Search found 177 matches

by abron1
Fri Mar 09, 2012 2:56 am
Forum: Runes of Magic
Topic: Warden pet class
Replies: 118
Views: 23942

Re: Warden pet class

ok thanks ill try that...
by abron1
Thu Mar 08, 2012 5:47 pm
Forum: Runes of Magic
Topic: Warden pet class
Replies: 118
Views: 23942

Re: Warden pet class

<?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- Try the bot with a new char mage --> <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW" value="85" /> <option name="MP_LOW_POTION" value="0" /> ...
by abron1
Thu Mar 08, 2012 3:22 am
Forum: Runes of Magic
Topic: Warden pet class
Replies: 118
Views: 23942

Re: Warden pet class

oh sorry i thought i posted the part you needed and i don't know how to use tags....
by abron1
Tue Mar 06, 2012 7:23 pm
Forum: Runes of Magic
Topic: Warden pet class
Replies: 118
Views: 23942

Re: Warden pet class

i edited my above post to show my changes and one more question is that...is there a way to have the pets skills turn on when they enter the instance because when they zone in they there skills are off?
by abron1
Tue Mar 06, 2012 2:33 am
Forum: Runes of Magic
Topic: Warden pet class
Replies: 118
Views: 23942

Re: Warden pet class

been playing with a wd/wr and for some reason the heart of the oak buff doesn't work i took all the other pet buffs out and replaced that buff with the power of the oak buff (which is oak walker buff).. i basicly replaced the one buff with the other and set it to summon the oak walker to help kill b...
by abron1
Mon Mar 05, 2012 7:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DoD (Dungen of Dalanis) 1. boss farming Waypoint
Replies: 118
Views: 42405

Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint

man i am trying to use this with two wardens first problem is that they don't help each other fight mobs second is that the warden pets skills are not on when they enter the instance i downloaded the new verson of MM so i have the lastest download i have my all my party options set to true and they ...
by abron1
Thu Mar 01, 2012 10:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145125

Re: GM detection and banning chance reduction

thanks ill update it


edit just updated now going to check the gm function.. but no more yellow writhing...
by abron1
Thu Mar 01, 2012 10:02 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145125

Re: GM detection and banning chance reduction

ah ok ill try to update it and see what happens do i use the update in at the start of MM or do a svn update on the folders?
by abron1
Thu Mar 01, 2012 9:51 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145125

Re: GM detection and banning chance reduction

i did test it and MM said sound the alarm but i still hear no sound the bot stops and the gives the message to do the alarm but maybe i have something set up wrong... i have all the functions you put in that topic and i see the volume to 10 is there another setting i am supose to change?
by abron1
Thu Mar 01, 2012 1:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145125

Re: GM detection and banning chance reduction

sorry lisa i didn't change the number from 0 ill try it again and thanks ok i tried and it turned the sound on but no sound from your sound function and in my millers script it keep have yellow message to change combat distance and over and over not sure why this is happening...but the bot does stop...
by abron1
Wed Feb 29, 2012 3:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145125

Re: GM detection and banning chance reduction

i got everything working but when i whisper myself its says that i got a whisper in MM...but i don't get the sound warning....is that how its supose to work? i was trying to test for the sound for whisper from gm to hear how loud i wanted the sound. these are my setting <!-- GM detection options -->...
by abron1
Fri Feb 24, 2012 1:59 am
Forum: Runes of Magic
Topic: how would i?
Replies: 25
Views: 4795

Re: how would i?

ok got it to work now i thought the "Rom folder" was the runes of magic/addon folder and had the user functions in the wrong spot thanks alot. i want to add the goodies functions and test then ill post for all to use. now that i think about it.. it can be used if you copy it and paste it b...
by abron1
Thu Feb 23, 2012 4:46 pm
Forum: Runes of Magic
Topic: how would i?
Replies: 25
Views: 4795

Re: how would i?

thanks rock but i still get the same error...maybe i installed the mail function in the wrong place i have your mail mod in the rom folder is there somethings else i need i read all your instructions but there must be something i did wrong and i aslo have you rommail mod addon so i don't know what t...
by abron1
Wed Feb 22, 2012 10:36 pm
Forum: Runes of Magic
Topic: how would i?
Replies: 25
Views: 4795

Re: how would i?

<?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-15146" z="40247" y2="601" tag="farm"> player:dismount() </waypoint> <!-- # 2 --><waypoint x="-14949" z="40041" y="579"> local dura = ...
by abron1
Wed Feb 22, 2012 8:12 am
Forum: Runes of Magic
Topic: how would i?
Replies: 25
Views: 4795

Re: how would i?

wow that worked i would have never found that and also i want to put a dura check in waypoint 2 for main do i have to add the 2 with the y each time i add events?
by abron1
Wed Feb 22, 2012 7:34 am
Forum: Runes of Magic
Topic: how would i?
Replies: 25
Views: 4795

Re: how would i?

man i have try everything and i don't see the y2 in my waypoint at all. thanks for the quick response.. funny thing is it only happens when i try to combine them... do you think i have the farm waypoint to far from the npc way point? because i tried to get there starting points in farly the same spot
by abron1
Wed Feb 22, 2012 3:08 am
Forum: Runes of Magic
Topic: how would i?
Replies: 25
Views: 4795

Re: how would i?

<?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-15146" z="40247" y="601 tag=farm"> if( 5 > inventory:itemTotalCount(0) ) then __WPL:setWaypointIndex(__WPL:findWaypointTag("npc")); end </waypoint> <!-- # 2 --><wa...