Search found 4474 matches

by Administrator
Tue Feb 22, 2022 6:02 pm
Forum: Runes of Magic
Topic: Warrior/Mage (warmage) elite 60 is still not working!
Replies: 12
Views: 1820

Re: Warrior/Mage (warmage) elite 60 is still not working!

I've made the correction. Thank you for the report.
by Administrator
Tue Feb 22, 2022 1:27 pm
Forum: Runes of Magic
Topic: Warrior/Mage (warmage) elite 60 is still not working!
Replies: 12
Views: 1820

Re: Warrior/Mage (warmage) elite 60 is still not working!

I've updated the skill ID in database/skills.lua in the latest copy of the scripts; updates from here on out will include that fix. You should be able to remove the DEBUG_SKILLUSE option from your profile now to cut down on how spammy it is. As for the second issue, the stacktrace at the bottom of y...
by Administrator
Tue Feb 22, 2022 7:31 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254174

Re: Version 7.4.0.2897 progress

Hail. The first post is about Version 7.4.0.2897 progress. The file in the first post is working on last patch ? Current Patch 7.4.0.2967. Sorry for my english toung and i'm causal gamer, and causal user of micromacro. Yes. That link always points to the latest version of the scripts, whatever it i...
by Administrator
Sun Feb 20, 2022 8:39 am
Forum: Runes of Magic
Topic: Warrior/Mage (warmage) elite 60 is still not working!
Replies: 12
Views: 1820

Re: Warrior/Mage (warmage) elite 60 is still not working!

OK, so... I think you should leave autouse to true (or just leave that off the skill entirely). Set the correct skill ID and buffname (IDs) in skills.xml like you've done. Next, get rid of the onPreSkillCast stuff entirely -- I think what's happening here is that onPreSkillCast tries to cast the ski...
by Administrator
Sat Feb 19, 2022 3:11 pm
Forum: Runes of Magic
Topic: Warrior/Mage (warmage) elite 60 is still not working!
Replies: 12
Views: 1820

Re: Warrior/Mage (warmage) elite 60 is still not working!

EDIT: Found the problem. There was a a minor change made to the skillbook's skill struct. An additional 4 bytes have been added to this struct, so addresses.skillbook.skill.size changed from 0x48 to 0x4C. If you run the rombotupdater again, or manually update the skill size in your addresses.lua, th...
by Administrator
Sat Feb 19, 2022 8:42 am
Forum: Runes of Magic
Topic: Warrior/Mage (warmage) elite 60 is still not working!
Replies: 12
Views: 1820

Re: Warrior/Mage (warmage) elite 60 is still not working!

Could you post what the onPreSkillCast workaround was? That might help determine exactly what's going on. I would also recommend that you temporarily remove all the skills from your profile's warrior section except for Lightning Burn Weapon, and also add: <option name="DEBUG_SKILLUSE" valu...
by Administrator
Fri Feb 18, 2022 5:08 pm
Forum: Runes of Magic
Topic: Time-Function
Replies: 2
Views: 774

Re: Time-Function

You can probably handle that with a bit of trickery in your waypoints. For example, something like this: <?xml version="1.0" encoding="utf-8"?> <waypoints> <!-- Put this at the top of your waypoints script --> <onLoad><![CDATA[ last_npc_visit = os.time() visit_npc_minutes = 60 fu...
by Administrator
Sat Feb 12, 2022 9:28 am
Forum: Runes of Magic
Topic: Not casting SCOUT_SHATTERSTAR_STORM
Replies: 6
Views: 1060

Re: Not casting SCOUT_SHATTERSTAR_STORM

Yeah; I think that's going to be a pretty tricky one for me to implement. I'd need to end up borring someone's character that already has a couple of itemset skills and it could prove to be quite time consuming even then.
by Administrator
Sat Feb 12, 2022 9:01 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 2026

Re: Bot not prperly fighting - problem with bot or my installation?

