thx so far, however i get the problem with the table:
[string "..."]:6: bad argument #1 to 'lower' (string expected, got table)
Search found 78 matches
- Thu Sep 08, 2011 12:59 am
- Forum: Runes of Magic
- Topic: Print Buff to File
- Replies: 11
- Views: 2293
- Wed Sep 07, 2011 3:20 pm
- Forum: Runes of Magic
- Topic: Print Buff to File
- Replies: 11
- Views: 2293
Print Buff to File
For the current event it's nice to login with every character and get the story-buff. before login next tron i'd like to print it to a file. So after all characters are done, i can check the list an login the correct character. How can I actually print the right buff to the file (not all buffs if po...
- Wed Sep 07, 2011 8:12 am
- Forum: Runes of Magic
- Topic: patch 4.0.2.2436 on 7 sept 11, official forum topic
- Replies: 52
- Views: 15052
Re: patch 4.0.2.2436 on 7 sept 11, official forum topic
Hmm teleport works fine for me, don't think I have any difference from my files to what I uploaded. Does it just crash when doing cot? have you tried testing in an instance(where no one can see you). Works fine here also in cot. I just edited the adress in swimhack (as posted by lisa) and thats it.
- Thu Aug 18, 2011 5:28 pm
- Forum: Runes of Magic
- Topic: xp&tp pots
- Replies: 2
- Views: 1219
Re: xp&tp pots
use JDuarteDJ & Giram userfunction_useGoodie_universal.lua (find it in the forum here)
then in the profile:
useGoodie("nameofTPorXP");
then in the profile:
useGoodie("nameofTPorXP");
- Wed Aug 17, 2011 4:53 am
- Forum: Runes of Magic
- Topic: call fairy (eliteskill)
- Replies: 2
- Views: 1354
call fairy (eliteskill)
I have char Priest/Rouge, one elite skill is the Dark Fairy (gives 10% magical attack boost). Skill ID is: 493269 It acts like a buff, you have to call it, activate buff, then hide the fairy (so it does not take dammage). When buff runs out, you have to reactivate then hide it again. When it's summo...
- Sun Aug 14, 2011 9:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 240406
Re: Rock5's Mail Mods
sending to next character would be nice, BUT that way i have to do a check which char is active and then for each char one "if char...", and hardcode the names in. Plus if i send many stones directly, the mail funtion breaks up. returning mail however does not breake. i'll try it tomorrow ...
- Sun Aug 14, 2011 6:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 240406
Re: Rock5's Mail Mods
Assume i have some characters for fusion.
I send a bunch t4 to the first. It then creates t8. If the character runs out of charges, i want to return
all t4 to the original sender, so he can send it to next character...
I send a bunch t4 to the first. It then creates t8. If the character runs out of charges, i want to return
all t4 to the original sender, so he can send it to next character...
- Sun Aug 14, 2011 4:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 240406
Re: Rock5's Mail Mods
Is there a way to use the umm function to select all mail in inbox and hit the "send them back" button ?
- Mon Aug 08, 2011 4:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Goblin Mines WP
- Replies: 38
- Views: 11046
Re: Goblin Mines WP
tested v.0.3. runs fine.
I added ids for the treasures:
Goblin Treasure Chest = 113164
Treasure Chest = 113137
one chest at the beginning is missed as i saw, will check that another day
I added ids for the treasures:
Goblin Treasure Chest = 113164
Treasure Chest = 113137
one chest at the beginning is missed as i saw, will check that another day
- Wed Aug 03, 2011 6:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
- Replies: 193
- Views: 51633
- Wed Aug 03, 2011 1:05 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
- Replies: 193
- Views: 51633
Re: rock5&swietlowka Autologin v2.1 with boxes and secondary
Any way to set the chanel for login to 1 when loggin in ?
As many events with npc's are only on chan 1...
As many events with npc's are only on chan 1...
- Mon Jun 27, 2011 3:31 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 64121
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Following Daily-Items are not sent (and give error tableid not found) whe using
UMM_SendByNameOrId("CHAR", {240293,240030})
These are dailyquests in Forest of Ingham.
UMM_SendByNameOrId("CHAR", {240293,240030})
These are dailyquests in Forest of Ingham.
- Fri Jun 17, 2011 2:44 am
- Forum: Runes of Magic
- Topic: Chapter IV
- Replies: 10
- Views: 2775
Re: Chapter IV
Magic The Gathering aaaah nice
- Tue Apr 05, 2011 2:04 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16165
Re: revision 587, It's a party - break out the streamers.
Thank you !Alkaiser wrote:Line 12 in player.luasdude13 wrote:Where can I do that ?Alkaiser wrote:I had disabled the jump-to-cancel previously, so I guess that's why the " => * aborted * " didn't seem to have any noticeable effect.
Change JUMP_TRUE = true to false
- Mon Apr 04, 2011 4:05 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16165
Re: revision 587, It's a party - break out the streamers.
Where can I do that ?Alkaiser wrote:I had disabled the jump-to-cancel previously, so I guess that's why the " => * aborted * " didn't seem to have any noticeable effect.
- Mon Feb 21, 2011 11:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 240406
Re: Rock5's Mail Mods
Is there any way to send all the catched pet-eggs to a character ?
if there is an id for every egg class it should work i guess... but I have realy no clue
if there is an id for every egg class it should work i guess... but I have realy no clue
- Mon Feb 21, 2011 4:12 am
- Forum: RoM Bot revision notes
- Topic: Rev 577 Changelog
- Replies: 67
- Views: 15098
Re: Rev 577 Changelog
I got a Criterror, restarted client, as I saw the "SaveVariables.lua" was newly generated then, had to set all
loot filter again, rearange UI and so on.
Since then, the latest revision works without the error... strange
Hope it will last like that.
loot filter again, rearange UI and so on.
Since then, the latest revision works without the error... strange
Hope it will last like that.
- Sun Feb 20, 2011 11:28 am
- Forum: RoM Bot revision notes
- Topic: Rev 577 Changelog
- Replies: 67
- Views: 15098
Re: Rev 577 Changelog
Since latest two updates (now 578) I get: An edit box in game has focus. Please close it before restarting the bot. That message should never print. When the bot detects that an edit box has focus it should press 'escape' then continue. It only shows that message if that didn't work. So I'm not sur...
- Fri Feb 18, 2011 5:02 am
- Forum: RoM Bot revision notes
- Topic: Rev 577 Changelog
- Replies: 67
- Views: 15098
Re: Rev 577 Changelog
Since latest two updates (now 578) I get: OPENING LOCAL SKILLS DB! RoM windows size is 1152x720, upper left corner at 328,269 An edit box in game has focus. Please close it before restarting the bot. Please enter the script name to run. Type in 'exit' (without quotes) to exit. Script> going back to ...
- Mon Jan 31, 2011 7:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: My little helper
- Replies: 41
- Views: 14578
Re: My little helper
thx rock5 again. works as it should.