Search found 436 matches
- Tue Nov 15, 2011 12:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: General Movement Waypoints
- Replies: 11
- Views: 3458
Re: General Movement Waypoints
heh, I can updload the code at some point, its just terribly hacky atm :) (organically grown as it is) and there are a few'issues'. - mainly on the design side of course (not so great decisions about how to implement something) I might work on getting the code into a stable / readable / useable stat...
- Tue Nov 15, 2011 6:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: General Movement Waypoints
- Replies: 11
- Views: 3458
Re: General Movement Waypoints
Main screen (not connected as rom is undergoing maint) http://img266.imageshack.us/img266/3159/romviewer1.jpg Node manager http://img827.imageshack.us/img827/8984/nodemanager1.jpg Editing a link in node manager http://img705.imageshack.us/img705/8951/nodemanager2.jpg Map http://img21.imageshack.us/...
- Tue Nov 15, 2011 5:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: General Movement Waypoints
- Replies: 11
- Views: 3458
Re: General Movement Waypoints
Ah yes. The complicated part - typical dev :) After a heap of fiddling, I wrote a .net (C#) winform app that communicates with MM via 2 udp servers - 1 in the C#app (I call it RomViewer), 1 in MM. Primary motivation was to allow me to play at work with the game window hidden and driven through RomVi...
- Tue Nov 15, 2011 1:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 145912
Re: GM detection and banning chance reduction
hmm....according to your image, you have all the ingamefunctions.* files in your mm/scripts/rom/userfunctions folder.
they need to be in <runes of magic install directory>\interface\addons\ingamefunctions\
not sure about the rest of your setup tho
they need to be in <runes of magic install directory>\interface\addons\ingamefunctions\
not sure about the rest of your setup tho
- Tue Nov 15, 2011 1:13 am
- Forum: Runes of Magic
- Topic: Need some explanations about RoM and LUA
- Replies: 45
- Views: 9405
Re: Need some explanations about RoM and LUA
pretty sure require and include are removed from the lua implementation in the ROM api. Otherwise there is nothing to stop people doing all sorts of nasty stuff with executing scripts through addons.
- Mon Nov 14, 2011 9:01 pm
- Forum: Runes of Magic
- Topic: patch tomorrow... BOTS WILL NOT WORK!!!
- Replies: 21
- Views: 5291
Re: patch tomorrow... BOTS WILL NOT WORK!!!
Im not completely up to date with that thread lisa, but from memory you were building up a database (screenshots I think) of patterns (asm code snippets) to use to help make finding the addresses easier. How far did you get with that, and is it perhaps worthwhile creating a new thread with a zip fil...
- Mon Nov 14, 2011 8:55 pm
- Forum: MicroMacro scripts
- Topic: Hilfe und Beratung !!!!
- Replies: 2
- Views: 4608
Re: Hilfe und Beratung !!!!
given the name, I just blacklisted him
- Sun Nov 13, 2011 1:38 pm
- Forum: Runes of Magic
- Topic: not working :(
- Replies: 8
- Views: 4052
Re: not working :(
lua5.1.dll and lua51.dll are 2 different dlls.
I've attached a zip with them both
I've attached a zip with them both
- Thu Nov 10, 2011 3:58 pm
- Forum: Runes of Magic
- Topic: [Question] Teaching Scrolls
- Replies: 6
- Views: 1471
Re: [Question] Teaching Scrolls
yeah, I think it only works on the initial dialog that is opened. So in this case, because the first one asks if they want to buy, and the second one does the confirm option, then doing this wont help.
- Thu Nov 10, 2011 2:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104345
Re: Malatina's survival
Personally I'd suggest a new section for it - perhaps similar to the way that the <skills_priest> sections work. So a <skills_COT> for instance. That way we can customise which skills to use in different instances even ;) The stuff I was referring to was in the files I posted a while back based of l...
- Wed Nov 09, 2011 2:44 pm
- Forum: Runes of Magic
- Topic: [Question] Teaching Scrolls
- Replies: 6
- Views: 1471
Re: [Question] Teaching Scrolls
It probably utilized the bug where you can talk to an NPC, choose an option (which results in the dialog closing) and then execute: sendMacro("SpeakFrame_ListDialogOption(1, 1)") to choose option 1 again without having to open the dialog again. I use this in a script for chatting to housek...
- Wed Nov 09, 2011 2:12 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104345
Re: Malatina's survival
Nice work Rock (as always). I posted a change to lisa's 2.3 version a few posts back as a work in progress. It has a number of issues that I need to resolve, however I like what you have done with your version. I'll re-read your code again to get a better understanding of it, but it seems to me that...
- Wed Nov 09, 2011 1:54 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: combine Waypoints
- Replies: 9
- Views: 3180
Re: combine Waypoints
Here's my WP from outside Malatina in Central Plaza to Aslan Mailbox. You will just need to validate the ChoiceOption value in waypoint 6 as the option number may be different for you. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="4891" z=&...
- Tue Nov 08, 2011 8:41 pm
- Forum: Runes of Magic
- Topic: After the server Maintenance
- Replies: 3
- Views: 1037
Re: After the server Maintenance
lol, no problem - I've done it myself ;0 which is why I knew to ask the question
- Tue Nov 08, 2011 8:23 pm
- Forum: Runes of Magic
- Topic: After the server Maintenance
- Replies: 3
- Views: 1037
Re: After the server Maintenance
and your character is definitely Warden Primary at the moment?
- Tue Nov 08, 2011 3:04 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104345
Re: Malatina's survival
I've been fiddling with the Survival script a bit to make it a bit more generic and handle multiple attacks and /or AOE attacks to speed up the initial trash/spawn clearing. It works for me in that all attacks (and AOE's) one-shot the mobs so the logic for clearing the 'faces' is the same as for cle...
- Sun Nov 06, 2011 7:52 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: General Movement Waypoints
- Replies: 11
- Views: 3458
Re: General Movement Waypoints
Outside Dalanis Sewers to Nebular Grey-Eye I use this on to run to Nebular Grey-Eye to use memento's. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="-2904" z="7237" type="RUN" tag="Outside Dalanis Sewer"></wayp...
- Sun Nov 06, 2011 7:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: General Movement Waypoints
- Replies: 11
- Views: 3458
Re: General Movement Waypoints
Central Plaza Teleporter (near Malatina) to Mailbox in Aslan (near GG npc) I use this one when running mini-games to move from COT/Survival to get to GG NPC. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="4745" z="-1968" type=&quo...
- Sun Nov 06, 2011 7:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: General Movement Waypoints
- Replies: 11
- Views: 3458
Re: General Movement Waypoints
Varanas Snoop to outside DOD This one can probably do with some more attention around getting into the Dalanis Sewers themselves as sometimes due to deviations from the WP the character doesn't get teleported into the sewers. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-...
- Sun Nov 06, 2011 7:41 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: General Movement Waypoints
- Replies: 11
- Views: 3458
Re: General Movement Waypoints
Varanas Snoop to Robbie Butcher - Fly / Dog daileys NPC I use this one a lot so I don't have to use transport runes etc due to laziness. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="2296" z="1154" type="RUN" tag="...