Very interesting. Thanks for the info, Rintintin. I'm guessing that skill is modified in some way based on which subclass you have, and the way the game tracks which version is in effect relies on different IDs instead of modifiers. Are you able to list some of the IDs that that buff can have for yo...
by Administrator
Sun Feb 06, 2022 9:06 am
Forum: Runes of Magic
Topic: Not casting SCOUT_SHATTERSTAR_STORM
Replies: 6
Views: 1060

Re: Not casting SCOUT_SHATTERSTAR_STORM

Unfortunately I don't have a character high level enough to really test that out myself. Does the skill show under the normal skill menu, along with your class skills? If it does, which tab does it go under, and would you be willing to provide a screenshot of that tab? You can PM me if you'd prefer ...
by Administrator
Wed Feb 02, 2022 7:47 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254174

Re: Version 7.4.0.2897 progress

I believe that is how it was intended to work, but it could have gotten broken over the years.

Please try changing the range from 0 to something bigger, like 50 or 100. Does it use the skill at all?
by Administrator
Wed Feb 02, 2022 7:44 pm
Forum: Runes of Magic
Topic: Not casting SCOUT_SHATTERSTAR_STORM
Replies: 6
Views: 1060

Re: Not casting SCOUT_SHATTERSTAR_STORM

Could you turn on debugging for skill discovery in your profile? That can be done like so: <option name="DEBUG_SKILLDISCOVER" value="true" /> Now when you start the bot, it should print out a list of the found skills when starting the bot. Could you copy and paste that here for m...
by Administrator
Sun Jan 30, 2022 2:53 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254174

Re: Version 7.4.0.2897 progress

It looks like it should be working, but maybe you're killing the enemies too quickly that the bot doesn't get around to using the skill. In database/skills.xml, I see that it has this: <skill name="ROGUE_ILLUSION_BLADE_DANCE" id="497205" range="0" type="damage"...
by Administrator
Sun Jan 23, 2022 6:22 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254174

Re: Version 7.4.0.2897 progress

I have no way of testing that skill specifically. You could try turning on skill debugging in your profile:

Code: Select all

		<option name="DEBUG_SKILLUSE" value="true" />
and maybe that might give some clues as to why it isn't working.
by Administrator
Sat Jan 22, 2022 3:28 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254174

Re: Version 7.4.0.2897 progress

Maybe try setting one of those points to type="RUN", like this: <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-4349" z="-20405" y="844"> player:target_NPC(106859) -- Nest Guard Myrmex player:target_NPC(106727) -...
by Administrator
Sat Jan 22, 2022 7:45 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254174

Re: Version 7.4.0.2897 progress

Are you using wander mode, or waypoints?

If you're using waypoints, could you share your waypoint script with me for testing?
by Administrator
Sat Jan 22, 2022 7:40 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 2026

Re: Bot not prperly fighting - problem with bot or my installation?

Those ones can probably be safely ignored. It seems like that only happens when the game client isn't aware of what your bank contains (and hence, the bot can't read your bank details either), but typically works itself out over time or if you visit the bank in-game. However, you can try updating yo...
by Administrator
Fri Jan 21, 2022 2:32 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254174

Re: Version 7.4.0.2897 progress

So the problem is that you want it to stay in a certain area, but eventually it ends up going too far away?
by Administrator
Mon Jan 17, 2022 3:48 pm
Forum: RoM general
Topic: Do it yourself combat engine ( DIYCE ) addon little help
Replies: 14
Views: 11704

Re: Do it yourself combat engine ( DIYCE ) addon little help

Hard to say. Was this previously working for you? Are you able to determine which script this error is actually from? That is, which file even has GetActionCoolDown() on line 160? It isn't immediately clear if this is something specific to DIYCE, or the rom-bot, or what. EDIT: There's no reference t...
by Administrator
Mon Jan 17, 2022 7:56 am
Forum: Runes of Magic
Topic: Bot not prperly fighting - problem with bot or my installation?
Replies: 19
Views: 2026

Re: Bot not prperly fighting - problem with bot or my installation?

I do see that there was an update for the game, but everything seems to be working fine for me. No address changes or anything. I would first recommend that you update the scripts to make sure you've got the latest stuff. If you're running the latest scripts and still have problems, please run rom-b...