Search found 31 matches
- Fri Jul 02, 2010 1:11 pm
- Forum: Runes of Magic
- Topic: Mouse memory addresses
- Replies: 59
- Views: 18480
Re: Mouse memory addresses
I guess it does; but how do i use it? CPlayer:harvest(<ID here?>) and if it's how it's done, how do i get the ID ? Or is the name of the item enough? I'm going to try with the name, but i guess it won't work. (and, btw, if you can tell me the difference between CPlayer:harvest()and player:harvest() ...
- Fri Jul 02, 2010 8:00 am
- Forum: Runes of Magic
- Topic: Mouse memory addresses
- Replies: 59
- Views: 18480
Re: Mouse memory addresses
Hey! Thanks for the tip. That would have maybe worked with 466, but with the very latest doesnt work either; am rolling back to 465, will see later :o With precise waypoints, i can make it detect the item i need before any other; only way i found at that moment. I'll still be using the deltatime inc...
- Thu Jul 01, 2010 8:29 pm
- Forum: Runes of Magic
- Topic: Mouse memory addresses
- Replies: 59
- Views: 18480
Re: Mouse memory addresses
Hey guys! As you made the harvest function to ignore non-resources items, i'm now unable to use bot to target those things; So i went back to the previous release, and here i use "harvest" in order to collect those non-resources. My problem is: when there are many items surrounding my char...
- Mon Jun 28, 2010 12:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 313637
Re: Autologin revisited
Hey, i'm sorry if it has already been answered (i really am), but i read quickly and didnt see it:
Do we have to manually put an empty macro on each character?
Do we have to manually put an empty macro on each character?
- Sat Jun 26, 2010 7:34 pm
- Forum: Runes of Magic
- Topic: Mouse memory addresses
- Replies: 59
- Views: 18480
Re: Mouse memory addresses
I think i understood like 3% from all what you guys said above. Among those 3%, there is "champaign" and "party".
Nah, seriously, congratulations on what you found, it may open a door that was bloody resistant (and annoying, tbh).
All drinks on d003232 !
Nah, seriously, congratulations on what you found, it may open a door that was bloody resistant (and annoying, tbh).
All drinks on d003232 !
- Tue Jun 22, 2010 5:47 pm
- Forum: Runes of Magic
- Topic: error in functions.lua
- Replies: 1
- Views: 866
error in functions.lua
.../functions.lua:596: bad argument #1 to 'char' (number expected, got nil) --- Read the outcome from macro 2 readsz = ""; ret = {}; cnt = 0; for i = 0, 254, 1 do local byte = memoryReadUByte(getProc(), macro_address + addresses.macro2_offset + i); if( byte == 0 ) then -- Break on NULL ter...
- Wed Feb 24, 2010 12:00 am
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 193219
Re: Harvesting with the bot - How To For Dummies
Could you please post the part with the channel switching? I think i'd use that, and it would probably help some other random people
bye
Edit: Erf, just found the answer in my own old topic:
http://solarstrike.net/phpBB3/viewtopic.php?f=21&t=1027
(can delete this useful post )
bye
Edit: Erf, just found the answer in my own old topic:
http://solarstrike.net/phpBB3/viewtopic.php?f=21&t=1027
(can delete this useful post )
- Sun Jan 31, 2010 9:47 pm
- Forum: Runes of Magic
- Topic: Harvesting nodes spawn time
- Replies: 2
- Views: 1690
Harvesting nodes spawn time
Hello dears, I'm working on some gathering waypoints, and i wonder what's the respawn time for each node? I need to know how long must the cycle be from first to last waypoint in order to nodes to respawn. Would look ugly for my char to run circles without gathering anything =^.^= I've been googling...
- Wed Dec 30, 2009 11:53 am
- Forum: Runes of Magic
- Topic: Just thanking the developers.
- Replies: 2
- Views: 957
Re: Just thanking the developers.
What the ... How come didn't i think about this first :o Totally agree, i really don't know how i would have done without this. So great work, really useful, and even interesting from the following point of view: I don't code in any language, and at least tweaking in the profiles, trying to solve so...
- Tue Dec 22, 2009 4:05 pm
- Forum: Runes of Magic
- Topic: Error - Wrong number of parameters supplied to keyboardPress
- Replies: 3
- Views: 1311
Re: Error - Wrong number of parameters supplied to keyboardPress
Hello guys. I also have this problem, but i'm pretty sure i have the latest MM (1.0) and the latest SVN (409) By the way, i'd suggest you to have a stickie where people can read what are last versions of both MM and Rom folder. Tell me what to do, got this: /micromacro/scripts/rom/classes/player.lua...
- Sat Dec 19, 2009 9:36 am
- Forum: Runes of Magic
- Topic: Problem with profile.xml
- Replies: 9
- Views: 1696
Re: Problem with profile.xml
Sorry for useless post, but it interests me: how do you see all these "mistakes" in profiles? I read the thing twice and didn't see it T.T