Search found 315 matches

by swietlowka
Mon Jan 24, 2011 9:42 am
Forum: Runes of Magic
Topic: Duping items?
Replies: 5
Views: 3839

Re: Duping items?

theoretically in another game it was done by giving the server massive lag, then the server was making a short rollback within the zone (lats say it was a zone) but i doubt it would be possible here
by swietlowka
Sun Jan 23, 2011 5:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
Replies: 193
Views: 51809

Re: swietlowka Autologin 1.31 with boxes

local function CheckCurrentAccountID() for i = 1, 18 do if CustomLogin["Account"..i].UserName = CurrentAcc then return i else return 0 end end end so it should look like that, since when we put anything else than in the boxes manually and will want to switch we dont need the data, just so...
by swietlowka
Sat Jan 22, 2011 5:41 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
Replies: 193
Views: 51809

Re: swietlowka Autologin 1.31 with boxes

function AutoChangeCharacter(accounttoload, charactertoload) local AutoLoginAccount = accounttoload local AutoLoginCharacter = charactertoload Logout(); if ( AutoLoginAccount = CurrentAccID ) then CHARACTER_SELECT.selectedIndex = AutoLoginCharacter CharacterSelect_EnterWorld(); else CharacterSelect...
by swietlowka
Sat Jan 22, 2011 2:10 pm
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

yrest(1000); player:target_Object("Mailbox",1000); yrest(1000); UMM_TakeMail (); yrest(10000); if( player.Level >= 10 ) then __WPL:setWaypointIndex(__WPL:findWaypointTag("AT")); end thats the code... im not sure whats causing the error... i did get it some times also, u can try ...
by swietlowka
Sat Jan 22, 2011 11:33 am
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

Code: Select all

<onLoad>
__WPL:setWaypointIndex(__WPL:findWaypointTag("poczta"));   
</onLoad>
u need this code in the profile (or wayipont, i belive it was changed some time ago to be also available)
by swietlowka
Sat Jan 22, 2011 5:27 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
Replies: 193
Views: 51809

Re: swietlowka Autologin 1.31 with boxes

Maybe when logging in, you could save the account details in a variable. eg. CurrentAcc = {Id = i , Name= AccountLoginAccountEdit:GetText()} Then, when you are reloging, you can see if you are already on the right account and just load the new character. im keep getting some shit.. What exactly hap...
by swietlowka
Sat Jan 22, 2011 5:17 am
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

<!-- # 4 --><waypoint x="31776" z="3608" tag="skrzynka"> yrest(1000); player:target_Object("Mailbox",1000); yrest(1000); UMM_TakeMail (); yrest(10000); if( player.Level >= 10 ) then __WPL:setWaypointIndex(__WPL:findWaypointTag("AT")); end </waypoint...
by swietlowka
Fri Jan 21, 2011 9:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: My little helper
Replies: 41
Views: 14611

Re: My little helper

Short solution without buff communication lootBodies() yrest(100) partyleader:update() if ( distance(player.X, player.Z, partyleader.X, partyleader.Z) > 200) then player:moveTo(CWaypoint(partyleader.X, partyleader.Z), true) end RoMScript("FollowUnit('party1');"); The buff communication is...
by swietlowka
Fri Jan 21, 2011 8:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
Replies: 193
Views: 51809

Re: swietlowka Autologin 1.31 with boxes

im just working on it now... ;) Ps. glad u like it ;d EDIT: crap i'm nowhere... added this AutoLoginAccount=0 -- Do not change this here. Change it in game to log into other account into account.lua and this function CharacterSelect_OnShow(this) if ( AutoLoginAccount ~= 0 ) then CharacterSelect_Exit...
by swietlowka
Fri Jan 21, 2011 5:56 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
Replies: 193
Views: 51809

rock5&swietlowka Autologin v2.1 with boxes and secondarypass

========================================================= ATTENTION! Seeing as I'm the one providing most of the support for this version and swietlowka hasn't been on since march, I'm moving my support to my old thread that this version was based on. http://www.solarstrike.net/phpBB3/viewtopic.php...
by swietlowka
Fri Jan 21, 2011 12:10 pm
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

oh sorry i implemented that to tier2 check waypiont name AT
by swietlowka
Fri Jan 21, 2011 10:36 am
Forum: RoM Bot revision notes
Topic: Rev 561 Changelog
Replies: 13
Views: 4272

Re: Rev 561 Changelog

was suppose to suggest that...

im telling abut that dust because it cost some, and is produced by crafting itself, its like u get a discount on the tools that u get after using them up...
by swietlowka
Fri Jan 21, 2011 9:32 am
Forum: RoM Bot revision notes
Topic: Rev 561 Changelog
Replies: 13
Views: 4272

Re: Rev 561 Changelog

easy, imagine that u set it to go buy tools, and run eggscript... what will happen when u have insufficient funds? going in and out every minute or so? so id like it to check first if have enough to buy a 99 stack (if not to check if have enough dust that after it sells it it will get enought money)...
by swietlowka
Fri Jan 21, 2011 8:16 am
Forum: RoM Bot revision notes
Topic: Rev 561 Changelog
Replies: 13
Views: 4272

Re: Rev 561 Changelog

oh ill sure wait, what i can tell is to check if we have enough money, or have enough mistic dust (or wherever its called) that after selling it we can buy tools... also it would be nice if u implement a feature that cheks if character isnt stuck on a chicken (thats bugged) and if so go out and retu...
by swietlowka
Fri Jan 21, 2011 5:24 am
Forum: RoM Bot revision notes
Topic: Rev 561 Changelog
Replies: 13
Views: 4272

Re: Rev 561 Changelog

such a gr8 news here, ill be able to acctually make my craft while egg hunt script xD
by swietlowka
Thu Jan 20, 2011 10:59 am
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

i have also third for all of them to run to get the magic box... though its not working to godd atm, i had some errors with it
if u wish i can also post it
by swietlowka
Wed Jan 19, 2011 2:23 pm
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

i do use tier as another waypoint <?xml version="1.0" encoding="utf-8"?><waypoints type="RUN"> <onLoad> if( player.Level > 3 ) then loadPaths("tier2"); end </onLoad> <!-- # 1 --><waypoint x="31954" z="3278"> player:target_NPC("Gamunhan...
by swietlowka
Wed Jan 19, 2011 9:33 am
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

u just copy the default one and rename it to tiering and them add the onload event that i mentioned in last post... thats all, nothing to upload ;d

PS. Thx Germangold :d
by swietlowka
Mon Jan 17, 2011 12:18 pm
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

i dont know why its 50-50 to go for the mail, i made that to work only when i have set in profile onload to start form waypoint "poczta"... its somehow going there where it shouldnt at all without that onload... tiering profile is just a default one with <onLoad> __WPL:setWaypointIndex(__W...
by swietlowka
Mon Jan 17, 2011 4:22 am
Forum: Runes of Magic
Topic: Improve code for the elfs daily quest
Replies: 85
Views: 22601

Re: Improve code for the elfs daily quest

i dont remeber to be honest, but i suppose its multilogon... check theire commands and see what fits the one in the waypoint ;)