i mean the character script, the script wich is used to define wich spell to use, and wich hotkeys they'r onAdministrator wrote:I'm not sure what that's even supposed to mean.but is it possible to change character-script like it's possible to change the path scripts ? and if so, how ?
Search found 37 matches
- Sun Jul 12, 2009 6:32 am
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5921
Re: goal setting
- Sat Jul 11, 2009 1:55 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5921
Re: goal setting
nead, the only thing that needs now, is some way to implement the skills u get while lvl'ing, being able to skill those up, place them in the actionbar and implement the use of them. then u would truly have an bot that would kick serious ass... but is it possible to change character-script like it's...
- Sat Jul 11, 2009 8:44 am
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5921
Re: goal setting
__WPL is the waypoint object, and __RPL is the return path object. They both work the same way (just use the load function on them to change paths like I showed above). so what u mean is <waypoints type="TRAVEL"> <waypoint x="1" z="1"></waypoint> <waypoint x="2&qu...
- Fri Jul 10, 2009 8:00 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5921
Re: goal setting
this might be a stupid question, but how do you change BOTH the path AND the return_path ? so that when u move to another area, it changes both paths ?
thanks again in advance
thanks again in advance
- Fri Jul 10, 2009 5:35 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5921
Re: goal setting
another one, how do u make travel scripts ? i mean, how do u define, that at the end of the route he changes to new waypoint ?
- Fri Jul 10, 2009 5:27 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5921
Re: goal setting
so it is possible ? how nice.
tbh, there should be an guide about the advanced functions.
where all "secret" coding is writen down and explained... this would be really nice !
then i wouldn't have to make this noob questions all the time xD
thanks for reply though
tbh, there should be an guide about the advanced functions.
where all "secret" coding is writen down and explained... this would be really nice !
then i wouldn't have to make this noob questions all the time xD
thanks for reply though
- Fri Jul 10, 2009 9:27 am
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5921
goal setting
i was thinking, the max and minimum lvl sets u can imply in the coding <option name="TARGET_LEVELDIF_BELOW" value="4" /> <option name="TARGET_LEVELDIF_ABOVE" value="2" /> but what if the area u run around ends up being to low, this would in theory make your ch...
- Fri Jul 10, 2009 5:37 am
- Forum: Runes of Magic
- Topic: bot acting VERY strange
- Replies: 3
- Views: 1514
Re: bot acting VERY strange
okay, well the hpper seems to work. the inbattle however is not working if im not mistaking btw a maxrageper or something like that would also be uslefull to prevent Enrage being cast while having 80+ rage here is the skills coding <skills> <skill name="WARRIOR_SLASH" hotkey="VK_2&quo...
- Thu Jul 09, 2009 6:43 pm
- Forum: Runes of Magic
- Topic: bot acting VERY strange
- Replies: 3
- Views: 1514
Re: bot acting VERY strange
OH SRY. i've just seen this in other post: "3. Healing Casts With Restrictions You can also define healing casts dependent of your HP level and dependent of your combat flag. Caution: Because of technical reasons, you need to modifiy the skills.xml file to use that function. Pls remember your c...
- Thu Jul 09, 2009 6:02 pm
- Forum: Runes of Magic
- Topic: bot acting VERY strange
- Replies: 3
- Views: 1514
bot acting VERY strange
Okay, i've tried to figure this out, and no matter how i turn it, the bot just dosent wanna do is a tell it to. <skill name="KNIGHT_HOLY_SHIELD" hotkey="VK_6" maxhpper="40" InBattle ="true" /> <skill name="KNIGHT_RESOLUTION" hotkey="VK_7" m...
- Thu Jul 09, 2009 5:55 pm
- Forum: Runes of Magic
- Topic: Custom skills / macro using etc
- Replies: 5
- Views: 2157
Re: Custom skills / macro using etc
oh okay, so language is the same, the way it get's handled is just difrent ^^
okay, well it would be an GREAT addon in addition to the bot, making an full party doing any instance, or anything ^^
okay, well it would be an GREAT addon in addition to the bot, making an full party doing any instance, or anything ^^
- Thu Jul 09, 2009 5:53 pm
- Forum: Runes of Magic
- Topic: Bot completing quest's ?
- Replies: 0
- Views: 2349
Bot completing quest's ?
I was wondering, if that at all was possible, make an command line in the script saying if X amount of quest's completet it will trigger script "complete_quests_path" wich would make it go travel like to town, with the coresponding path. when x = 0 or an set amount of time has past it will...
- Thu Jul 09, 2009 5:30 pm
- Forum: Runes of Magic
- Topic: Custom skills / macro using etc
- Replies: 5
- Views: 2157
Re: Custom skills / macro using etc
shame u wont finish it, would have been great. but i guess creating & troubleshooting a addon to then to have to maintain it is quite some work. no matter what it does. if im not mistaking the game uses same addon language as WoW, and there the addons get's updatet nearly everytime there comes a...
- Thu Jul 09, 2009 5:19 pm
- Forum: Runes of Magic
- Topic: skill triggering ?
- Replies: 2
- Views: 1440
skill triggering ?
i was wondering if it was possible to make some kind of skill triggering macro ? i mean in the way " if spell on target "Open Flank" true, then cast "Thundering" this way it would be possible to make a good cast chain, instead of random pushing buttons or hopping that the pr...
- Thu Jul 09, 2009 4:35 pm
- Forum: Runes of Magic
- Topic: Custom skills / macro using etc
- Replies: 5
- Views: 2157
Custom skills / macro using etc
i was wondering if it was possible to make macro casting possible by whispers, or health dependend. lets say your char "x1" reaches below 50% health, this triggers key 2 wich holds an macro wich for example whispers char named "x2" with the text "heal me" now x2 would r...
- Thu Jul 09, 2009 11:46 am
- Forum: Runes of Magic
- Topic: Emergency Potion ?
- Replies: 2
- Views: 1537
Re: Emergency Potion ?
This isn't currently a feature of the scripts. Right now, it is only made to handle one potion type. I didn't even think many people would use the instant potions much since they are craft only, and it takes forever to gather the materials for a good batch of potions. It will be implemented in the ...
- Thu Jul 09, 2009 10:47 am
- Forum: Runes of Magic
- Topic: Emergency Potion ?
- Replies: 2
- Views: 1537
Emergency Potion ?
Hi, i was wondering if it was posible to have more then 1 spot for potions in the script. thing is i know that the pot wich has an HoT effect and the pure heal pot dont share cd. the pure heal pot has an cd of 30secs, the HoT potion 15 secs. same goes for mana pots. so my question is, when the code ...