801
Re: OmniBot
heh, I hear ya - never have enough time myself....after writing that post I thought I'd better take another look at Rock's todo list and realised he already had most of this stuff there and under control :(...should have checked with him first :) The issue I see with the current approach, is that it...
- Wed Nov 23, 2011 4:37 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: OmniBot
- Replies: 14
- Views: 4801
OmniBot
hey guys I've not been here that long but have noticed that a lot of the same questions are asked over and over and that we seem to have a mentality of devs/'people in the know' write stuff and talk a lot about how to solve the problems people have or ideas they(we) have. This is great, it makes for...
- Sat Nov 19, 2011 7:07 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: jParty [Version v1.11.20beta]
- Replies: 36
- Views: 11052
Re: jParty - Using your bot as party member (beta)
an alternate way of dealing with targetting target-of-target is to have mm tell the character to 'assist' from memory there is a key mapped in-game to assist your target.
- Thu Nov 17, 2011 5:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 222834
Re: Rock5's Millers Ranch Scripts
no, all looks fine to me: repeat -- Write the command macro writeToMacro(commandMacro, text) -- Write something on the first address, to see when its over written memoryWriteByte(getProc(), macro_address + addresses.macroSize *(resultMacro - 1) + addresses.macroBody_offset , 6); -- Execute it if( se...
- Thu Nov 17, 2011 12:02 pm
- Forum: RoM Bot revision notes
- Topic: 674 Changelog
- Replies: 7
- Views: 2632
Re: 674 Changelog
Only way to check it would be to get the rom install directory via the process handle - I assume this can be done, but don't know how to do it myself. It might even require that Admin add some more functionality to MM to expose it to the bot. Once you have the install dir, easy enough to check that ...
- Thu Nov 17, 2011 11:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 28862
Re: Rock5's version of teleport
you also need the userfunction_swimhack file:
http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765
http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765
- Thu Nov 17, 2011 11:42 am
- Forum: Runes of Magic
- Topic: Debug / Getting Information/Feedback about a function
- Replies: 2
- Views: 845
Re: Debug / Getting Information/Feedback about a function
just do a:
Code: Select all
function someFunction()
printf("In someFunction()");
....
end;
printf is your friend!!!! all output goes to the mm window so you can see whats going on :)
- Thu Nov 17, 2011 4:59 am
- Forum: RoM Bot revision notes
- Topic: 674 Changelog
- Replies: 7
- Views: 2632
Re: 674 Changelog
true...unless for some reason your svn update fails because of a file lock or the like. I know one of the common solutions to peoples problems are to do an SVN Revert, which to me, indicates that somehow Joe User's files are getting locked on not updated due to whatever reason. Given that Joe User i...
- Thu Nov 17, 2011 4:56 am
- Forum: Runes of Magic
- Topic: Levelling up Skills beyond 1-10
- Replies: 24
- Views: 4987
Re: Levelling up Skills beyond 1-10
yes, thats the hard part :) all the rest of it has been easy so far. It would be far too easy if you could just list the skills in the order you want them developed. Unfortunately your priorities are going to change at each level too. The second issue, is the reverse scenario where you have more tha...
- Thu Nov 17, 2011 4:45 am
- Forum: RoM Bot revision notes
- Topic: 674 Changelog
- Replies: 7
- Views: 2632
Re: 674 Changelog
[quote="rock5"] - The bot now checks if the version if igf is up to date. [/quote] brilliant! that will solve innumerable headaches for everyone who sees the same problems occurring all the time. I was just thinking of that very issue today and wondered if it wouldn't be worth having a ver...
- Wed Nov 16, 2011 8:12 pm
- Forum: Runes of Magic
- Topic: Levelling up Skills beyond 1-10
- Replies: 24
- Views: 4987
Re: Levelling up Skills beyond 1-10
The main reason I was suggesting a complete table was for ease of generation from something like excel. The way I would imagine that it would work is like this: Pseudo code level refers to a players level rank refers to the level the player have developed a skill to 1) Character gains a level trigge...